The People Behind Unity

Currently, we are 168 employees from 28 different nations, working in 26 locations. We look like an easy-going bunch in the picture, right? Don’t be fooled: we are a raucous, rapidly growing group of passionate, driven, creative, smart, droll, earnest and ebullient believers.

Adam Gutterman

American

Games Monetization Director, Union, San Francisco

Adam has been working with free-to-play business models since 2005 when Puzzle Pirates launched its first microtransactions server. After running analytics for Three Rings for 5 years, Adam made the jump to Playfish where he produced Monopoly Millionaires. Following a brief stint at TinyCo producing Tiny Zoo — which hit #1 Top Grossing in the App Store under his management — Adam came to Unity to help developers within Union monetize their games. Adam plays the piano, loves theater and fashion, and is an avid player of strategy games.

Akouvi Ahoomey

British

Account Executive, EMEA, Brighton

Akouvi Ahoomey has joined the Unity team in Brighton after working 4 years in motion capture and 3D industry. She moved from Paris where she was working in internet security software and telecoms. When she isn't working she enjoys reading, outside activities, art and networking.

Aleks Dubinsky

Russian American

Technical Writer, Copenhagen

Aleks has been interested in making games since the age of 12, and joined the game industry after a Masters in Computer Science from the Ohio State University. He has also always had a passion for writing and making complex concepts easy to understand, a skill which he was able to put to use by tutoring and lecturing computer science and math courses. He had been a developer on the Hitman Absolution project for 5 years, before joining Unity to contribute to their documentation and internationalization efforts. His coding-related interests include: code quality and refactoring, test-driven development, usability and workflow improvements. His other interests include history, anthropology, psychology, and travel.

Alex Kim

Korean

Product Evangelist, Seoul

Alex joined Unity as a product evangelist. He's been in the game industry almost for 10 years as a producer or project manager in South Korea and North America. He studied 3d animation at US and started his first career as 3d artist at Maxis. After that, he produced and project managed many on-line games in Korea and US. He really loves to play with Unity when he has a free time and really believes that Unity is a real game changer.

Alex McCredie

British

Account Executive, Brighton

Alex brings a wealth of experience built up in enterprise level IT sales & marketing. His passion and enthusiasm for the gaming industry supports a lethal drive to get Unity into the hands of developers around the world. Whilst embracing the role as a proud new dad and family man, Alex enjoys playing chess, bass guitar and attempting to master the art of the ninja.

Alexey Orlov

Belorus

Software Developer, Lithuania

After getting his hands dirty at writing technology for pc/ps3/psp games, he joined unity mobile team to make it even more OSAM. After getting his hands dirty with ios/android, hates both with passion. Concentrates on low-level stuff and optimizations. And slacking off. Finds the source of driver bugs faster than manufacturer driver team (true story). Enjoys spinning cubes.

Allen Foo

Chinese

Country Manager, China, Shanghai

Allen Foo joins Unity as the China Country Manager. Allan has worked in the IT industry for 17 years, in various management positions at leading IT organizations across Asia Pacific and China. He has a proven track record in formulating and executing successful sales and marketing strategies. His varied management portfolio includes reversing negative-growth results for companies to deliver sustainable growth over multiple years, to driving integration for companies involved in corporate acquisition exercises. Allen holds a Bachelor degree in Electrical & Electronics Engineering from Nanyang Technological University of Singapore. When not working, he enjoys reading, travelling, golfing and watching a good game of soccer.

Andreas Hansen

Danish

Web Developer, Copenhagen

Andreas has spent half his life researching Internet technologies and design. Starting out building site for the original Mosaic web browser using first generation Html. Now, two decades later, Andreas has produced and participated in production of numerous heavy traffic web portals and e-commerce solutions for both private companies and government institutions across Europe. The many years of practical experience as an expert web developer has given him a unique perspective on cross-browser irregularities, design pitfalls, user interactivity and behavior.

Andrius Keidonas

Lithuanian

Software Developer, Vilnius

From an early age he was exposed to large amounts of computer games, which made his job choice pretty obvious. But he started programming 'seriously' only in university, which gave access to large amounts of interesting knowledge. Few years later he got himself a job in the gaming industry - a small local company, which no one had heard about. This was the turning point in his life - now the knowledge became useful in everyday scenarios and learning process accelerated. Some years later he reached the ceiling of what he could learn there and had to move on. This is where Unity came into play! On his spare time he enjoys graphics programming, sci-fi and of course… YES - video games!

Andrius Kuznecovas

Lithuanian

Hand Held Quality Assurance Engineer, Vilnius

Andrius started developing games at the age of 16. Before that he had 4 years experience using 3dsmax. Now when he is hired at the best company ever he is very happy to be very close to the game industry. In his spare time, Andrius still likes programming games and tools for games. Also he loves playing the guitar, doing some creative stuff and spending time with his soulmate.

Andy Brammall

British

European Sales Director, Brighton

Andy has spent the past 9 years selling games technology at Havok, Kynogon and Autodesk. Prior to that he spent 12 years in motion capture until he realised that wearing Lycra and fluorescent ping pong balls just didn't suit him anymore. Based in the UK he deals with business development in Europe, Australia and New Zealand. With a passion for games that goes back over 30 years - he met his wife playing Asteroids - Andy has the dream job. When not playing or talking about games (don't get him started about Limbo) Andy enjoys cooking and could watch sport for England.

Andy Stark

English

Technical Writer, Brighton

Andy was forged in the cold of England's grimmest holiday resort, Blackpool, and would not have survived the ordeal without the resourcefulness of a Swiss Army knife and the tenacity of a Jack Russell terrier. Now, the self-styled Swiss Army Jack Russell is turning his experience in tech support and programming to the documentation of Unity.

Aras Pranckevičius

Lithuanian

Graphics Programmer, Kaunas

Aras works on making pixels prettier and faster. When not doing that, he's just causing trouble. Aras has been awarded by Microsoft as a Most Valuable Professional in the area of DirectX and has published articles in the <i>ShaderX</i> book series.

Artiom Koselev

Lithuanian

QA Engineer, Vilnius

After hundreds of hours spent in a virtual world of computer games and graduating the high school Artiom has left his home country and enrolled to a Computer Science programme in Denmark. After graduating there he came back to Lithuania to join Unity team. In Denmark he was working on a 3D-printer platform - a merge between software, hardware and electronics, where he was designing, developing and implementing a 3D user interface. Artiom's passion is playing - either computer games or musical instruments.

Aurore Dimopoulos

French

Community Manager, Brighton

An avid gamer from a young age, Aurore joined the Unity team as graduate after studying Computer Games Development at two London Universities. From programming to design and 3D, she has experience in many aspects of game development and has used many game engines including Unity. This led her to be part of a team at the Dare to be Digital competition in 2009 for a chance to win a BAFTA. When not studying or gaming she created and contributed to a gaming news and review site, but when studies took over she began freelancing and presenting videos for an independent gaming site.

Beau Folsom

American

Content Developer, Seattle

On long Alaskan Winter nights, between nail-biting session of Ultima, Autoduel and Bilestoad, an eleven year old boy taught himself to program in Apple Basic on the Apple II+. Under the Aurora Borealis, a lifelong passion for electronic gaming was forged. Beau was also a budding artist, and was fascinated with the idea of merging art and computers. His journey truly crystallized, while studying art in Seattle when he landed a job as a tester for a local game company. A short time later with an Art degree in hand and a firm foot in the industry door he was offered an artist position with Squaresoft. Beau's passion and incredible imagination allowed him to thrive and grow quickly in the games industry. Now two decades later, he is a seasoned veteran with a huge list of credits to his name, spanning over 10 platforms and multiple disciplines. Beau now enjoys plying his craft toward creating exciting real-time visuals to showcase the amazing abilities of the Unity engine.

Ben Pitt

British

Unity Consultant, Brighton

Ben has been designing and developing games since the 1980s. Bringing over a decade of commercial development experience of 3D games, simulations and installations, coupled with a passion for teaching, sharing knowledge and solving problems, he now acts as a Unity consultant helping others make the best of Unity's extraordinary technology. Ben loves exploring castles, music, cafés, lego, beaches, boardgames and science with his partner and two children.

Beth Thomas

American

Account Executive - Midwest and Canada, San Francisco

Beth is an Account Executive on the Inside Sales Team based in San Francisco, CA. She grew up in Seattle, WA and moved to SF in September of 2009. She has a background in Business Development and Recruiting in the IT & Engineering Fields. She enjoys playing with her dog, Batman, running, snowboarding and surfing.

Bjørn Göttler

Danish

Database Specialist, Copenhagen

Bjørn went to ITU Copenhagen to study software development. He started his career as a government official in the danish commerce- and companies agency. In addition, he just obtanied a nice looking orange belt in shotokan karate and enjoys skiing, sailing and beering in his sparetime

Brett Bibby

American

Product Evangelist, Malaysia

Brett has had the privilege and joy of making games since the late 70's, primarily designing and programming games and the underlying game engines. He's a native Californian born and raised in Fair Oaks on the outskirts of Sacramento. After graduating from California State University at Sacramento, he spent the past 20 years in Asia living in Japan, Singapore and currently Malaysia. In 1998 he founded and built GameBrains, a well known studio in Kuala Lumpur that has shipped over 25 games for consoles, desktop and iOS platforms. His wife Jean, also a veteran game developer, still runs GameBrains. On the personal side, he and his wife enjoy showing the world to their two darling-budding-game-artist daughters.

