
The People Behind Unity
Currently, we are 199 employees from 30 different nations, working in 26 locations. We look like an easy-going bunch in the picture, right? Don’t be fooled: we are a raucous, rapidly growing group of passionate, driven, creative, smart, droll, earnest and ebullient believers.
Adam Gutterman
Games Monetization Director, Union, San Francisco
Adam has been working with free-to-play business models since 2005 when Puzzle Pirates launched its first microtransactions server. After running analytics for Three Rings for 5 years, Adam made the jump to Playfish where he produced Monopoly Millionaires. Following a brief stint at TinyCo producing Tiny Zoo — which hit #1 Top Grossing in the App Store under his management — Adam came to Unity to help developers within Union monetize their games. Adam plays the piano, loves theater and fashion, and is an avid player of strategy games.
Akouvi Ahoomey
Account Executive, EMEA, Brighton
Akouvi Ahoomey has joined the Unity team in Brighton after working 4 years in motion capture and 3D industry. She moved from Paris where she was working in internet security software and telecoms. When she isn't working she enjoys reading, outside activities, art and networking.
Aleks Dubinsky
Technical Writer, Copenhagen
Aleks has been interested in making games since the age of 12, and joined the game industry after a Masters in Computer Science from the Ohio State University. He has also always had a passion for writing and making complex concepts easy to understand, a skill which he was able to put to use by tutoring and lecturing computer science and math courses. He had been a developer on the Hitman Absolution project for 5 years, before joining Unity to contribute to their documentation and internationalization efforts. His coding-related interests include: code quality and refactoring, test-driven development, usability and workflow improvements. His other interests include history, anthropology, psychology, and travel.
Alex Kim
Product Evangelist, Seoul
Alex joined Unity as a product evangelist. He's been in the game industry almost for 10 years as a producer or project manager in South Korea and North America. He studied 3d animation at US and started his first career as 3d artist at Maxis. After that, he produced and project managed many on-line games in Korea and US. He really loves to play with Unity when he has a free time and really believes that Unity is a real game changer.
Alex McCredie
Account Executive, Brighton
Alex brings a wealth of experience built up in enterprise level IT sales & marketing. His passion and enthusiasm for the gaming industry supports a lethal drive to get Unity into the hands of developers around the world. Whilst embracing the role as a proud new dad and family man, Alex enjoys playing chess, bass guitar and attempting to master the art of the ninja.
Alexander Grigorenko
Software Test Engineer, Odessa
Alex always loved games. Since he was a child and since his first 8-bit console. The dream of his life always was to be involved in gaming software development. That is why he picked an “applied mathematics” faculty of Odessa National University (Ukraine) and had 3 years on it, eventually switching to “computer systems and networks” and receiving bachelor degree. Prior to Unity, Alex gained experience in software testing in couple of software development companies, working as quality assurance engineer. Free time Alex likes to spend in GYM, with friends, watching and readying sci-fi and fantasy shows, movies and books and of course, playing games.
Alexey Orlov
Software Developer, Lithuania
After getting his hands dirty at writing technology for pc/ps3/psp games, he joined unity mobile team to make it even more OSAM. After getting his hands dirty with ios/android, hates both with passion. Concentrates on low-level stuff and optimizations. And slacking off. Finds the source of driver bugs faster than manufacturer driver team (true story). Enjoys spinning cubes.
Allen Foo
Country Manager, China, Shanghai
Allen Foo joins Unity as the China Country Manager. Allan has worked in the IT industry for 17 years, in various management positions at leading IT organizations across Asia Pacific and China. He has a proven track record in formulating and executing successful sales and marketing strategies. His varied management portfolio includes reversing negative-growth results for companies to deliver sustainable growth over multiple years, to driving integration for companies involved in corporate acquisition exercises. Allen holds a Bachelor degree in Electrical & Electronics Engineering from Nanyang Technological University of Singapore. When not working, he enjoys reading, travelling, golfing and watching a good game of soccer.
Andreas Hansen
Web Developer, Copenhagen
Andreas has spent half his life researching Internet technologies and design. Starting out building site for the original Mosaic web browser using first generation Html. Now, two decades later, Andreas has produced and participated in production of numerous heavy traffic web portals and e-commerce solutions for both private companies and government institutions across Europe. The many years of practical experience as an expert web developer has given him a unique perspective on cross-browser irregularities, design pitfalls, user interactivity and behavior.
Andrew Tang
Product Manager, Shanghai
Bringing over 17 years of experience in enterprise CRM and mobile technologies, Andrew focuses on the technical implementation of Union China’s business. Prior to receiving his degree in MIS from California State University Long Beach, Andrew served as a M1A1 Abrams tank driver under the 1st Infantry Division (Big Red One), a principal full strength fighting formation of the VII Corps (U.S.) in Operation Desert Storm.
Andrius Keidonas
Software Developer, Vilnius
From an early age he was exposed to large amounts of computer games, which made his job choice pretty obvious. But he started programming 'seriously' only in university, which gave access to large amounts of interesting knowledge. Few years later he got himself a job in the gaming industry - a small local company, which no one had heard about. This was the turning point in his life - now the knowledge became useful in everyday scenarios and learning process accelerated. Some years later he reached the ceiling of what he could learn there and had to move on. This is where Unity came into play! On his spare time he enjoys graphics programming, sci-fi and of course… YES - video games!
