The People Behind Unity

David Helgason

CEO and co-founder (Icelandic)

david@unity3d.com

David has a varied background mixing IT, business, and studies in subjects as diverse as physics and Arabic. Now David is busy making Unity Technologies tick.

Nicholas Francis

User Experience and co-founder (Danish-English)

nicholas@unity3d.com

Nicholas has extensive production experience from the film industry and has written and directed seven movies, including the largest Danish independent movie production. He has a broad background with 5 years in the Danish film industry and 7 years of 3D-graphics programming experience.

His previous industry experience includes designing and implementing production management tools for one of Scandinavia's largest game development studios, Deadline Games.

Aras Pranckevičius

Code Chef (Lithuanian)

aras@unity3d.com

Aras cooks code, specializing in rendering and Windows-related things.

Aras is one of a select few people awarded by Microsoft as a Most Valuable Professional in the area of DirectX. He has published several articles in the books ShaderX3 and ShaderX4.

Valdemar Bučilko

Wii Hero (Lithuanian)

Valdemar works on Unity's Nintendo Wii runtime.

Renaldas Zioma

iPhone Developer (Lithuanian)

Renaldas' passion is getting code screaming fast on small devices.

Sam Kalman

Director of Quality Assurance (USA)

sam@unity3d.com

Born and raised in Seattle, Washington, Sam first became a professional tester in 2001 as part of the Xbox Compliance Team. He specializes in a testing approach called Session-Based Testing. He first got involved with Unity as a user and a volunteer documentation writer. He has loved games since he was old enough to use an NES controller, and actively uses Unity for his own pet projects. He greatly enjoys the supportive and international elements of the community, and gets excited each time he sees a new Unity project mentioned on the forum. Sam is currently based in Copenhagen.

Joachim Ante

CTO and co-founder (German)

joe@unity3d.com

Joachim is the co-creator of Unity and leads the development effort. In his spare time, Joe enjoys horseback riding, acrobatics, diving from bridges, and driving big cars.

Tom Higgins

Product Evangelist (USA)

tom@unity3d.com

Tom's experience with computers started at a young age when his parents purchased an Apple II+ for their home, setting into motion a passion for computers and software development. That passion found an outlet when he was hired by Macromedia. After nearly a decade working on Director and Shockwave Player, Tom has now joined the Unity team.

When not at work, you'll find him on the road traveling or at the track racing motorcycles. Tom is based in San Francisco.

Keli Hlodversson

Master Tools Developer (Icelandic)

keli@unity3d.com

Keli has extensive experience developing and architecting web applications, user applications and application frameworks. Being a master programmer, Keli develops in almost any computer language, and for multiple platforms. Keli's passion is finding elegant solutions to complex problems.

In his free time, Keli composes music and plays keyboard in the underground anti-political band, Moskauer Bluthund. Additionally he likes to create short films and videos.

Rytis Bieliūnas

Windows Developer (Lithuanian)

Just loves programming. Started his career at his mother`s job (that was the only place where he had access to a computer)

Søren Christiansen

Secret developer

Søren is working on an internal project.

Ethan Vosburgh

Asset Maestro (USA)

Ethan has worked on all current Unity demos and is now working on an internal project. He holds a fine arts degree in Digital Media from the San Francisco Art Institute. As an undergraduate he studied generative art as well as 3D modeling/animation at Pixar University. He was also involved in San Francisco's emerging VJ scene in the late 90s.


Unity Studios

Unity Studios is our internal production house. They do high-profile client work to spread the word and the web-player installs

Allan Kirkeby

Lead Producer (Danish)

allan@unity3d.com

Allan Kirkeby was producer of over 80 computer games and game-like projects in his last position as lead producer at InterActive Vision. He is now lead producer of Unity Studios, and handles contracting projects in support of companies using Unity for a variety of projects.

Thomas Alling Coverdale Kofoed

Game Artist (Danish)

He worked as a 3D Artist Environmental/level Designer on the MMORPG "Seed". Before that he was a snowboard-instructor-turned-demo-GFX artist When AFK Thomas spent his time with his wife and two kids, or in Deep Dark Realms of Table Top D&D or can be found at the waters around rhus, Kite Surfing.

Tore Sønberg Madsen

Game Programmer

I am a 2007 graduate in Multimedia and Game Programming from University of Aarhus. I have had a desire to create games since I was 10 years old and have been an avid gamer even longer. I excel in the combination of understanding of games and game theory and practical skills in technical and aesthetic fields in game development. My position at Unity Studios is hopefully the beginning of a lifelong career in game programming and game development.

Jonas Ecterhof

System Programmer

Jonas is an old-car fanatic and developer of a few Mac hit games.

Lars "Kroll" Kristensen

Lead Programmer, Unity Studios (Danish)

kroll@unity3d.com

Lars "Kroll" Kristensen co-founded and led the Aarhus based MMO company Runestone Game Development. Runestone developed, launched and operated the non-violent, RPG-focused MMO "Seed". Lars holds a masters degree in computer science, and has a strong multimedia and gaming background. He has been playing pen and paper role playing games since the mid-eighties.

When not making games, Lars enjoys watching movies, playing role-playing and computer games, and spending time with his wife and daughter.

Søren Fruergaard Andersen

Game Programmer, Unity Studios (Danish)

Søren works as a game programmer in support of projects for our customers.

Robert Adby

Game Programmer

This guy is a secret. Very secret

Bernardino Barazon

Game Programmer (Spanish)

I have about 15 years experience as Graphic Artist combined with a Bachelor in Industrial Engineering (Electronics) and a Master in Computer Science Basically, for the last 15 years I have been trying to combine a vocation for Fine Arts with "countless" years of technical studies and hopefully get the best out of everything in Unity Studios as Game Programmer.