Brian E. Wilson

American

Account Executive, San Francisco

Brian is the IT Support Technician in our San Francisco headquarters. He has worked in a wide birth of business environments such as developing designs for major outdoor brands, software startups and has implemented networks for a wide array of small startups around the world. Brian holds a BS in Management of Information systems and loves traveling, rock climbing, building things, and well just about everything outdoors.

Caitlyn Meeks

American

Manager, Unity Asset Store, San Francisco

Caitlyn heads the Unity Asset Store from our San Francisco headquarters, managing the store's operations, developing new opportunities and business development. A native to the San Francisco Bay Area, Caitlyn is a graduate of the University of California at Santa Cruz where she studied Computer Science and Fine Art. Since then, she has been instrumental at a number of technology / entertainment companies in technical, creative and business capacities, including SCO, Fractal Design Corporation, Metacreations, Interval Research Corporation's Purple Moon, PC Gamer Magazine, Casino Datasystems and of course, Unity Technologies, where she has worn nearly every hat imaginable as the company grew from just 12 folks in a house in Copenhagen. Her passions include Unity, 3D graphics, character design, developing virtual worlds and electronic music.

Carl Callewaert

Belgian Canadian

Unity Evangelist, San Francisco

With 10 years production and evangelism experiences in game industry Carl likes to share his experiences with the Unity community. Prior to Unity Carl worked in the motion capture industry for AAA studio, game development, game education at Gaming at Animation Institute of Fredericton and was a contract worker for Autodesk Education.

Carl-Johan Kristiansson

Swedish

Content Support Asset Store, Copenhagen

Carl-Johan is currently doing a candidate degree in Digital Design and Communication at the IT University of Copenhagen. He has extensive knowledge about many of the humanistic subjects of information technology; usability, interaction design, innovation and digital communication. Carl-Johan is an app-geek, therefore his position in Unity's asset store suits him perfectly.

Cat Burton

British

Developer Relations Engineer, Brighton

Cat joins Unity from Mind Candy where she worked as a senior front end developer on Moshi Monsters and their unannounced Unity project. She graduated from Nottingham Trent University with a BSc in Computer Science, focussing on AI and games. In her free time Cat enjoys photography, games dev and gaming (particularly on old consoles such as the NES and SNES)

Cathy Yates

British

Office Assistant, Brighton

Cathy has been with Unity since June 2011, and looks after the Brighton office in the UK. Her main goal is to keep the UK team and their visitors happy, well fed and watered. With a background of admin and office management since her Art Student years, three of which within the games industry, she keeps things running smoothly so the team can do their jobs with little to no worries. Originally from a rather boring town in the middle of England, she moved to Brighton about 5 years ago and very much enjoys living by the seaside, socialising with friends, painting, writing and watching far too many movies.

Cecilie Mosfeldt

Danish

Student Worker, Copenhagen

Cecilie was born and raised in the danish countryside but in 2008 moved to Copenhagen to study Medialogy. She finished her bachelor's degree in the summer of 2011 and knew from the beginning she wanted to work with software and technology in the game industry. Initially introduced to Unity through her studies, she found that this software allowed people to make their ideas come to life and more than anything this process is something she wants to support through her work at Unity in the QA department.

Charlotte Kaas Larsen

Danish

Accountant, Copenhagen

Charlotte joined Unity as an Accountant in September 2012. She is born and raised in Copenhagen. In 2004 she started her career in the largest Danish agricultural company and worked with all difference task in the finance department. In 2008 she started in a business travel agency, where she had the responsibility of the accounts receivable. When not working she gets energy from spending time with her family and friends.

Chida Chaemchaeng

American

Marketing Assistant, San Francisco

Before joining Unity, Chida spent many years in the the nonprofit and arts sector where she wore many hats. Working primarily in the performing and visual arts, she gained invaluable expertise in special events management, production stage management, fundraising, community organizing, branding and public relations. During her spare time, she loves to enjoy live theater, karaoke and Thai food.

Chris Migleo

American

Director, Inside Sales, San Francisco

Chris Migleo brings more than 25 years of experience at various high tech companies throughout the San Francisco Bay Area. He has held Sr. Sales management positions at BEA Systems, Actuate Corporation and most recently at NetLine Corporation where he was Director, Inside Sales and Sales Operations. As an individual contributor, Chris held Inside Sales positions at Valid Logic, Cadence Design Systems and BEA systems. Prior to a sales career, Chris managed repair centers for Altos Computer Systems and Valid Logic. He also worked in an engineering lab for BASF surrounded by lots of tech goodies.

Chris Pope

British

QA Associate, Brighton

Born and bred on the South East shores of the UK in Brighton, Chris studied a Games Development course at College before landing his first Testing job at a local company. Chris specializes in all aspects of game testing and has experience working with some top games publishers and developers. In his spare time, Chris enjoys playing football and enjoys the occasional drink at the weekend.

Dan Adams

American

PR Manager, San Francisco

Dan attended the University of California at Davis and, upon graduating in 1998, immediately disregarded his education and began a career in video game criticism at IGN.com. There he bludgeoned his way into the position of Editor in Chief of the PC channel until he left in 2008 to travel with his amazingly beautiful, brilliant and talented wife. He brings an understanding of editorial needs and an unholy breadth of gaming experience to boot. He has played, and continues to play, more games than is strictly healthy.

Dana Ramnarine

Canadian

Recruiter, San Francisco

Dana's passion for people development has been instrumental in shaping her style as a Recruiter. Dana works with the HR team as a Recruiter to source and recruit global talent to our offices in the Americas, the UK, and Asia. Dana's hobbies and passions include Connect Four tournaments, exploring roads less traveled, reading, and attending live music shows.

Daniel Bratcher

English

Copywriter, Copenhagen

Daniel grew up in England but moved to Denmark aged 22. He holds a bachelor’s degree from Oxford and a master’s from the IT University of Copenhagen. Before he joined Unity, Daniel worked as a freelancer writing copy for anyone who would pay him and some who never got round to it. He really loves his job and couldn’t ask for better colleagues. In such spare time as he has, Daniel likes listening to anything on the Ninja Tune label and re-reading William Golding novels.

Davey Jackson

American

Regional Sales Director, San Francisco

Davey joined Unity in May of 2010 as the Regional Director of Sales for North and South America. Davey graduated from the University of Alaska Southeast in 2000. He grew up in Juneau Alaska where his parents own a tourism business. Prior to joining Unity Davey was the Director of Sales and Educational Outreach for GarageGames from 2005-2010. Davey lives in Eugene OR with his wife Marta whom he married in 2007. In his free time Davey practices Brazilian Capoeria, plays soccer, sings and mentors at risk youth.

David Helgason

Icelandic

CEO and co-founder, San Francisco

An entrepreneur, visionary, and ex-programmer, David's job is to lead the team to stardom, while making sure that each step is taken with love and care. In the past David founded and participated in startups in fields such as news & community integration, music distribution, and consulting. David serves on the boards of several games and technology startups.

David Llewelyn

British

Technical Artist, Brighton

With an extensive knowledge of 3D technologies nurtured in the contexts of both AAA game development and offline CGI production environments, David comes to Unity as an experienced artist with a wide range of interests. Having accrued an Honours degree in Graphic Design in Bristol, and now living in Brighton, David vehemently denies any claims towards his possessing hipster credentials. Passionate about travelling and music, in his spare time David sates his wanderlust traversing the globe – a moustachioed troubadour in search of quixotic fulfilment.

Dustin Lee

Korean

Product Evangelist, Seoul

Dustin has 15 years rich and balanced experience as expert programmer and project manager in large scale online games and social network service. After he met unity, he now enjoys sharing knowledge and developing materials to let everybody get motivated to create game including unity book written by him. In his spare time he loves to travel tp beautiful places with his wife and daughter.

Ekaterina Kalygina

Russian

Sr. Online Marketing Manager, San Francisco

Ekaterina brings over 8 years of experience developing marketing strategies and programs for leading technology companies such as VMware and Microsoft as well as startups. A Silicon Valley transplant, she enjoys sports, travelling and occasional popular science readings.

Elena Savinova

Ukranian

Software Development Engineer in Test, Odessa

Elena is a person who hates bugs … both real and virtual ones. Her motto is: 'A good bug - is a dead bug'.After getting Master's Degree in Mechanics and Computer Science in the University of Odessa, Elena joined one of HP projects. Starting as a QA, she switched to automation where she found a vast field of action. These days Elena is working at Unity QA group making sure no bugs allowed. Being passionate about puzzles and challenges, she is always eager to try and learn something new.

Elizabeth Rankich

American

CRM Director, Copenhagen

Elizabeth is an enthusiastic digital business leader, committed to a consumer-focused approach in every endeavor. Her 17 years experience lies across a number of sectors working in large global companies, premier digital agencies, game studios and start-ups. With LEGO Company she lead a team in digital product marketing and development and at R/GA in New York lead cutting-edge digital projects for world-class clients. Originally from the U.S., Elizabeth calls Copenhagen home and together with her family she enjoys cycling, playing with LEGO and seeing a good film.

