The People Behind Unity

Fact: Unity is made of flying ninjas.

David Helgason

CEO and co-founder (Icelandic)

An entrepreneur, visionary, and ex-programmer, David's job is to lead the team to stardom, while making sure that each step is taken with love and care.
In the past David founded and participated in startups in fields such as news & community integration, music distribution, and consulting. David serves on the boards of several games and technology startups.

Nicholas Francis

User Experience and co-founder (Danish-English)

Nicholas has extensive production experience from the film industry and has written and directed seven movies, including the largest Danish independent movie production. He has a broad background with 5 years in the Danish film industry and 7 years of 3D-graphics programming experience.

Henrik Nielsen

CFO/COO (Danish)

Henrik brings more than 18 years of business experience working with leading organizations in Europe, Asia and the USA. On top of his financial background, Henrik brings a very strong operational experience within all elements of sales and marketing. He holds a Master of Science degree in Marketing and Strategy from Copenhagen Business School. When he is not working, Henrik enjoys to travel with his family and play a good round of golf.

Samantha Kalman

Director of Quality Assurance (American)

Born and raised in Seattle, Washington, Samantha first became a professional tester in 2001 as part of the XBOX Compliance Team. She specializes in an exploratory testing approach called Session-Based Testing. She first got involved with Unity as a community member and helped develop the majority of Unity's documentation. She has loved games since her youth, and believes that Unity will enable the next generation of great game designers. In her spare time, Samantha plays electronic music and writes screenplays.

Valdemar Bučilko

Wii Hero (Lithuanian)

Valdemar works on Unity's Nintendo Wii runtime. His background is in game development, and the European demoscene.

Tomas Dirvanauskas

Wii Programmer (Lithuanian)

Tomas started programming at the age of 7 when he got his first computer – a good old Sinclair ZX Spectrum, all thanks to his Dad. Later he realized this is what he wanted to do in life and he got his first job in game development after graduating from school; that was one of his best days ever. Now after getting hired at Unity he thinks life couldn't get any better. He's currently exploring the magic of Unity Wii.

Amir Ebrahimi

Developer and Field Engineer (American)

Amir comes from Naughty Dog, Activision, and Flagship Studios, where he wrote tools, graphics code and gameplay scripts on Jak II, Jak 3, Jak X, X-Men, Tony Hawk Project 8, and Hellgate: London. Occasionally Amir writes for Game Developer magazine and teaches at the Art Institute of California, San Francisco.

Alexandra Mariner

Executive Assistant / Girl Friday (American)

Possessing keen problem-solving skills, a knack for teaching herself almost anything, and a dedication to quality, Alex is our "Girl Friday". She comes from a background in graphic design and large scale museum exhibitions, and when not working, she enjoys gaming, gourmet cooking, and watching way too many films.

Charles Hinshaw

Graphic Designer (American)

Charles comes to Unity with a background in cross-disciplinary design, where his work has ranged from running online campaigns for major video game publishers to developing experimental design tools for boutique architecture firms. When not obsessing over layout and type at Unity, Charles edits the independently published Unity Developer Magazine.

Jens Fursund

Student QA & Developer (Danish)

While working his way through his Master years at university specializing in Computer Graphics, Mobile Computing and Games, Jens is devoting all his spare time to QA and computer graphics to make Unity be the best (and most stable) game development tool in the world.

Dmitry Shtainer

Secret Device Developer (Canadian)

Dmitry has been involved with some of the most highly acclaimed video games in the last 10 years. In his role as R&D Director at Crytek, he was responsible for raising the bar in terms of technical excellence and visual realism in next-generation video games and pioneered many of the advanced techniques that made FarCry, Crysis, and Inferno award-winning and top-selling titles. He is now working on an internal project at Unity. Dmitry specializes in game engine architecture and design, concurrent processes, and computer graphics. He holds a Master of Science degree in Mathematics, and is passionate about Geometric Algebra and Differential Games Theory.

Skjalm Arrøe

Server Infrastructure (Danish)

Skjalm develops and maintains our infrastrucure. Since his studies at technical university, Skjalm has worked with applied math, robotics, systems administration, education, and game development. In an attempt to escape the real world completely, he spends most of his spare time poi-ing, brewing mead, writing and playing (paper-and-dice) role playing games.

Rune Skovbo Johansen

Creative Programmer (Danish)

Specializing in animation, interaction, and procedural stuff, Rune is passionate about creating solutions that make advanced and cool technology simple to use. He comes to Unity with a creative and cross-disciplinary approach to software development grounded in a Master's degree in Multimedia & Game Programming and an interest since childhood in graphics, animation, and coding.

Oleg Pridiuk

iPhone/Wii Quality Assurance (Lithuanian)

Oleg has bachelor degree in Computer Science and 4 years experience in mobile devices' testing labs of various IT Magazines like CHIP, Hacker etc. His programmers bygone includes coding for Symbian (including dinosaurs like Siemens SX1), passion for old good ANSI C and nostalgic memories of Turbo Pascal, Basic, first Sim City and IDDQD.