Andrius Kuznecovas
Hand Held Quality Assurance Engineer, Vilnius
Andrius started developing games at the age of 16. Before that he had 4 years experience using 3dsmax. Now when he is hired at the best company ever he is very happy to be very close to the game industry. In his spare time, Andrius still likes programming games and tools for games. Also he loves playing the guitar, doing some creative stuff and spending time with his soulmate.
Andy Brammall
European Sales Director, Brighton
Andy has spent the past 9 years selling games technology at Havok, Kynogon and Autodesk. Prior to that he spent 12 years in motion capture until he realised that wearing Lycra and fluorescent ping pong balls just didn't suit him anymore. Based in the UK he deals with business development in Europe, Australia and New Zealand. With a passion for games that goes back over 30 years - he met his wife playing Asteroids - Andy has the dream job. When not playing or talking about games (don't get him started about Limbo) Andy enjoys cooking and could watch sport for England.
Andy Stark
Technical Writer, Brighton
Andy was forged in the cold of England's grimmest holiday resort, Blackpool, and would not have survived the ordeal without the resourcefulness of a Swiss Army knife and the tenacity of a Jack Russell terrier. Now, the self-styled Swiss Army Jack Russell is turning his experience in tech support and programming to the documentation of Unity.
Aras Pranckevičius
Graphics Programmer, Kaunas
Aras works on making pixels prettier and faster. When not doing that, he's just causing trouble. Aras has been awarded by Microsoft as a Most Valuable Professional in the area of DirectX and has published articles in the <i>ShaderX</i> book series.
Artiom Koselev
QA Engineer, Vilnius
After hundreds of hours spent in a virtual world of computer games and graduating the high school Artiom has left his home country and enrolled to a Computer Science programme in Denmark. After graduating there he came back to Lithuania to join Unity team. In Denmark he was working on a 3D-printer platform - a merge between software, hardware and electronics, where he was designing, developing and implementing a 3D user interface. Artiom's passion is playing - either computer games or musical instruments.
Aurore Dimopoulos
Community Manager, Brighton
An avid gamer from a young age, Aurore joined the Unity team as graduate after studying Computer Games Development at two London Universities. From programming to design and 3D, she has experience in many aspects of game development and has used many game engines including Unity. This led her to be part of a team at the Dare to be Digital competition in 2009 for a chance to win a BAFTA. When not studying or gaming she created and contributed to a gaming news and review site, but when studies took over she began freelancing and presenting videos for an independent gaming site.
Beau Folsom
Content Developer, Seattle
On long Alaskan Winter nights, between nail-biting session of Ultima, Autoduel and Bilestoad, an eleven year old boy taught himself to program in Apple Basic on the Apple II+. Under the Aurora Borealis, a lifelong passion for electronic gaming was forged. Beau was also a budding artist, and was fascinated with the idea of merging art and computers. His journey truly crystallized, while studying art in Seattle when he landed a job as a tester for a local game company. A short time later with an Art degree in hand and a firm foot in the industry door he was offered an artist position with Squaresoft. Beau's passion and incredible imagination allowed him to thrive and grow quickly in the games industry. Now two decades later, he is a seasoned veteran with a huge list of credits to his name, spanning over 10 platforms and multiple disciplines. Beau now enjoys plying his craft toward creating exciting real-time visuals to showcase the amazing abilities of the Unity engine.
Beeling Chua
Operations Director, Singapore
Beeling joined Unity as Operations Director and is part of Unity’s startup in Singapore. She brings with her 14 years of software experience and 3 years of working in the public sector that includes industry development work for the games sector in Singapore. She has sales and marketing experience and has worked in China for 10 years before she returned to Singapore. In her leisure, she enjoys travelling, yoga, badminton and bowling.
Ben Pitt
Unity Consultant, Brighton
Ben has been designing and developing games since the 1980s. Bringing over a decade of commercial development experience of 3D games, simulations and installations, coupled with a passion for teaching, sharing knowledge and solving problems, he now acts as a Unity consultant helping others make the best of Unity's extraordinary technology. Ben loves exploring castles, music, cafés, lego, beaches, boardgames and science with his partner and two children.
Beth Thomas
Account Executive - Midwest and Canada, San Francisco
Beth is an Account Executive on the Inside Sales Team based in San Francisco, CA. She grew up in Seattle, WA and moved to SF in September of 2009. She has a background in Business Development and Recruiting in the IT & Engineering Fields. She enjoys playing with her dog, Batman, running, snowboarding and surfing.
Bjørn Göttler
Database Specialist, Copenhagen
Bjørn went to ITU Copenhagen to study software development. He started his career as a government official in the danish commerce- and companies agency. In addition, he just obtanied a nice looking orange belt in shotokan karate and enjoys skiing, sailing and beering in his sparetime
Brad Robel-Forrest
Lead Software Engineer, Seattle
From the moment he received a Western Washington University computer science degree, Brad has been part of the Seattle startup scene. For more than 16 years he has helped small companies build network security appliances, online web services, and peer-to-peer backup systems. Outside of work Brad enjoys motorcycling, sailing, hiking, snowshoeing, and, recently, brewing beer.