Ellen Liew

American

Event Coordinator, San Francisco

Ellen grew up in Hawaii and moved to San Francisco in 1997. Prior to joining Unity, she worked in the trade show exhibit industry. In her spare time Ellen enjoys cooking and traveling

Elliot F Solomon

American

VP Videogaming, Americas, San Francisco

Elliot is the Vice President of Videogaming, Americas for Unity Technologies and is responsible for business development for Unity’s Videogaming sector in the Americas. Prior to Unity, he was Vice President Business Development for Omek Interactive, an Intel funded startup focused on motion control middleware for providing Kinect-like experiences on non Microsoft platforms. As Director Business Development for Disney Interactive Media Group, Elliot led business development activities for Disney’s virtual world business. Prior to Disney, he was General Manager Business Development for RealGames, the online games division of RealNetworks. Elliot has an MBA from Pepperdine, currently lives in San Francisco and has just complete his mid-life crisis where recently acquired a motorcycle and learned to play guitar.

Elvis Alistar

Romanian

Test Engineer, Copenhagen

Elvis was born in Romania. After getting his Bachelor Degree in Computer Science, he moved to Denmark where he earned a Masters Degree in Games. He has a passion for programming and games and thinks that Unity is the best game engine in the world. He also enjoys playing board games, travelling, singing and spending time with his family.

Emil Johansen

Danish

Game Developer, Copenhagen

With eight years of experience in game AI development and five years of Unity expertise, Emil works on the demo team. With a real passion for the product as well as code and data re-usability, Emil works with various teams to ensure awesomeness of new and existing features while presenting them in modular demo projects.

Erik Hemming

Finnish Swedish

Android Mechanic, Stockholm

With a background in game development for the last 10 years Erik specializes in coding game consoles and embedded devices, and is currently focusing on getting Unity onto Android powered handhelds. There used to be a time when Erik was devoted to the demo scene, making demos mostly for the Amiga platform. Nowadays he's usually busy SCUBA diving or sailing, but still finds the time to code some demo routines now and then..

Erik Juhl

American

Director of Development, Copenhagen

Erik is from the US and based in the Copenhagen office. He began his long path of game development when he was in the fourth grade, writing his first game in basic on an old timex computer hooked to the family tv. More recently he has been involved with the technology behind a few games from Electronic Arts, Midway and WB Games. Erik has worked at just about every level of engineering on both the individual contributor and leadership paths, now mainly interested in the art of engineering leadership. When not working on games professionally, he spends his time teaching his two sons game development and various sports.

Erland Körner

Swedish

Technical Artist, Stockholm

Erland brings 2 decades of broad experience from various art responsibilities with AAA games and tools development. Previously he spent 10 years at DICE/EA where he worked on Battlefield and Mirrors edge, among other titles.

Ethan Vosburgh

American

Demo Team, Copenhagen

Ethan has worked on all current Unity demos and is now working on internal projects. He holds a fine arts degree in Digital Media from the San Francisco Art Institute. As an undergraduate he studied generative art as well as 3D modeling/animation at Pixar University. He was also involved in San Francisco's emerging VJ scene in the late 90s.

Frank Jonsson

Danish

Database Specialist, Copenhagen

Frank is born in Denmark with a father from Iceland and a mother from Poland. He started his IT career on Mac (Motorolla) and made the shift to Windows in 1990. Frank is an AIX, Sun and Linux System Manager and an Oracle Certified Professional and have worked with Application Servers like Oracle, Websphere and JBoss EAP. In addition, he has done administrative programming and been tester on Java Y2K software scanner, just as he has done programming in SQL, PL/SQL, Perl, CGI and shell. He has also worked with HTMLDB/APEX for inhouse MIS Systems, and is a certified PRINCE2 Project Manager. Frank lives with his wife and daughter in Birkerød and spends his spare time hunting and fishing. Bonus info: Frank has traveled around the US and knows the pros and cons of the GreyHound busses.

Graham Dunnett

British

Director for Testing, Support and Documentation, Brighton

Graham runs the team helping customers and making sure that Unity works as expected. He has worked in the games middleware industry for 12 years. He has a PhD in 3D graphics hardware, and taught himself 6502 assembler on an Acorn Atom when he was 12 years old. When not testing Unity or helping customers Graham loves photography and being a new dad.

Henrik Nielsen

Danish

CFO/COO, Copenhagen

Henrik brings more than 18 years of business experience working with leading organizations in Europe, Asia and the USA. On top of his financial background, Henrik brings a very strong operational experience within all elements of sales and marketing. He holds a Master of Science degree in Marketing and Strategy from Copenhagen Business School. When he is not working, Henrik enjoys to travel with his family and play a good round of golf.

Hiroki Omae

Japanese

Product Evangelist, Tokyo

Hiroki is based in Japan and works for the various good of the Unity Community.Prior to joining Unity he spent 5 years at FROM SOFTWARE to lead internal engine development, and then became an indie developer to make his own games. He loves to think about how to develop games better as much as developing games. He also enjoys bicycles, snowboarding and canyoning when he is away from computers. He is also a big game jam enthusiast.

Hólmfríður E. A. Gunnarsdóttir

Icelandic

HR Consultant, Copenhagen

Born and raised in Iceland, Hólmfríður or Hófí as she is called joined Unity in May 2012 as an HR Consultant. Her background comes from the gaming industry as she worked at CCP‘s headquarters for about 9 years. She is an organized professional and loves interacting and helping people which has lead her to HR. She holds a Diploma from the University of Reykjavik and is focusing on the Copenhagen office where she is supporting Development and QA, recruiting and onboarding new employees. In addition she is responsible for administration globally. She loves spending time outdoors espicially with her family as well as playing video games, rollerblading and knitting. Hofi works with talented individuals around the world to share Unity's story and build our office's recruitment strategies.

HoMin Lee

Korean

Field Engineer, Seoul

Homin is based in Korea and joined Unity as field engineer. Prior to joining Unity, he has working in game development and computer graphics for 6 years. During the last 6 years, he has been involved in several projects like MMO projects, operating system and cyber golf game. He loves programming and optimizing code and also enjoys traveling, playing starcraft and reading when not working.

Hugh Longworth

British

Technical Writer, Brighton

Hugh joined the team in Brighton to work as a technical writer. He brings experience from working at EA games and has a number of published books on railways. Hugh is driven by two different motives - a perfectionist's attention to detail, combined with a desire to work with people. So much of his career has see-sawed between programming jobs and people jobs (such as a pastor and evangelist). Eventually he discovered how to combine both in writing; communicating detailed information in ways that are interesting and creative. One of his books has been variously described as 'the geekiest book I've ever seen 'and' the book I have been waiting for years for... the steam railway enthusiast's bible'. Hugh's happiest when he is at home with his wife and daughter.

Isabelle Jacquinot

French

Campaign Manager, Copenhagen

Isabelle brings her expertise in marketing strategy, customer experience, community relations, branding and event management from leading companies such as LEGO and Disney. In her spare time, she enjoys traveling and reading.

Jack K. Paine

British

Developer Relations Engineer, Brighton

Despite earning a degree in Cybernetics, Jack discovered his true calling was video games. He joins Unity with many years and many titles worth of games programming experience. Jack is born and bred in Brighton, and has recently discovered the joys of fatherhood. When he has free time that doesn't involve playing or making video games, he enjoys playing bass, cooking and the occasional whisky.

James Bouckley

British

Software Developer, Brighton

James joined Unity in early 2012 as a Support Intern and has since become the Learning Team Programmer. He has a degree in maths and theoretical physics and regularly gets asked crazy questions about the nature of the universe. When he's not working he enjoys martial arts, playing games and watching films.

Jan Marguc

German Danish

Senior Software Developer, Copenhagen

Jan has been fascinated by music and electronic circuits that can generate sounds for as long as he remembers, so it was obvious for him right from the first encounter with computers that these mathes were built exactly for this purpose. Starting out in the 1996 demoscene mainly doing graphics code his interests and skills more and more converged towards audio synthesis and processing which led to electronics engineering studies at the Technical University of Denmark with a focus on programming, computer graphics and signal processing. After graduating he worked at TC Works in Hamburg, Germany, and TC Electronic in Aarhus, Denmark, where he maintained a wide range of professional hardware-accelerated audio plugins on various platforms. Before joining Unity, he worked as audio programmer at IO Interactive on the audio system of the in-house engine Glacier2 that powers Hitman Absolution. In his spare time Jan plays the keyboards in various bands -- and of course uses a computer on the stage to generate all sounds.

Jay Santos

Brazilian

Field Engineer, São Paulo

Back in 1983, Jay's dad sealed his fate by buying a ZX81 and an Atari 2600. Since then, he graduated in Computer Sciences, worked five years professionally (and countless hours as a hobby) in mobile development, two years in mobile firmware QA and five years in technical pre-sales throughout Latin America for a top network security company. He's been using Unity to develop iOS/Android games since 2010 and expects to share his passion for Unity with lots of people in the continent

Jed Ritchey

American

General Counsel, San Francisco

Jed is a veteran startup attorney, having served in senior legal positions with Zynga, NextWave Wireless and Support.com. Jed was born and raised in Palo Alto, California. He received his bachelor’s degree from the University of California at Davis and his law degree from Santa Clara University. Jed enjoys spending time with his family and mountain biking and skiing in the Lake Tahoe area.

