Rhinegold
Writing this in the train on my way home to my sleeping son. I've just been to see The Rinegold, the first opera of Wagner's Ring. By the end of this week, I've seen the entire work.
It was great. So much more emotion than any game I've ever played. Is the games medium ever gonna get close to the same level of involvement, of artistry, of passion - or are we just gonna make better and better bumpmaps?
It's weird... In a way, I think the games medium has enormous potential power - since we can let our audience interact we could make fantastically memorable scenes in our games. But any kind of drama I as a designer have planned gets shot to hell the moment the player actually begins interacting with it. I guess the main question comes down to 'how do we make sure we have a dramatic arc' - when the player is doing everything they can to fuck it up...
It's an interesting question. I so do not have an answer... I'll blog as I think about it.