Brett Bibby
Product Evangelist, Malaysia
Brett has had the privilege and joy of making games since the late 70's, primarily designing and programming games and the underlying game engines. He's a native Californian born and raised in Fair Oaks on the outskirts of Sacramento. After graduating from California State University at Sacramento, he spent the past 20 years in Asia living in Japan, Singapore and currently Malaysia. In 1998 he founded and built GameBrains, a well known studio in Kuala Lumpur that has shipped over 25 games for consoles, desktop and iOS platforms. His wife Jean, also a veteran game developer, still runs GameBrains. On the personal side, he and his wife enjoy showing the world to their two darling-budding-game-artist daughters.
Brian E. Wilson
Account Executive, San Francisco
Brian is the IT Support Technician in our San Francisco headquarters. He has worked in a wide birth of business environments such as developing designs for major outdoor brands, software startups and has implemented networks for a wide array of small startups around the world. Brian holds a BS in Management of Information systems and loves traveling, rock climbing, building things, and well just about everything outdoors.
Caitlyn Meeks
Manager, Unity Asset Store, San Francisco
Caitlyn heads the Unity Asset Store from our San Francisco headquarters, managing the store's operations, developing new opportunities and business development. A native to the San Francisco Bay Area, Caitlyn is a graduate of the University of California at Santa Cruz where she studied Computer Science and Fine Art. Since then, she has been instrumental at a number of technology / entertainment companies in technical, creative and business capacities, including SCO, Fractal Design Corporation, Metacreations, Interval Research Corporation's Purple Moon, PC Gamer Magazine, Casino Datasystems and of course, Unity Technologies, where she has worn nearly every hat imaginable as the company grew from just 12 folks in a house in Copenhagen. Her passions include Unity, 3D graphics, character design, developing virtual worlds and electronic music.
Carl Callewaert
Unity Evangelist, San Francisco
With 10 years production and evangelism experiences in game industry Carl likes to share his experiences with the Unity community. Prior to Unity Carl worked in the motion capture industry for AAA studio, game development, game education at Gaming at Animation Institute of Fredericton and was a contract worker for Autodesk Education.
Cathy Yates
Office Assistant, Brighton
Cathy has been with Unity since June 2011, and looks after the Brighton office in the UK. Her main goal is to keep the UK team and their visitors happy, well fed and watered. With a background of admin and office management since her Art Student years, three of which within the games industry, she keeps things running smoothly so the team can do their jobs with little to no worries. Originally from a rather boring town in the middle of England, she moved to Brighton about 5 years ago and very much enjoys living by the seaside, socialising with friends, painting, writing and watching far too many movies.
Cecilie Mosfeldt
Student Worker, Copenhagen
Cecilie was born and raised in the danish countryside but in 2008 moved to Copenhagen to study Medialogy. She finished her bachelor's degree in the summer of 2011 and knew from the beginning she wanted to work with software and technology in the game industry. Initially introduced to Unity through her studies, she found that this software allowed people to make their ideas come to life and more than anything this process is something she wants to support through her work at Unity in the QA department.
Charlotte Kaas Larsen
Accountant, Copenhagen
Charlotte joined Unity as an Accountant in September 2012. She is born and raised in Copenhagen. In 2004 she started her career in the largest Danish agricultural company and worked with all difference task in the finance department. In 2008 she started in a business travel agency, where she had the responsibility of the accounts receivable. When not working she gets energy from spending time with her family and friends.
Chida Chaemchaeng
Marketing Assistant, San Francisco
Before joining Unity, Chida spent many years in the the nonprofit and arts sector where she wore many hats. Working primarily in the performing and visual arts, she gained invaluable expertise in special events management, production stage management, fundraising, community organizing, branding and public relations. During her spare time, she loves to enjoy live theater, karaoke and Thai food.
Chris Migleo
Director, Inside Sales, San Francisco
Chris Migleo brings more than 25 years of experience at various high tech companies throughout the San Francisco Bay Area. He has held Sr. Sales management positions at BEA Systems, Actuate Corporation and most recently at NetLine Corporation where he was Director, Inside Sales and Sales Operations. As an individual contributor, Chris held Inside Sales positions at Valid Logic, Cadence Design Systems and BEA systems. Prior to a sales career, Chris managed repair centers for Altos Computer Systems and Valid Logic. He also worked in an engineering lab for BASF surrounded by lots of tech goodies.
Chris Pope
QA Associate, Brighton
Born and bred on the South East shores of the UK in Brighton, Chris studied a Games Development course at College before landing his first Testing job at a local company. Chris specializes in all aspects of game testing and has experience working with some top games publishers and developers. In his spare time, Chris enjoys playing football and enjoys the occasional drink at the weekend.
Claus Petersen
QA Lead, Copenhagen
Claus spent five years at Deadline Games overseeing QA for AAA-games for consoles, handheld and PC. Out in the real world he also worked as Tester and Test Manager on defence 'Command & Control' communications products. Claus is passionate about the craft of software testing, process improvement and always doing things a little bit better today than yesterday. As a proud father of three boys, spare time is sparse and precious. When time permits, he enjoys movies, story-driven action games, football (European kind) and organising his extensive Magic the Gathering collection.