Jesper Mortensen

Danish

Graphics Developer, Copenhagen

Jesper spent roughly 10 years in academia in the UK researching graphics, VR and in particular global illumination culminating in a PhD on the subject. He switched to industry in 2007 when he joined Geomerics working on real-time radiosity for AAA titles such as 'Battlefield 3' and 'Need for Speed: The Run'. One of his goals is to bring beautiful lighting to games and there is scope for that at Unity.

Jessica Qian

Chinese

Reseller Channel Manager, Shanghai

Jessica joins Unity as Reseller Channel Manager based in Shanghai, China. She has worked in software industry for more than 10 years. Before joining Unity, she was Microsoft account manager with proven record in sales and channel management. Jessica holds a bachelor degree of E.E. She enjoys yoga and traveling in her spare time, and she is your typical Pisces character.

Jessika Jackson

American

Marketing Assistant, San Francisco

Jessika graduated from Smith College with a degree in science and subsequently began a decade-long career which blended biology, social work, administration, and program management. Jessika now works assisting the Unity marketing group. When not at work, Jessika enjoys baking, taking pictures, and exploring nature.

Jiwon YU

Korean

Accounting Coordinator, South Korea

Jiwon is born and raised in Seoul,South Korea. She majored in International Trade with minor in Accounting and Finance Management. She studied in China (Suzhou) for 2 years as an exchange student and worked as an intern to the Korean consulate. She continued her career in the Korean Parliament for 3 years taking on active roles in account management and bookkeeping. Her hobbies include swimming, horseback-riding, and driving. In weekends she enjoys spending time with family and friends and reading a book.

Joachim Ante

German

CTO and co-founder, Copenhagen

Joachim was the creator of Unity's core and still leads the development effort. In his spare time, Joe enjoys horseback riding, acrobatics, diving from bridges, and driving big cars.

Joana Kodyte

Lithuanian

Account Executive, Vilnius

Joana has been working in sales and business development since 2005 and joined Unity Inside Sales Family as an Account Executive in 2013 to dream big together and share Unity's story around CEE region. Apart of work she enjoys travelling, skiing, playing billiards and is fully in love with floristic, landscape and interior design.

JoAnna Matthisen

American

Executive Assistant, San Francisco

JoAnna joined the Unity Technologies team in June of 2010 as executive assistant to the entire Business Development team. She is based out of the Seattle, WA office in the Pacific Northwest of the United States. In her leisure time JoAnna enjoys boating, dog shows and spending time with her family.

Joe Robins

English

Product Evangelist, Copenhagen

Joe jumped across the sea to join Unity in Denmark, His education focused on 3D art and Game Design at the University of Teesside. Some time after that, Joe landed a job using Unity where he became an active member of the community and worked on various projects, from jet ski games with purple water to a building familiarisation tool for Greater Manchester Police HQ.

John Goodale

American

General Manager Asia, Idaho

John Goodale is our Asia General Manager, and is responsible for all of Unity's business throughout Japan, China, Korea and Southeast Asia. John has been in the games industry for nearly 20 years and has held several leadership positions at Sega and Activision. He has held roles as Executive Producer, Product Marketing Manager, Licensing Director, Marketing VP, and Business Unit Manager. He has consulted for the likes of TimeWarner, Fujitsu, NEC and others. He has lived and worked in Japan and is bilingual English-Japanese. John has a home and a family in Boise, Idaho, including six children, but he spends 200+ days a year leading our Asia business units and meeting with our rapidly expanding community in Asia. John is thrilled to work with the best Asia team in the industry!

Jonas Echterhoff

German

Programmer, Berlin

Jonas has taught himself programming on a Mac II when he was 11 years old, and has created several successful Mac shareware games in the past, financing his life as a CS university student. He has been working on various parts of the Unity engine ever since the original release of version 1.0, and is now working full time as a core engine developer.

Jonathan Chambers

American

Software Developer, Pittsburgh

Jonathan joined Unity after 8 years in the computer aided engineering industry at ANSYS, Inc. A long time Mono Project contributor, Jonathan focuses on making development with Unity robust and efficient. He files his spare time with family, renovating old houses, and biking.

Joyce Zhang

Chinese

Office Coordinator, China

Joyce Zhang joined Unity as an accounting coordinator. She was born and raised in Shanghai, China and graduated at Shanghai Lixin University of Commerce with major in accounting. Joyce took over 7 years in her career in accounting, bookkeeping, auditing and finance management. In her free time she enjoys playing video games and loves to travel around with family and friends.

Juha Kiili

Finnish

Editor Developer, Turku

Juha has always been obsessed with how things work. That's probably why he taught himself programming at a very young age. Some of his many hobbies include music production, marathon running and game development, all of which he takes way too seriously. After creating the well-known 2D extensions RageSpline and RagePixel, he was happy to join the ranks of Unity Copenhagen. Currently Juha leads a simple life in the Finnish countryside with his beautiful wife, two dogs and a cat.

Julius Trinkunas

Lithuanian

Software Developer, Vilnius

His career as programmer started in early years, when he got access to then quite popular ZX Spectrum computer. First, it was just fun and games, but after figuring out, that it could be used for far more interesting things, he got really interested in computers. Since his childhood, he had a really curious personality and had a huge interest in disassembling, building and figuring out how things worked, so programming was drawing him in naturally. Soon he took programming classes and started writing programs on his own. Later came Computer Science studies in university and first job as web site developer. But since the late university years, discovered passion for game development landed him a job in the largest game development company in Lithuania. On his spare time he became an active participant in local game development community helping moderating forums, maintaining wiki site, organizing occasional game jam events and so on. And finally, after trying a business of his own his path led to Unity, with a single purpose - to help empower other game developers like himself.

Justinas Vygintas Daugmaudis

Lithuanian

Software Developer, Vilnius

After having spent the last 10 years immersed in stochastic calculus and differential equations, Justinas came to Unity to help in the fight against the hordes of quirky browsers that try to trick the Unity web plugin and player. In his spare time, when he is not involved in some NGO initiative, he likes to sharpen his wit and logic in a good game of chess.

Karsten Nielsen

Danish

Systems Administrator, Copenhagen

Karsten holds a BSc in Business Administration and Computer Science and has worked as a Linux systems administrator at different hosting companies for 6 years. Before joining Unity Karsten has worked as an IT Security consultant. Karsten is passionate about creating secure IT infrastructures that just works. In his spare time Karsten enjoys 3D archery, bow hunting, running and going to the gym.

Kaspar Daugaard

Danish

Graphics Programmer, Copenhagen

Kaspar is a Danish graphics programmer who spent over a decade working professionally in games. He has returned to his native Denmark from England, where he worked on Fable and its sequels, and saw the team grow from a handful of coders into a large development house run by Microsoft. Here at Unity, Kaspar is glad to be back in Indie game development, and to be able to help people make bigger and more successful titles.

Kasper Amstrup Andersen

Danish

SDET Lead, Copenhagen

Kasper likes breaking software and figuring out how to fix it again. He has 4 years of experience from the gaming industry, shipping games such as Total Overdose and Watchmen while employed at Deadline Games. Before joining Unity he worked as a test consultant on basically everything related to software testing, automation, and test process improvement.

Katrine Hegnsborg Bruun

Danish

Accounting Manager, Copenhagen

Katrine was born and raised in Copenhagen. In 2003 she started her career as an auditor at Deloitte. In her career she has primarily worked with small and medium sized companies. The last 1½ year she has been a Controller in a Norwegian owned company. Now she is working hard on finishing her Master of Science in Business Economics and Auditing. In her free time she enjoys playing Wii and board games and loves to travel the world with family and friends. She also visit the fitness center frequently.

Keijiro Takahashi

Japanese

Product Evangelist, Japan

Keijiro works with the fast-growing market for Unity as an Evangelist. He has a lot of experience in the Japanese console game development and is now trying to spread Unity to it's community.

Kevin Ashman

American

Field Engineer, San Francisco

Kevin joined Unity just in time for Unite 2011. As a Field Engineer he was then sent off to various locations around the world to work industry conferences and visit companies interested in using Unity in unique ways including gambling, automotive, and other embedded systems. He has always enjoyed technology, and uses his experience with hardware and software to expand where Unity can be used. Born in Hawaii, Kevin loves the ocean, scuba diving, and of course Hawaiian food. With a passion for travel, being a Unity Field Engineer is a wonderful opportunity to work with people from many cultures.

Kevin Robertson

American

Account Executive, Eastern North America, San Francisco

Kevin arrived at Unity with broad spectrum of experience ranging from QA Lead positions at EA, to running sales for Noesis Interactive. He played water polo at UC Davis and was team captain in 2001. A waterman at heart, Kevin lives with his wife and 2 children on the beach near Santa Cruz, CA. His family, surfing, water polo, music, and video games are his passions.