Aurimas Gasiulis

iPhone Developer (Lithuanian)

Aurimas started out hacking window managers for X11 and making small OS kernels while still at school. He's addicted to nice computer graphics of any kind, compilers, SIMD and coding anything in plain old C. Now he's exploiting the iPhone and its ARM CPU while working as part of Unity's iPhone development team.

Joachim Ante

CTO and co-founder (German)

Joachim was the creator of Unity's core and still leads the development effort. In his spare time, Joe enjoys horseback riding, acrobatics, diving from bridges, and driving big cars.

Tom Higgins

Product Evangelist (American)

Tom's experience with computers started at a young age when his parents purchased an Apple II+ for their home, setting into motion a passion for computers and software development. That passion found an outlet when he was hired by Macromedia. After nearly a decade working on Director and the Shockwave Player, Tom has now joined the Unity team.
When not at work, you'll find him on the road traveling or at the track racing motorcycles. Tom is based in San Francisco.

Aras Pranckevičius

Code Chef (Lithuanian)

Aras cooks rendering and Windows-related things. Ideas, designs and key presses get mixed into delicious software. That's a fancy way of saying "lead graphics programmer", apparently.
Aras has been awarded by Microsoft as a Most Valuable Professional in the area of DirectX and has published articles in the ShaderX book series.

Sten Selander

Business Developer (Swedish)

Sten is the co-founder of several companies within the interactive media space, and is experienced in business development services and handling diligence and strategies on management level. Additionally he's managed large scale EU projects and been responsible for innovations processes between digital industry and research.

Steffen Toksvig

Senior Software Developer (Danish)

Steffen has extensive experience in games and application development as well as in management on different levels. He has worked 6 years for the AAA developer IO Interactive as a Tools Developer, Lead Programmer, CTO and member of the board of directors. During this period, he worked on the Hitman series, Kane & Lynch and Freedom Fighters.

Lárus Ólafsson

Network Programmer (Icelandic)

Lárus specializes in multiplayer networking, encompassing everything from NAT punchthrough to MMO scalability. He finished his Master's Thesis implementing and describing Unity's multiplayer components.

Rytis Bieliūnas

Windows Developer (Lithuanian)

Just loves programming. Started his career at his mother's workplace (which was the only place where he had access to a computer).

Ethan Vosburgh

Asset Maestro (American)

Ethan has worked on all current Unity demos and is now working on internal projects. He holds a fine arts degree in Digital Media from the San Francisco Art Institute. As an undergraduate he studied generative art as well as 3D modeling/animation at Pixar University. He was also involved in San Francisco's emerging VJ scene in the late 90s.

Keli Hlodversson

Master Tools Developer (Icelandic)

Keli has extensive experience developing and architecting web applications, user applications and application frameworks. Being a master programmer, Keli develops in almost any computer language, and for multiple platforms. Keli's passion is finding elegant solutions to complex problems.

Søren Christiansen

Audio Developer (Danish)

Søren is working on our upcoming audio features. Watch the blogs for more info.

Renaldas Zioma

iPhone Developer (Lithuanian)

Renaldas' passion is getting code screaming fast on interesting devices, such as the PSP, the PS3, and now the iPhone. His previous job was coding on Battlefield in Stockholm, and he's now relocated to Copenhagen.

Joe Santos

Sales Manager (American)

From console game development to managing online casual game production, Joe brings 18+ years experience from the interactive industry to Unity Technologies. He has hands-on and practical game development experience to draw-from as he's filled many of the roles required to concept, develop, and ship fun and exciting games to market.
Favorite Quote: “You'll never get anywhere in life playing those, those, video games…” ~Joe's Mom

Mantas Puida

Mono Developer (Lithuanian)

Mantas currently tames monkeys (Spanish: Mono) to live in peace with platforms like the iPhone, but he can write code for almost everything that shows signs of intelligence. Usually one can recognize Mantas as the guy carrying the big camera, and on rare occasions even taking pictures with it.

Caitlyn Kloecker

Quality Assurance Engineer (American)

Caitlyn was born in the San Francisco Bay Area and attended University of California at Santa Cruz to earn a degree in Motion Graphics. She's now living in Copenhagen with her husband Tomas, a German mathematician. Unity is her biggest passion along with making indie games and electronic music. She's done work as a 2D animator, a lead artist, a developer of CD-ROM interfaces for major magazines, a prototype designer for casino slot machines and yes, as a QA engineer.

Jeff Aydelotte

Demo Developer (American)

Jeff is an intern currently working on the demo team. He is a student at The Art Institute of California majoring in Visual and Game Programming. Full Moon Manor, one of his student projects developed using Unity, was a finalist at the ScreenBurn competition at the South by Southwest festival. Jeff has the ability to work on both programming and art, which allows him to work on every aspect of the demo development process.

Emil Johansen

Quality Assurance Engineer (Danish)

With a background in large scale game and game AI development, Emil (aka AngryAnt on the forums) joins the QA team after working on AI middleware solutions for Unity and being an active member of the community.