Dan Adams
PR Manager, San Francisco
Dan attended the University of California at Davis and, upon graduating in 1998, immediately disregarded his education and began a career in video game criticism at IGN.com. There he bludgeoned his way into the position of Editor in Chief of the PC channel until he left in 2008 to travel with his amazingly beautiful, brilliant and talented wife. He brings an understanding of editorial needs and an unholy breadth of gaming experience to boot. He has played, and continues to play, more games than is strictly healthy.
Dana Ramnarine
Recruiter, San Francisco
Dana's passion for people development has been instrumental in shaping her style as a Recruiter. Dana works with the HR team as a Recruiter to source and recruit global talent to our offices in the Americas, the UK, and Asia. Dana's hobbies and passions include Connect Four tournaments, exploring roads less traveled, reading, and attending live music shows.
Daniel Bratcher
Copywriter, Copenhagen
Daniel grew up in England but moved to Denmark aged 22. He holds a bachelor’s degree from Oxford and a master’s from the IT University of Copenhagen. Before he joined Unity, Daniel worked as a freelancer writing copy for anyone who would pay him and some who never got round to it. He really loves his job and couldn’t ask for better colleagues. In such spare time as he has, Daniel likes listening to anything on the Ninja Tune label and re-reading William Golding novels.
Daniel Tan
Business Analyst, Singapore
Daniel joins Unity Technologies after 3.5 years at iGlobe Partners analysing investment opportunities and supporting the growth of exciting technology companies. He is infected by passionate, purposeful and creative people who don’t take themselves too seriously. Daniel spent time studying in Australia where he grew to love Aussie rules football, kangaroo steak and the Outback. In his spare time he works with youth, social enterprises and community organisations on programs and organisational issues.
Davey Jackson
Regional Sales Director, San Francisco
Davey joined Unity in May of 2010 as the Regional Director of Sales for North and South America. Davey graduated from the University of Alaska Southeast in 2000. He grew up in Juneau Alaska where his parents own a tourism business. Prior to joining Unity Davey was the Director of Sales and Educational Outreach for GarageGames from 2005-2010. Davey lives in Eugene OR with his wife Marta whom he married in 2007. In his free time Davey practices Brazilian Capoeria, plays soccer, sings and mentors at risk youth.
David Helgason
CEO and co-founder, San Francisco
David leads Unity Technologies in its mission to democratize game development through the best technology, the best tools, the best community, and the best business practices. Every day he restlessly leads the global company by focusing on the basics, and channeling how they can lead to global domination and much happiness.
David Liew
Business Analyst, Singapore
Born and bred in Singapore, David grew up with gaming by his side. His journey began with Gorillas and Snake in QBasic, and Sonic the Hedgehog on his Sega Genesis. After his university days in London, David spent three years honing his craft in excel wizardry and gold farming at Deutsche Bank. David then switched realms, embarking on a new adventure in real-time strategy. He spent an exploratory year apprenticing at a venture capital firm (one of Unity's investors!) and co-founding a startup, before meeting Henrik to begin a new chapter of his professional life at Unity.
David Llewelyn
Technical Artist, Brighton
With an extensive knowledge of 3D technologies nurtured in the contexts of both AAA game development and offline CGI production environments, David comes to Unity as an experienced artist with a wide range of interests. Having accrued an Honours degree in Graphic Design in Bristol, and now living in Brighton, David vehemently denies any claims towards his possessing hipster credentials. Passionate about travelling and music, in his spare time David sates his wanderlust traversing the globe – a moustachioed troubadour in search of quixotic fulfilment.
Dmitry Onishchenko
Software Development Engineer in Test, Toolsmiths team, Odessa
Before joining Unity Dmitry spent 6 years as a developer and team leader on Mercury/HP LoadRunner solution for performance testing. His primary tools were for a long time C/C++ and Windows API but he was also noticed in BREW game development during 2003 - 2005. Embedded game development where fighting for performance was day-to-day work and creating/supporting of the performance testing solution led him to the world of low level optimization and live debugging on a customer’s environment. But one day a deity of pure programming tempted his mindset and he decided to start looking for new opportunities and knowledge. The search led him to Unity and from that day he tries to do his best in creation tools and frameworks for other developers and his days filled up with happiness and new knowledge gaining. Beloved wife and baby-boy Daniel take almost all Dmitry’s spare time. Still he manages to find sometimes an hour to play tennis. Also he likes very much to travel with his family.
Elena Savinova
Software Development Engineer in Test, Odessa
Elena is a person who hates bugs … both real and virtual ones. Her motto is: 'A good bug - is a dead bug'.After getting Master's Degree in Mechanics and Computer Science in the University of Odessa, Elena joined one of HP projects. Starting as a QA, she switched to automation where she found a vast field of action. These days Elena is working at Unity QA group making sure no bugs allowed. Being passionate about puzzles and challenges, she is always eager to try and learn something new.
Elizabeth Rankich
CRM Director, Copenhagen
Elizabeth is an enthusiastic digital business leader, committed to a consumer-focused approach in every endeavor. Her 17 years experience lies across a number of sectors working in large global companies, premier digital agencies, game studios and start-ups. With LEGO Company she lead a team in digital product marketing and development and at R/GA in New York lead cutting-edge digital projects for world-class clients. Originally from the U.S., Elizabeth calls Copenhagen home and together with her family she enjoys cycling, playing with LEGO and seeing a good film.