Kiersten Petesch

American

Business Development & Operations Associate, San Francisco

Kiersten graduated from Santa Clara University with a degree in Finance and has since parlayed those technical skills into a business development and operations role on the Union team. While the Union team brings Unity games to new platforms, Kiersten still stays true to her love of Nintendo 64 by mastering classic games like Super Smash Bros. and Mario Kart.

Kim Steen Riber

Danish

Senior Software Developer, Copenhagen

Kim has several years of experience in the gaming industry, working for 6 years at Deadline Games as senior platform developer doing rendering, core and console development and also being in charge of performance and optimizations. Kim has been part of several AAA titles including Total Overdose, Chili Con Carnage and Watchmen. The latest engine related work was with Playdead working on LIMBO.

Kimberly Bailey

American

Executive Assistant to the CEO, San Francisco

Kimberly joined Unity in November of 2009 and brings over 15 years of experience supporting high-level executives. She supports our CEO, David Helgason and manages the San Francisco office.

Kimi Wang

Chinese

Marketing Coordinator, China

Kimi Wang joined Unity as the China Marketing/ PR Coordinate. Before joining Unity in 2012, she spent 5 years in the online game industry. Kimi has a master degree in marketing of the University of St Andrews and has a lot of experience within most aspects of sales and marketing. She enjoys piano, traveling, and spending time with family , friends and her pet.

Kuba Cupisz

Polish

Graphics Programmer, Copenhagen

Started his masters degree in Poland by going to Denmark. Stayed there. Was taking graphics courses until they run out. Graduated DADIU 3 times. Gets pure pleasure from figuring out stuff. Some people say he has a twisted way of seeing the world, but that's just how the pentaprism in his camera works. Confusing people as to who is the older of The Cupisz Brothers.

Lars Runov

Danish

VP Marketing, Copenhagen

Lars brings a 16 years of business experience with primary focus on digital platforms, Marketing, Business operations and Business development. He has driven a long range of business change processes in large organisations with the purpose of strengthening digital business performance and has managed large online marketing and sales organisations. Lars has strong experience within most aspects of sales and marketing.Lars holds an MBA of International Business Management from CBS, Copenhagen and a M.A. in Development Economics from University of Kent, UK. In his spare time Lars enjoys spending time with family and friends, running, playing and watching soccer and reading books.

Lárus Ólafsson

Icelandic

Network Programmer, Copenhagen

Lárus specializes in multiplayer networking, encompassing everything from NAT punchthrough to MMO scalability. He finished his Master's Thesis implementing and describing Unity's multiplayer components.

Lasse Järvensivu

Swedish

Technical Support Engineer, Brighton

Lasse has been programming for as long as he can remember and is passionate about clean coding practices and software architecture. He has been contributing to Unity Answers since it started, taking pride in helping fellow users. These days Lasse is working at Unity Support continuing to passionately help Unity users. Lasse is enjoying his new UK lifestyle while trying to survive crossing the street as cars drive on the wrong side of the road.

Lasse Makholm

Danish

Back-End Developer, Copenhagen

A Unix person to the core, Lasse loves typing cryptic commands in terminal windows. After a misspent youth rollerskating and coding assembler on the Amiga, he stumbled onto a job making development tools for Nokia. A decade later, he jumped at the chance to write code for Unity. When he's not hacking on the Asset Store, Lasse spends a lot of time trying to figure out how to apply a text-based, sarcastic Unix philosophy to family life with a wife and two daughters.

Leon Liu

Chinese

Sales Directore, China

Jun or Leon as he is called join Unity China as the Channel sales director in May 2012.He has 12+ years of experience working in ICT (IT+Communication) industry. At Unity he looks after the channel account services and works on the relevant sale business in China. Prior to joining Unity, he worked for IDC for nearly three years where he was a senior account manager and looked after some leading MNC clients. Leon holds a bachelor degree of Electric Automation from Harbin Institute of Technology. He likes playing badminton and basketball. Leon is a father of 2.5 year old boy and his favorite time is to take his son out to the park on the weekends together with his wife.

Leonardo Carneiro

Brazilian

Front-End Developer, Copenhagen

Leo started his career as a designer and during the past 7 years transitioned between backend development, front-end develpment and interactive media. Now he enjoys the Unity life, working on different exciting projects along with briliant people. When not hacking away, he will be listening to music, 'playing' guitar, gaming, hanging around, or any combination of those.

Levi Bard

American

Developer, Copenhagen

Levi has been fascinated by software development since, as a child, he discovered he could edit the source code of a BASIC game for the Commodore PET. When not sitting in front of a computer, Levi can be found indulging his recently-acquired obsession, offroad unicycling.

Loreta Balciunaite

Lithuanian

Office Coordinator, Vilnius

Loreta is based in LT and she holds a degree in Mathematics and Informatics. The last few years, she has worked as group leader in telemarketing company. She is very effective and always contributes with her positive attitude. At Unity she uses her work experience to ensure a high quality in her work. She loves modern dance, travel, tennis and skiing.

Lucas Meijer

Dutch

Senior Software Developer, Amsterdam

The last ten years before joining Unity, Lucas was a freelance game programmer, making sure the tech behind many game productions was in good shape, and artists had a smooth workflow into their game engine. He worked on titles for Lego, Paramount, Cartoon Network, Lego, Adobe and many others. When relaxing, he's usually playing Ultimate Frisbee, or thinking about sushi. Or both.

Madelaine Fouts

American

Account Executive, San Francisco

Maddy is an Account Executive on the Inside Sales Team based in San Francisco, CA. She's a Northern California girl through in through; grew up in Davis, attended UC Davis (go Ags!) and then moved to SF in 2009. She has a background in Sales and Technical Recruiting specifically in the game space. Maddy is currently a graduate student at Santa Clara University where she is pursuing her MBA. In her spare time she enjoys escaping to Tahoe, exploring San Francisco and putting some mileage on her road bike.

Mads Nyholm

Danish

Editor Programmer, Copenhagen

Prior to Unity Mads has been working as a tool and game programmer. He has 8 years of experience in the gaming industry, latest as lead game programmer on Watchmen and before that on the strategy/RPG games Gangland and Escape from Paradise City. Latest he has developed a GI lightmapper tool called Lyslab.

Makoto Itoh

Japanese

Field Engineer, Tokyo

Makoto was born in Japan and got his first computer when he was 10 - a MSX. Since 1998 he has developed games in a Japanese game development company, including some driving games. He love efficiency improvement of routine using continuous integration and unit testing. In fact he loves anything that has to do with improvements. In addition, Makoto is good at swimming, enjoys bowling and loves to spend time with his wife and his daughter

Mantas Puida

Lithuanian

Mono Developer, Vilnius

Mantas currently tames monkeys (Spanish: Mono) to live in peace with platforms like the iPhone, but he can write code for almost everything that shows signs of intelligence. Usually one can recognize Mantas as the guy carrying the big camera, and on rare occasions even taking pictures with it.

Maria Marcano

Venezuelan

Software Develoer, Copenhagen

Maria started programming in high school and then continued computer engineering in university. She worked some years with various types of applications and building a software development company, while also enjoying some of the Caribbean beaches in her home country. She then moved to work for Nearsoft, one of the most democratic workplaces (WorldBlue list) and top 10 Great Place to work in Mexico. In there she helped companies in Silicon Valley in the adoption of agile practices, developed applications, automated builds, deployments and tests. She’s now working with the continuous integration platform used to develop the Unity software. She enjoys writing technical blog posts, life, traveling, family and friends. She lives in Copenhagen with her husband and son.

Marina Oester

Danish

Office Coordinator, Copenhagen

Marina joined Unity as an Office Coordinator in January 2011. She is based in the Copenhagen office in Denmark. Her wish is to keep her colleagues' everyday life smooth and happy, so they can spend their time doing what they are best at. Marina has a former career in casinos and other jobs as an Office Coordinator. When not working, she gets her energy from spending time with friends, family and networking.

Mark Harkness

British

Technical Support Engineer, Brighton

From the frozen north, Mark came south in the bleak winter of 2010 seeking refuge from the blizzards. We still aren't sure how he got into the office, and it is still under investigation, but we are glad to have him on board providing support both internally and externally for all our users. Mark is an avid gamer and musician and spends a most of his spare time pursuing both of these interests.

Mark T. Morrison

American

Regional Sales Director, San Francisco

Mark was born in Seattle. He lived in Asia as a child, graduating from Pitzer College, and remaining in California thereafter. Mark joined Unity after working for major video game publishers and developers for almost ten years. Prior to that, Mark worked in the music business starting various record labels as well as a music publishing company. Mark's a massive consumer of interactive media. This helps fuel his passion for working in the related media space. With an advanced skill set in licensing and business development, Mark's Unity focus is new business development and sales.

Martin B Nielsen

Danish

Systems Administrator, Copenhagen

Martin started out his computing career with a C64 and was first drawn in by the games. Eventually he found the joys of programming which led to a BSc in Computer Science. He was working as a software developer when he discovered linux and found a new passion; networking, servers & system administration. After that Martin worked as a systems administrator for different hosting companies combining his skills from software development with system administration. When not working Martin enjoys time with his family, biking, reading and just learning new things.

