Playing God
Finally reached the point where implementing a strategy game is fun. All major variables in our simulation of the Israel / Palestinian conflict are locked down. Now I just gotta code it. What can I say - code like this is just incredibly fun to write;

From Population.DoTurn:

Population.Die (); // Kill people from social reasons or old age
Population.Breed (); // Make all the people breed to replenish

Then when I hit the End Turn button in the game, I can see the new houses being built over Israel & Palestine.
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