Ellen Liew
Event Coordinator, San Francisco
Ellen grew up in Hawaii and moved to San Francisco in 1997. Prior to joining Unity, she worked in the trade show exhibit industry. In her spare time Ellen enjoys cooking and traveling
Elliot F Solomon
VP Videogaming, Americas, San Francisco
Elliot is the Vice President of Videogaming, Americas for Unity Technologies and is responsible for business development for Unity’s Videogaming sector in the Americas. Prior to Unity, he was Vice President Business Development for Omek Interactive, an Intel funded startup focused on motion control middleware for providing Kinect-like experiences on non Microsoft platforms. As Director Business Development for Disney Interactive Media Group, Elliot led business development activities for Disney’s virtual world business. Prior to Disney, he was General Manager Business Development for RealGames, the online games division of RealNetworks. Elliot has an MBA from Pepperdine, currently lives in San Francisco and has just complete his mid-life crisis where recently acquired a motorcycle and learned to play guitar.
Elvis Alistar
Test Engineer, Copenhagen
Elvis was born in Romania. After getting his Bachelor Degree in Computer Science, he moved to Denmark where he earned a Masters Degree in Games. He has a passion for programming and games and thinks that Unity is the best game engine in the world. He also enjoys playing board games, travelling, singing and spending time with his family.
Emil Johansen
Game Developer, Copenhagen
With eight years of experience in game AI development and five years of Unity expertise, Emil works on the demo team. With a real passion for the product as well as code and data re-usability, Emil works with various teams to ensure awesomeness of new and existing features while presenting them in modular demo projects.
Erik Hemming
Android Mechanic, Stockholm
With a background in game development for the last 10 years Erik specializes in coding game consoles and embedded devices, and is currently focusing on getting Unity onto Android powered handhelds. There used to be a time when Erik was devoted to the demo scene, making demos mostly for the Amiga platform. Nowadays he's usually busy SCUBA diving or sailing, but still finds the time to code some demo routines now and then..
Erik Juhl
Director of Development, Copenhagen
Erik is from the US and based in the Copenhagen office. He began his long path of game development when he was in the fourth grade, writing his first game in basic on an old timex computer hooked to the family tv. More recently he has been involved with the technology behind a few games from Electronic Arts, Midway and WB Games. Erik has worked at just about every level of engineering on both the individual contributor and leadership paths, now mainly interested in the art of engineering leadership. When not working on games professionally, he spends his time teaching his two sons game development and various sports.
Erland Körner
Technical Artist, Stockholm
Erland brings 2 decades of broad experience from various art responsibilities with AAA games and tools development. Previously he spent 10 years at DICE/EA where he worked on Battlefield and Mirrors edge, among other titles.
Frank Jonsson
Database Specialist, Copenhagen
Frank is born in Denmark with a father from Iceland and a mother from Poland. He started his IT career on Mac (Motorolla) and made the shift to Windows in 1990. Frank is an AIX, Sun and Linux System Manager and an Oracle Certified Professional and have worked with Application Servers like Oracle, Websphere and JBoss EAP. In addition, he has done administrative programming and been tester on Java Y2K software scanner, just as he has done programming in SQL, PL/SQL, Perl, CGI and shell. He has also worked with HTMLDB/APEX for inhouse MIS Systems, and is a certified PRINCE2 Project Manager. Frank lives with his wife and daughter in Birkerød and spends his spare time hunting and fishing. Bonus info: Frank has traveled around the US and knows the pros and cons of the GreyHound busses.
Graham Dunnett
Director for Testing, Support and Documentation, Brighton
Graham runs the team helping customers and making sure that Unity works as expected. He has worked in the games middleware industry for 12 years. He has a PhD in 3D graphics hardware, and taught himself 6502 assembler on an Acorn Atom when he was 12 years old. When not testing Unity or helping customers Graham loves photography and being a new dad.
Henrik Nielsen
CFO/COO, Copenhagen
Henrik brings more than 18 years of business experience working with leading organizations in Europe, Asia and the USA. On top of his financial background, Henrik brings a very strong operational experience within all elements of sales and marketing. He holds a Master of Science degree in Marketing and Strategy from Copenhagen Business School. When he is not working, Henrik enjoys to travel with his family and play a good round of golf.
Hiroki Omae
Product Evangelist, Tokyo
Hiroki is based in Japan and works for the various good of the Unity Community.Prior to joining Unity he spent 5 years at FROM SOFTWARE to lead internal engine development, and then became an indie developer to make his own games. He loves to think about how to develop games better as much as developing games. He also enjoys bicycles, snowboarding and canyoning when he is away from computers. He is also a big game jam enthusiast.
Hólmfríður E. A. Gunnarsdóttir
HR Consultant, Copenhagen
Born and raised in Iceland, Hólmfríður or Hófí as she is called joined Unity in May 2012 as an HR Consultant. Her background comes from the gaming industry as she worked at CCP‘s headquarters for about 9 years. She is an organized professional and loves interacting and helping people which has lead her to HR. She holds a Diploma from the University of Reykjavik and is focusing on the Copenhagen office where she is supporting Development and QA, recruiting and onboarding new employees. In addition she is responsible for administration globally. She loves spending time outdoors espicially with her family as well as playing video games, rollerblading and knitting. Hofi works with talented individuals around the world to share Unity's story and build our office's recruitment strategies.
