Playing God
Finally reached the point where implementing a strategy game is fun. All major variables in our simulation of the Israel / Palestinian conflict are locked down. Now I just gotta code it. What can I say - code like this is just incredibly fun to write;
From Population.DoTurn:
Population.Die (); // Kill people from social reasons or old age
Population.Breed (); // Make all the people breed to replenish
Then when I hit the End Turn button in the game, I can see the new houses being built over Israel & Palestine.