Martin Eberhardt

Danish

Web Developer, Copenhagen

Martin has been working with web development since his start in public school and at the age of 10, HTML was his second native language. In his teens the interest of web development moved from less frontend development to more backend development where he followed the road of PHP a few years, until he finally found his “home” with Ruby on Rails. Technology and media, especially on and in the web, has always been his foremost passion which he could combine through his education as multimedia integrator in Roskilde, where he also lives happily. When not creating new exciting features in the backend of Unity’s Online Store or other web projects, he’s enjoying friends, family, food and tinkering with electronics.

Martin Stjernholk Vium

Danish

Web Developer, Copenhagen

Martin has several years of experience as a lead developer in the affiliate marketing business, scaling and maintaining high trafficinternet solutions. He enjoys the finer things in life, such as clean code and gravy. Martin spends his spare time following open source, playing games and watching reality television.

Marvin Kharrazi

American

Account Executive, San Francisco

Marvin is a native Californian who a has served on the Unity Sales Team as an Account Executive since 2011. Serving the South Eastern United States and all of Latin America for Unity, he brings previous Unity sales experience from authorized online trainer and reseller, Noesis Interactive and other online-delivered technology training companies. Marvin's heritage is notable in its rarity; he is a descendent of Iranian-Jewish ancestry. Along with assisting people in following their hearts and passions, as he does with Unity, he enjoys innovative raw foods, backgammon, disc golf, video games, spending time in nature and with his family and friends, laughter therapy and stand up comedy.

Matt Fini

American

Key Account Manager, San Francisco

Matt brings a mixed bag of experience to Unity's business development team as Key Account Manager. His main role is to cultivate existing client relationships and (hopefully) catch any support issues before they arise so the developers can focus on the fun stuff. Originally from New Jersey, he looks forward to growing within the industry he loves the most. When Matt isn't working, he's either playing games, practicing the piano, or learning to become a better cook

Michael Krarup Nielsen

Danish

Senior Systems Integrator, Copenhagen

Starting his professional career as a not overly successful garage programmer, Michael then had a brief encounter with satellite image archiving and retrieval and later a not-so-brief with the online oil and gas pipeline monitoring business. Then he became a engineering tools guy in the mobile phones industry, developing and supporting a variety of tools and systems. Michael joined Unity to work with integration and replication of data between the different support systems.

Michael Lyashenko

Canadian

Senior Software Developer, Toronto

After working in the game development industry for a couple of years, Michael decided to take a break and go indie, with the goal of working on a game of his own. The UI system for that game, called NGUI (which was supposed to be a side project), turned out to be incredibly popular and inadvertently caused the game itself to be put on hold. Never being content with the work-arounds he had to make in the development of a C# solution, Michael is now working on the upcoming UI system for Unity 4.X.

Mircea Marghidanu

Romanian

Senior XBOX360/PS3 SW Developer, San Francisco

Mircea Marghidanu has been (ab)using CPU/GPU architectures since his youth, and is now porting Unity onto XBOX360 and PS3. He came to Unity from IO Interactive where he spent 6 years making anti-heros shine on PS2/PS3 and PC (Hitman 3,4 and Kane & Lynch : Dead Men). In his spare time (while he's compiling), Mircea likes to play the guitar. <strong>Favorite quote:</strong> <em>If you can't make it good, make it big! If you can't make it big, make it shiny!</em>

Monika Madrid

American

Regional Sales Director, San Francisco

Monika is a seasoned Business Development professional with 20 years of experience in games and interactive entertainment at companies such as Silicon Graphics, IGN.com, Ubisoft and LucasArts. Monika also has extensive experience in Licensing, working with vendors to make toys, author books and create other licensed properties. At Unity, she is the Director of Business Development working with the team to grow Unity usage in North America and expansion into Latin America. Although you may not guess it, Monika is a life-long video game player and credits Star Wars with giving her the inspiration to work in interactive entertainment. Born and raised in California, Monika likes to spend time outside biking, running, hiking and snowboarding and currently calls San Francisco home.

Morrissey Williams

British

Account Executive, Brighton

Morrissey comes from a background of hospitality management and telecoms. He has always had a passion for gaming since the age of 2, and his first love will always be the original Super Mario. Morrissey has a drive to succeed and has now put all his efforts into bringing Unity to even more developers around the globe. In his spare time he enjoys playing the drums, skating, graphic design, drinking expensive rum and searching the internet for new and exciting technology.

Na'Tosha Bard

American

Build & Infrastructure Developer, Copenhagen

Na'Tosha was born and raised in the U.S. and received her Bachelor of Science in Computer Science from Texas Tech University. After collecting a wide range of experience in everything from multi-platform desktop application development to embedded Linux development and many things in between, she is now working at Unity on the internal tools and systems used to manage and build the Unity software. She lives in Copenhagen with her husband (and fellow Unity developer) Levi, and their two cats Ruby and Perl. When not programming, she spends most of her time training for long-distance running races, unicycling, or watching way more movies than she should.

Navin Kumar Chaudhary

Nepalean

Oracle Database Specialist, Copenhagen

Navin grew up in Nepal, studied and professionally expertized in India. During total 12+ years of experiences in IT, Navin has got an excellent problem solving skills and swiftly identifies the root of data operation & logical problems; and he develops an effective solution. Navin, at Unity, is responsible for providing solutions related to Oracle database development including Oracle Apex. Apart from work, he likes to be with his family at all his spare times.

Nevin Eronde

Danish Turkish

Software Test Engineer, Copenhagen

Nevin comes to Unity from a background as a freelance audio designer producing audio for various games and platforms. What she brings to Unity is her experience and knowledge of games development from a Unity user perspective and QA testing at NDS Denmark that developed demos for future interactive TV applications. In her spare time she likes to do sound hacking and teach teenage girls to make computer game

Ngozi Watts

American

Regional Sales Director, San Francisco

Ngozi brings a breadth of experience in Engineering, Law, Finance and Business Development from companies like Duracell, Abbott Labs and WMS Gaming. Ngozi is fond of saying that he use to do “drug deals” as an Abbott attorney and then moved to licensing technology for “gambling deals” for video slot machines. At his core, Ngozi loves the “art of the deal!” In his spare time, he coaches his kids' sports teams, teaches negotiations at the Univ. of Chicago, loves indie/foreign films and pursues all things LATIN… taught himself Spanish, loves Salsa & immerses himself yearly in the language and culture. Ngozi is based in Chicago and covers the Eastern US.

Nicholas Francis

Danish

User Experience and co-founder, Copenhagen

Nicholas has extensive production experience from the film industry and has written and directed seven movies, including the largest Danish independent movie production. He has a broad background with 5 years in the Danish film industry and 7 years of 3D-graphics programming experience.

Oleg Pridiuk

Lithuanian

Technical Evangelist, Eastern Europe, Vilnius

Oleg has been breaking mobiles in Unity since Unity iPhone 1.0.1 and grew up to a default goto person for everything mobile. He is using his technical skills along with an irresistible charm and charisma to advocate Easter Europe of Unity and vice versa.

Olly Nicholson

British

Technical Artist, Brighton

Olly comes preinstalled with 12 years experience in the games industry after loading a degree in Interactive Arts at the Met in Manchester. With a number of AAA titles including Split-Second and the MotoGP series in his domain, he developed a broad skill set, put to use most successfully as Technical Artist with Disney's Black Rock Studios. With a over a terabyte of memory in industry standard and internal art tools, for both production and training, Olly brings his data, pretty pixels and problem solving algorithms to the support team based in Brighton. With a penchant for analogue pursuits in architecture, photography and basketball, Olly likes to spend as much of his spare time as electrostatic conditions allow, on the silicon beach.

Oren Tversky

American

VP Busienss Develoipment, San Francisco

With a background in the mobile and gaming industries, Oren Tversky is VP Business Development for Unity Technologies’ Union business unit, spearheading Unity Technologies' content syndication efforts. Union is a business unit of Unity Technologies dedicated to distributing high quality 3D games on mobile phones, tablets, set-top boxes,connected TVs and other emerging platforms. Prior to Unity Technologies, he served as Head of Business Development at mobile operating system vendor Symbian, where he launched and led Symbian’s Korean business. Prior to receiving his MBA from UC Berkeley, he worked in the video games industry for The 3DO Company. He is an advisor to several start-ups and active in the entrepreneurial community in the Bay Area.

Paulius Liekis

Lithuanian

Core Programmer, Kaunas

Paulius joined his old friends at Unity after working for some years in game development and finance industry. He loves developing 3d math and high-performance multithreaded software. On a free time he is playing with graphics/design, reading neuro-science books and training his personal neural networks to master BMX tricks.

Pernille Hansen

Danish

Offie Assistant, Copenhagen

Pernille joined Unity as an Office Coordinator in September 2012. She takes care of various decaying tasks in and around the Danish office in Copenhagen. Her main tasks is to help everyone with everything, including getting her colleagues' everyday life to be as smooth as possible.With a background in shipping, logistics, office and administrative challenges she takes the day with efficiency and a smile. When not working, she gets her energy from spending time with her family, a good laugh with friends, house and working in the garden.