HoMin Lee
Field Engineer, Seoul
Homin is based in Korea and joined Unity as field engineer. Prior to joining Unity, he has working in game development and computer graphics for 6 years. During the last 6 years, he has been involved in several projects like MMO projects, operating system and cyber golf game. He loves programming and optimizing code and also enjoys traveling, playing starcraft and reading when not working.
Hugh Longworth
Technical Writer, Brighton
Hugh joined the team in Brighton to work as a technical writer. He brings experience from working at EA games and has a number of published books on railways. Hugh is driven by two different motives - a perfectionist's attention to detail, combined with a desire to work with people. So much of his career has see-sawed between programming jobs and people jobs (such as a pastor and evangelist). Eventually he discovered how to combine both in writing; communicating detailed information in ways that are interesting and creative. One of his books has been variously described as 'the geekiest book I've ever seen 'and' the book I have been waiting for years for... the steam railway enthusiast's bible'. Hugh's happiest when he is at home with his wife and daughter.
Ian Dunlap
Asset Store Specialist, San Francisco
Ian Dunlap was born and raised in central California but ventured to San Francisco to peruse a degree in Game Development. After obtaining his degree and working for a few indie studios as a programmer, he is now a member of the Unity Asset Store Team. While spending most of his time vetting the amazing content submitted to the Asset Store, Ian also enjoys developing his own games, assembling air guitars (he takes commissions but is extremely backlogged), and writing personal bios in his spare time.
Ilya Komendantov
Software Test Engineer, Odessa
Ilya loves creativity and his life's credo is "If you play by the rules, you always lose". After completing postgraduate studies in Information Security in the University of Odessa, he spent 6 years for "fighting " with the bugs in Business Technology Optimization applications. In his spare time Ilya enjoys computer games, beach volleyball and mystic development.
Ilya Turshatov
Software Development Engineer in Test, Odessa
He wrote his first programme at the age of 10 with his father. It was a story about a little fictional character who had to survive in a digital world. Since thaen he likes programming. Today Ilya has a master degree in computer science. He has decided to live in Odessa because of the sea - he likes windsurfing and enjoys kiting as well. But his main passion is playing the guitar and singing while on a hike in mountains. In his free time he also likes to play computer games and board games. Ilya's motto is "a difficult task is an interesting task.
Isabelle Jacquinot
Campaign Manager, Copenhagen
Isabelle brings her expertise in marketing strategy, customer experience, community relations, branding and event management from leading companies such as LEGO and Disney. In her spare time, she enjoys traveling and reading.
Jack K. Paine
Developer Relations Engineer, Brighton
Despite earning a degree in Cybernetics, Jack discovered his true calling was video games. He joins Unity with many years and many titles worth of games programming experience. Jack is born and bred in Brighton, and has recently discovered the joys of fatherhood. When he has free time that doesn't involve playing or making video games, he enjoys playing bass, cooking and the occasional whisky.
James Bouckley
Software Developer, Brighton
James joined Unity in early 2012 as a Support Intern and has since become the Learning Team Programmer. He has a degree in maths and theoretical physics and regularly gets asked crazy questions about the nature of the universe. When he's not working he enjoys martial arts, playing games and watching films.
Jan Marguc
Senior Software Developer, Copenhagen
Jan has been fascinated by music and electronic circuits that can generate sounds for as long as he remembers, so it was obvious for him right from the first encounter with computers that these mathes were built exactly for this purpose. Starting out in the 1996 demoscene mainly doing graphics code his interests and skills more and more converged towards audio synthesis and processing which led to electronics engineering studies at the Technical University of Denmark with a focus on programming, computer graphics and signal processing. After graduating he worked at TC Works in Hamburg, Germany, and TC Electronic in Aarhus, Denmark, where he maintained a wide range of professional hardware-accelerated audio plugins on various platforms. Before joining Unity, he worked as audio programmer at IO Interactive on the audio system of the in-house engine Glacier2 that powers Hitman Absolution. In his spare time Jan plays the keyboards in various bands -- and of course uses a computer on the stage to generate all sounds.
Jay Santos
Field Engineer, São Paulo
Back in 1983, Jay's dad sealed his fate by buying a ZX81 and an Atari 2600. Since then, he graduated in Computer Sciences, worked five years professionally (and countless hours as a hobby) in mobile development, two years in mobile firmware QA and five years in technical pre-sales throughout Latin America for a top network security company. He's been using Unity to develop iOS/Android games since 2010 and expects to share his passion for Unity with lots of people in the continent
Jed Ritchey
General Counsel, San Francisco
Jed is a veteran startup attorney, having served in senior legal positions with Zynga, NextWave Wireless and Support.com. Jed was born and raised in Palo Alto, California. He received his bachelor’s degree from the University of California at Davis and his law degree from Santa Clara University. Jed enjoys spending time with his family and mountain biking and skiing in the Lake Tahoe area.
Jesper Mortensen
Graphics Developer, Copenhagen
Jesper spent roughly 10 years in academia in the UK researching graphics, VR and in particular global illumination culminating in a PhD on the subject. He switched to industry in 2007 when he joined Geomerics working on real-time radiosity for AAA titles such as 'Battlefield 3' and 'Need for Speed: The Run'. One of his goals is to bring beautiful lighting to games and there is scope for that at Unity.
