" Unity is one of the most incredible tools I've used. No scratching your head trying to figure out how to do 3D graphics, or to add physics, or how to make things interact. "
Hunt Sparra, just a guy interested in making games for his son
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Blog Visuals
Mynd013

A tiny fraction of the OTEE gang (yours truly left, Danni artist on our serious game project right). We were in Jonas' car going for a glass of wine after work.... we miss you Jonas... come back from Germany already!

Mynd037

View on my way home from the office. I see this every day. Copenhagen harbour, the Opera-house and the Royal Library in the distance... photo taken at sunrise one random late work-day.

Mynd015

Picked this up on the fridge in our home after a party. I often dislike fridge-poetry, but this one has a charm to me... btw. I was told to read "I'm perfect" as "imperfect". Go figure.

Mynd038

Caught this on a wall somewhere. This is apparently a poster for some Danish jazz-band, but of course that's not why I took it... I love that word.

Mynd012

That's Joachim, Unity's lead developer you see there standing on two bicycles at high speed.

OTEE Gruppefoto_1

The OTEE guys. From left it's me, CTO Joachim Ante, lead GooBall artist Kim Hansen, cool German intern Jonas Echterhoff, master programmer Keli Hlodversson, game designer and GFX guru Nicholas Francis; and in the front student intern Peter Dahl Jensen and Windoz wiz Ander Borch.

P1010012

Our next-door neighbour Conception was doing some food-tasting-concept work for Copenhagen's local government. This picture was the result of it: me being fed something tasty on a toothpick by a pretty Spanish girl.

Image-0120

Me, spending money I'm sure... or just being annoyed at 7-11's bright colors.

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This pretty car was parked in my 2001 neighbourhood. Mostly a nostalgic picture because it reminds me of that wonderful period, sharing a big flat with 5-10 friends (plus occasional visitors living on couches and floors) for a year.

japponais-b

Old drawing; it's a small japanese soldier ready to die. I drafted this around 1996. Once the title was in French though I don't know why it would be so.