Petri Nordlund

Finnish

Development Director, Finland

Petri has designed 2D and 3D GPU hardware, algorithms and software for 16 years at Bitboys, ATI, AMD and most recently at Qualcomm. Over the years, in addition to working with graphics technolgy, he has worked on various other roles, including sales, marketing and various levels of management. In his spare time, Petri enjoys woodworking.

Pierre Paul Giroux

Canadian

Software Developer, Québec

Pierre-Paul is a software developer at Unity Canada. He is currently working on animation tools and runtime that will revolutionize the way that games are made. In 2009, Pierre-Paul founded Mecanim, a small company that would develop advanced animation technology that drew interest from many high profile industry players. Unity acquired Mecanim in 2011. Pierre-Paul also worked at Behaviour Interactive, where he worked on the central technology team, and at Autodesk, where he was part of the FBX team then the HumanIK team. In his other life, Pierre-Paul pretends still to be young and plays music in an Indie rock band.

Randy Spong

American

Field Engineer, San Francisco

Randy brings a decade of deep and varied experience in video game development to the Unity developer relations team. After shipping several massively multiplayer titles at Turbine Games, Randy found that selling and supporting game engine middleware allowed him to combine his passion for code with his long-repressed social skills. Randy spends his spare time cooking and mountain biking to burn off all those delicious calories.

Rasmus Møller Selsmark

Danish

QA Lead, Berlin

Starting programming on a ZX81 as eight years old, Rasmus has always had a passion for technology and a fascination of the possibilities using computers. Now several years later, he’s still equally passionate about computers and the fact that he can work daily with his favorite hobby. Rasmus professional career within software development has been focused on developing and delivering standard software, and since 2002 with a strong focus on quality assurance, being QA and QA Lead in various Danish companies. His spare time is spent on being chairman at his children’s school and taking a mountain bike ride when time permits.

Renaldas Zioma

Lithuanian

iPhone Developer, Stockholm

Renaldas' passion is getting code screaming fast on interesting devices, such as the PSP, the PS3, and now the iPhone. His previous job was coding on Battlefield in Stockholm, and he's now relocated to Copenhagen.

Ricardo Arango

Colombian

Team Lead for Premium Support and Testing, Brighton

Ricardo was born in Colombia and received his bachelor's degree in Computers and Video Games in England. Following that he received a second bachelor's degree in Computer Science in Colombia and finally a master's degree in Denmark. He brings his academic background, his passion for computers, programming, games and his problems solving skills to work with the testers and developers to make Unity the best engine possible. He also enjoys playing the guitar, traveling, living abroad and of course, playing games.

Richard Sykes

British

Software Engineer - Xbox 360, Brighton

With over a decade of professional console games programming from Crazy Taxi to Chime. Richard joins Unity as a troubleshooter and advisor, specialised in console and iOS development. In his spare time he loves spending time with his family, learning and all things Japanese.

Rickard Andersson

Swedish

Client Side Web Developer, Copenhagen

Rickard was born in southern Sweden and is now living in Copenhagen with his girlfriend and son. Rickard has a bachelor degree in multimedia design and has a lot of experience designing and developing websites. He joined Unity 2011 after some years in the consulting business. Rickard loves sports, and golf in particular.

Robert Cupisz

Polish

Graphics Programmer, Copenhagen

Robert's passion for computer graphics and games has driven his entire education. You can most likely find him juggling triangles, lights and rays, while he's striving to make Unity graphics even yummier for all those eye-candy lovers out there. Hoping no one doubts he's the older of The Cupisz Brothers.

Robert Lanciault

Canadian

Software Developer, Québec

Robert Lanciault studied software engineering at Ecole Polytechnique de Montreal. In 1994, while completing is bachelor’s degree, Robert met Kaydara’s founders and started to work on the animation technology that would become a core part of Motion Builder. Kaydara’s acquisition by Alias in 2004 and then by Autodesk in 2006, made Robert moved toward game industry developing HumanIK middleware. In 2009, Robert decided that it was time to realize the growing ideas he had in mind and founded Mecanim. Unity acquired Mecanim two years later. At Unity, Robert pursues is quest in democratizing 3D Character Animation for Gaming Industry.

Rodrigo B. de Oliveira

Brazilian

Programmer, Assis

A programming language enthusiast who's always looking for more productive and fun ways of practicing his craft he decided it was time to create his own: The Boo Programming Language. Rodrigo is the mind behind UnityScript.

Rune Skovbo Johansen

Danish

Creative Programmer, Copenhagen

Specializing in animation, interaction, and procedural stuff, Rune is passionate about creating solutions that make advanced and cool technology simple to use. He comes to Unity with a creative and cross-disciplinary approach to software development grounded in a Master's degree in Multimedia & Game Programming and an interest since childhood in graphics, animation, and coding.

Ruslan Grigoryev

Russian

Software Test Engineer, Vilnius

Ruslan was born at the crossroad of the three borders - Russia, Byelorussia and Latvia. He spent his happy childhood and youth in the USSR. Then he graduated with MS in computer science in Saint-Petersburg Transport University. As a normal way of tester samurai he has started and continued in several game dev. companies, such as ToolsMedia, LG Electronics, Creat Studios, Reaxion, etc. Also he participated in testing of web-application, high-loaded adv. clusters and even in startup of proactive software security system. All this time Ruslan was never indifferent to the mobile platforms. He has joined Unity to use all his expirience and all passion to help make Unity world-leading and cutting edge mobile tech. Along with that Ruslan loves to dig into anthropology, enjoys traveling and playing on bass guitar.

Sakari Pitkänen

Finnish

Software Developer in Test, Finland

Prior to joining Unity Sakari has worked on developing mobile graphics hardware and worked with scientists doing particle physics. He's driven to squeeze the last bit of performance out of any hardware. Sakari has been a gamer since C64 times. Some of his time is now also spent on reading and travelling.

Sara Cannon

American

Account Executive, San Francisco

Sara Cannon is an Account Executive working from the lovely San Francisco office. She came to San Francisco from the Steel City of Pittsburgh, PA, and is a rabid Steelers and Penguins fan. She loves reality TV, crime drama, sewing, cooking and her pets: Ming, a fat cat and Birdie, a very high-energy dog. Because of her background working with Game and Animation students, helping universities integrate Unity into their curriculum and seeing what young minds can do with Unity is the favorite part of her job. She feels very fortunate to live in such a cool city (especially the food) and work at such a wonderful company (especially the people)!

Shanti Zachariah

Canadian

Copywriter, Copenhagen

Shanti is from Canada but has lived in Denmark since 2000. She has a BA in Journalism from Ryerson University in Toronto. Since moving to Denmark she has worked as a marketing and communications writer in software and medical engineering companies, with a few years off to have her babies. At Unity, she currently writes copy for the Web, customer email campaigns, and newsletters. In her spare time, she enjoys sleeping and eating.

Silvia Rasheva

Bulgarian

Producer, Copenhagen

Silvia brings to the Stockholm-based Demo team her 7 years of experience producing 3D animation and vfx for tv commercials. Her responsibility is the production of our demos, through which we explore, demonstrate and enhance Unity's potential for creating great visual content. She is interested in storytelling in all its forms - verbal, visual or interactive, traditional or modern. In her playlist you'll find folklore from all over Europe, medieval ballads, and the occasional death metal masterpiece.

Sonny Myette

Canadian

Software Developer, Québec

Sonny Myette studied computer science at Universite de Skerbrooke. In 2001, Sonny was hired by Kaydara and started to work on the character animation technology in Motion Builder. Kaydara’s acquisition by Alias in 2004 and then by Autodesk in 2006, made Sonny moved toward game industry developing HumanIK middleware. In 2009, Sonny decided that it was time to realize the growing ideas he had in mind and founded Mecanim with Robert Lanciault and Pierre-paul Giroux. Unity acquired Mecanim two years later. At Unity, Sonny pursues is quest in democratizing 3D Character Animation for Gaming Industry.

Steen Lund

Danish

Software Developer, Copenhagen

Steen has been fond of games ever since his got his first C64 and started programming demos when he got his first Amiga 500. During he studies at DTU he worked at a small company writing games for TV and children. After DTU he joined Deadline Games where he worked on the Watchmen games. Before joining Unity he worked on the XBox360 port of LIMBO.

Steffen Toksvig

Danish

VP of Engineering, Copenhagen

Steffen has extensive experience in games and application development as well as in management on different levels. He has worked 6 years for the AAA developer IO Interactive as a Tools Developer, Lead Programmer, CTO and member of the board of directors. During this period, he worked on the Hitman series, Kane & Lynch and Freedom Fighters.

Tec Liu

Chinese

Field Engineer, Shanghai

Tec has rich experiences in computer graphics and online game industry in China. After receiving his Ph.D. degree in computer graphics in 2004, he has worked for several firms in relative fields: he was once involved in the full design cycle of a DirectX10.0-compatible GPU as a 3D graphics architect in S3 Graphics; he was also involved in the design and implementation of a unified 3D graphics engine for most Autodesk flagship products(3DS Max, Maya, Inventor, Revit, etc) as a software development manager; his recent working experience includes design of game engines and technical supervision on MMO and mobile game projects for Shanda Games.