Jessica Qian
Reseller Channel Manager, Shanghai
Jessica joins Unity as Reseller Channel Manager based in Shanghai, China. She has worked in software industry for more than 10 years. Before joining Unity, she was Microsoft account manager with proven record in sales and channel management. Jessica holds a bachelor degree of E.E. She enjoys yoga and traveling in her spare time, and she is your typical Pisces character.
Jessika Jackson
Marketing Assistant, San Francisco
Jessika graduated from Smith College with a degree in science and subsequently began a decade-long career which blended biology, social work, administration, and program management. Jessika now works assisting the Unity marketing group. When not at work, Jessika enjoys baking, taking pictures, and exploring nature.
Jinho Mang
Field Engineer, Seoul
Before joining Unity, Jinho has worked as a game developer for almost ten years and developed games for various platforms in Korean game companies. He has interest in efficient game development and indie game development. In his free time He enjoys reading, hiking and playing the guitar.
Joachim Ante
CTO and co-founder, Copenhagen
Joachim was the creator of Unity's core and still leads the development effort. In his spare time, Joe enjoys horseback riding, acrobatics, diving from bridges, and driving big cars.
Joana Kodyte
Account Executive, Vilnius
Joana has been working in sales and business development since 2005 and joined Unity Inside Sales Family as an Account Executive in 2013 to dream big together and share Unity's story around CEE region. Apart of work she enjoys travelling, skiing, playing billiards and is fully in love with floristic, landscape and interior design.
JoAnna Matthisen
Executive Assistant, San Francisco
JoAnna joined the Unity Technologies team in June of 2010 as executive assistant to the entire Business Development team. She is based out of the Seattle, WA office in the Pacific Northwest of the United States. In her leisure time JoAnna enjoys boating, dog shows and spending time with her family.
Joe Robins
Product Evangelist, Copenhagen
Joe jumped across the sea to join Unity in Denmark, His education focused on 3D art and Game Design at the University of Teesside. Some time after that, Joe landed a job using Unity where he became an active member of the community and worked on various projects, from jet ski games with purple water to a building familiarisation tool for Greater Manchester Police HQ.
John Goodale
General Manager Asia, Idaho
John Goodale is our Asia General Manager, and is responsible for all of Unity's business throughout Japan, China, Korea and Southeast Asia. John has been in the games industry for nearly 20 years and has held several leadership positions at Sega and Activision. He has held roles as Executive Producer, Product Marketing Manager, Licensing Director, Marketing VP, and Business Unit Manager. He has consulted for the likes of TimeWarner, Fujitsu, NEC and others. He has lived and worked in Japan and is bilingual English-Japanese. John has a home and a family in Boise, Idaho, including six children, but he spends 200+ days a year leading our Asia business units and meeting with our rapidly expanding community in Asia. John is thrilled to work with the best Asia team in the industry!
Jonas Echterhoff
Programmer, Berlin
Jonas has taught himself programming on a Mac II when he was 11 years old, and has created several successful Mac shareware games in the past, financing his life as a CS university student. He has been working on various parts of the Unity engine ever since the original release of version 1.0, and is now working full time as a core engine developer.
Jonathan Chambers
Software Developer, Pittsburgh
Jonathan joined Unity after 8 years in the computer aided engineering industry at ANSYS, Inc. A long time Mono Project contributor, Jonathan focuses on making development with Unity robust and efficient. He files his spare time with family, renovating old houses, and biking.
Juha Kiili
Editor Developer, Turku
Juha has always been obsessed with how things work. That's probably why he taught himself programming at a very young age. Some of his many hobbies include music production, marathon running and game development, all of which he takes way too seriously. After creating the well-known 2D extensions RageSpline and RagePixel, he was happy to join the ranks of Unity Copenhagen. Currently Juha leads a simple life in the Finnish countryside with his beautiful wife, two dogs and a cat.
Julie Eickhof
Account Executive, San Francisco
Julie is no spring noob to tech. Before joining Unity, she pitched in at big organizations like CNET/CBSi and small mobile startups like Loopt, and her experience ranges from the creative side of content management to the data-driven side of operations. (She's even driven double-decker buses.) A native San Franciscan, Julie earned a BA in Linguistics at UC Davis, then undertook graduate studies in the US and Europe through Miami Ad School's copywriting portfolio program. In her spare time, this wordnerd enjoys weekends at the beach, finding new roads on her Suzuki SV650, macgyvering things around the house, and wrangling the development of a motorcycle app.
Julius MikneviÄius
QA Student Worker, Vilnius
Ever since the childhood Julius has dreamed of working in the video games related industry. He has joined Unity while he was studying for his bachelor degree. In his free time Julius enjoys playing video games or coding some stuff for his personal needs.
Julius Trinkunas
Software Developer, Vilnius
His career as programmer started in early years, when he got access to then quite popular ZX Spectrum computer. First, it was just fun and games, but after figuring out, that it could be used for far more interesting things, he got really interested in computers. Since his childhood, he had a really curious personality and had a huge interest in disassembling, building and figuring out how things worked, so programming was drawing him in naturally. Soon he took programming classes and started writing programs on his own. Later came Computer Science studies in university and first job as web site developer. But since the late university years, discovered passion for game development landed him a job in the largest game development company in Lithuania. On his spare time he became an active participant in local game development community helping moderating forums, maintaining wiki site, organizing occasional game jam events and so on. And finally, after trying a business of his own his path led to Unity, with a single purpose - to help empower other game developers like himself.