Terry Hendrix II

American

Software Develoer, San Francisco

Terry Hendrix started out developing mods and porting game engines to Linux during college while working on his own game engine and 3d modeler. With encouragement from friends at Loki Software he decided to make a living out of his hobby. Terry ended up at Obsidian Entertainment giving movement to the creatures and characters of Neverwinter Nights 2. He then took time to focus on his Open Source projects before signing on as the PS3 Platform Lead at Zombie Inc shipping several titles in a short amount of time with his own cross engine framework.

Thomas Klindt

Danish

Online Marketing Director, Copenhagen

Thomas has managed and driven large commercial websites for more than a decade, with key focus on usability and customer experience. Before joining Unity in 2012, he spent 5 years in the online gambling industry.Thomas holds a Master of Science in Business Administration and Computer Science. He lives north of Copenhagen with his family, where he wrestles for the iPad with his son and daughter. Thomas enjoys cycling and is obsessed with coffee roasting and bread baking.

Thomas Kristiansen

Danish

Senior Software Developer, Copenhagen

Thomas is an experienced developer on Unix based servers. In the past he has been the technical lead and architect of both high profile marketing websites and heavy in-house development applications. As a developer the primary expertise is Perl programming and databases, and prefers - if possible - to work with open source software. Being a life long avid gamer, what better place to be and still be able to do what he does best.

Thomas Petersen

Danish

QA Manager, Copenhagen

Thomas used 13 years being a developer, tester and manager on development teams making enterprise software products. Starting as a developer and architect,he finally realized that testing is where the best and most creative people are having most fun and impact, and has since spent his time building QA teams and tools for many products. His spare time is filled with 3 sons, FPS and RPG games and trying to understand the world economy.

Thomas Ronnie Bentzen

Danish

Financial controller, Copenhagen

Thomas was born in Seoul in South Korea and was adopted by a Danish Family. Thomas has lived all his childhood in a small island in Denmark called Lolland. During education of his diploma (cand.merc.aud) Thomas has lived in Aarhus, Aalborg and Copenhagen until he finally settled in Copenhagen. Thomas has been an auditor almost for whole his current working career, where he has been auditing financial statements, processes amongst other things as well. Thomas interest in financial and business processes has increased significantly during the latest couple of years, where he has audited processes for some of the largest Financial Institutions as well. Thomas has been recruited as per 2 February 2013 to help and optimize the financial- and business processes in a way that matches Unity needs. Thomas hobby’s are without his work, computer gaming, watching films, visit friends, fitness and run.

Tim Cooper

Australian

Software Developer, Copenhagen

Tim grew up in Australia and is now living and working in Copenhagen. He started playing games at a young age and one day he decided to figure out how they were made so he started programming. He has worked in the world of game development for a few years on titles such as Bioshock, Bioshock2, and XCOM. In his spare time Tim enjoys playing interesting and innovative games, weightlifting, and listening to punk music.

Todd Rutherford

American

UX Designer, San Francisco

Todd recently moved to San Francisco after a 7 year stint in Los Angeles, working in a variety of interactive jobs. Originally from the dot com world with over 12 years of design experience, he has worked on a broad range of web properties as an interactive art director, application designer, mobile design and UI/UX designer for companies like Buzzmedia, Break.com, Myspace, Microsoft, and Honda to name a few. After creating a successful iOS game with a friend, he knew the games industry was where he belonged. Todd now works on the Union team designing interfaces and experiences, creating presentational media, and building demos in Unity itself.

Tomas Dirvanauskas

Lithuanian

Wii Programmer, Vilnius

Tomas started programming at the age of 7 when he got his first computer – a good old Sinclair ZX Spectrum. Later he realized this is what he wanted to do in life and he got his first job in game development after graduating from school. He's currently exploring the magic of Unity Wii.

Tomas Jakubauskas

Lithuanian

Xbox Wizard, Vilnius

Tomas joins Unity from Codemasters where he has worked on Operation Flashpoint. He is a jack-of-all-trades programmer and now has a new purpose: port Unity to Xbox360 and make it better. When Tomas is not busy making games (or tech), he is probably playing them.

Tony Garcia

American

Executive VP of Business Development, San Francisco

Tony Garcia is a seasoned 26 year industry veteran having held senior positions for such companies as Electronic Arts, LucasFilm Games, and Microsoft. In 1991, Tony founded the games division at Microsoft and grew it over a period of six years to establish the company as a major player in the videogame space. In 1998 Tony was the General Manager for Electronic Arts Seattle where he oversaw the development of such leading franchises as Need for Speed, FIFA Soccer, and Motor City Online. Tony has also been responsible for a string of successful startups and won a diverse set of industry awards for many of the products that he has been involved with.

Torben Jeppesen

Danish

Database Specialist, Copenhagen

Torben wrote his first computer program in 1973 - a checkers player able to think ahead 3 draws. Later, he got involved wirh Commodore 64 and wrote a pascal compiler. Since 1987 he has worked with Oracle databases, and sometimes the size, sometimes the complex functionality has been the challenge. At Unity Technologies, the functionality is the challenge. Torben is responsible for tying the store, marketing, and financial systems databases together, providing the right information at the right time.

Valdemar Bučilko

Lithuanian

Wii Hero, Vilnius

Valdemar works on Unity's Nintendo Wii runtime. His background is in game development, and the European demoscene.

Vibe Herlitschek

Danish

HR Manager, Copenhagen

Vibe brings extensive experience from large, international companies transforming the strategy into relevant and motivating HR activities as well as providing advice within all aspects of HR. In supplement to the business experience Vibe holds a HR diploma and she is a certified executive coach. Her passion is people and development on organizational, manager and employee level. When not working she gets energy from spending time with her family, outdoor activities, a good laugh with friends & reading a large number of books

Vilmantas Balasevičius

Lithuanian

Development Manager, Vilnius

Vilmantas is based in Lithuania and started his programming adventure with the Sinclair ZX Spectrum in early teenage years. Later on, he worked as a C++ programmer on Windows/Solaris/Linux platforms with real time industrial robotics/web application server/game development projects. For the last six years, Vilmantas has worked as a development manager. His passion is making complex things simple in software development. On his free time Vilmantas enjoys spending his time with a family, traveling and solving mathematical problems early in the morning.

Wayne Johnson

Australian

Audio Programmer, Copenhagen

Wayne has been passionate about game development since his early teen years where he began writing assembly games and other hacks for his Texas Instruments calculator. Growing up in Australia, Wayne has worked on everything from machine simulation software to audio middleware development and now works in the Copenhagen office in the audio team.He brings years of experience developing the FMOD audio engine and works to make Unity sound as good as it looks.For fun he enjoys exploring underground caves and underwater environments, generally at the same time.

Wil Yang

Korean

Korea, Country Manager, Seoul

Wil's professional background is focused on internet industry research, finance and sales. Prior to joining Unity, he was a financial consultant for PwC and specialized in M&A, financing, business development, sales, termination and setting up new entities in the Asia region. Wil is familiar with most legal and financial procedures and has a keen interest in consumer internet trends and gaming. Wil lives in Seoul, Korea with his wife and three children.

Will Goldstone

British

Content Manager, Brighton

Will is a specialist in teach interactive disciplines and has been toying with Unity since version 1, and has written two books on the topic. Will loves all things pixellated and polygonal and creates the video and educational content you see on our site. In his spare time he is attached to a guitar or frisbee.

Xin Zhang

Chinese

Developer Relations Engineer, Shanghai

Xin has strong academic background in computer graphics and received his Ph.D degree in 2011. His research field was perception-based rendering and digital geometry. Prior to joining Unity, he was a senior engineer in Shanda Games and participated in several 3D mobile games using Unity3D. In his spare time, Xin loves sports, especially swimming.

Yelena Rubinshteyn

American Belorus

Senior Corporate Counsel, San Francisco

Yelena brings over 8 years of experience as a corporate and licensing attorney for both startups and large public companies in the technology industry. Yelena was born in Minsk, Belarus, and is a San Francisco transplant. She received her bachelor’s degree from UC Berkeley and her law degree from University of California, Hastings College of the Law. In her spare time, Yelena loves traveling, art, and designing/developing iPhone apps with her husband.

Zbignev Monkevic

Lithuanian

Junior Test Engineer, Vilnius

Zbignev had a great passion for games since childhood and it was his longlife dream to be a part of the game industry. Right now he is studying for his bachelor's degree in Software Engineering. In his spare time he enjoys reading fantasy, gaming and playing basketball.

Zhenping Guo

Chinese

Technical Account Manager, San Francisco

He joined Unity at beginning of 2011 to provide support to Unity customers in Asia, especially in great China area. Before joining Unity, he was a Senior Software Engineer and Technical Account Manager to help Emergent's customers in Asia. Since finished master of applied science degree, he has been working on 3D software and game engine for 20 years. Prior to joining Emergent Game Technologies he worked on 3D animation tool at SoftImage, Maya at Alias/Wavefront, EI Universe at Electric Image. At RockStar, he joined teams to develop game Spy Hunter 2, Midnight Club 2, Red Dead Revolver, and at Collective, Star Wars Episode III: Revenge of the Sith, Marc Ecko's Getting Up: Contents Under Pressure, The Da Vinci Code, Dirty Harry.