Jussi Venho
Software Developer, Finland
Jussi joined Unity in September 2012, after working over ten years as a GPU development. He has worked for major graphics companies like Bitboys, ATI, AMD and Qualcomm. He has been involved in GLSL shader compiler, OpenVG, OpenGL, EGL, Linux kernel driver projects. His passion for gaming and graphics programming started already back in the late 80's. His first computer was a SVI-728 and he later on moved to Amiga and PC. After a career working in GPU development his now pursuing his first ever passion - working on a games graphics. When not working in front of a computer, you will find Jussi driving a motorbike, walking with his beloved American Staffordshire terriers or out and about with his son and wife.
Justinas Vygintas Daugmaudis
Software Developer, Vilnius
After having spent the last 10 years immersed in stochastic calculus and differential equations, Justinas came to Unity to help in the fight against the hordes of quirky browsers that try to trick the Unity web plugin and player. In his spare time, when he is not involved in some NGO initiative, he likes to sharpen his wit and logic in a good game of chess.
Kamio Chambless
Asset Store Specialist, San Francisco
Kamio joined Unity in January 2012, where she works as an Asset Store Specialist on the awesome Asset Store team. She studied fine arts at Kansas City Art Institute, later branching out into photography, graphics and web design. She loves working with such fun, creative and driven people, and doing her part to democratize game development! Additionally, Kamio is a proud native northern Californian, into cartoons, weird movies and video games.
Karsten Nielsen
Systems Administrator, Copenhagen
Karsten holds a BSc in Business Administration and Computer Science and has worked as a Linux systems administrator at different hosting companies for 6 years. Before joining Unity Karsten has worked as an IT Security consultant. Karsten is passionate about creating secure IT infrastructures that just works. In his spare time Karsten enjoys 3D archery, bow hunting, running and going to the gym.
Kaspar Daugaard
Graphics Programmer, Copenhagen
Kaspar is a Danish graphics programmer who spent over a decade working professionally in games. He has returned to his native Denmark from England, where he worked on Fable and its sequels, and saw the team grow from a handful of coders into a large development house run by Microsoft. Here at Unity, Kaspar is glad to be back in Indie game development, and to be able to help people make bigger and more successful titles.
Kasper Amstrup Andersen
SDET Lead, Copenhagen
Kasper likes breaking software and figuring out how to fix it again. He has 4 years of experience from the gaming industry, shipping games such as Total Overdose and Watchmen while employed at Deadline Games. Before joining Unity he worked as a test consultant on basically everything related to software testing, automation, and test process improvement.
Kazimieras Semaska
QA Student Worker, Vilnius
When Kazimieras was only 12 years old, he got his first computer and became interested in video games. Since then he knew that his future will be somehow related with gaming industry and being a part of an awesome company. For the moment Kazimieras is trying to achieve his bachelor's degree in IT and really enjoys working at Unity Technologies.
Keijiro Takahashi
Product Evangelist, Japan
Keijiro works with the fast-growing market for Unity as an Evangelist. He has a lot of experience in the Japanese console game development and is now trying to spread Unity to it's community.
Kelvin Lo
Product Evangelist, China
Kelvin has spent over 10 years working as a game producer in Taiwan. He is an enthusiastic gamer himself and has an extensive multimedia industry network. Kelvin is a passionate Unity advocate and wants to share his experience and knowledge, to continue to learn new things and to help anyone who wants to make great games using Unity.
Kevin Ashman
Field Engineer, San Francisco
Kevin joined Unity just in time for Unite 2011. As a Field Engineer he was then sent off to various locations around the world to work industry conferences and visit companies interested in using Unity in unique ways including gambling, automotive, and other embedded systems. He has always enjoyed technology, and uses his experience with hardware and software to expand where Unity can be used. Born in Hawaii, Kevin loves the ocean, scuba diving, and of course Hawaiian food. With a passion for travel, being a Unity Field Engineer is a wonderful opportunity to work with people from many cultures.
Kevin Robertson
Account Executive, Eastern North America, San Francisco
Kevin arrived at Unity with broad spectrum of experience ranging from QA Lead positions at EA, to running sales for Noesis Interactive. He played water polo at UC Davis and was team captain in 2001. A waterman at heart, Kevin lives with his wife and 2 children on the beach near Santa Cruz, CA. His family, surfing, water polo, music, and video games are his passions.
Kia Skouw Christensen
SoftwareTest Engineer, Copenhagen
Kia comes to Unity with 7 years of experience within software testing. With her background from Agile Scrum development teams she is keen on having the whole team approach to ensure everyone takes responsibility of the quality – Kia believes in short release cycles and in no bug fixing phases.
Kiersten Petesch
Business Development & Operations Associate, San Francisco
Kiersten graduated from Santa Clara University with a degree in Finance and has since parlayed those technical skills into a business development and operations role on the Union team. While the Union team brings Unity games to new platforms, Kiersten still stays true to her love of Nintendo 64 by mastering classic games like Super Smash Bros. and Mario Kart.
Kim Steen Riber
Senior Software Developer, Copenhagen
Kim has several years of experience in the gaming industry, working for 6 years at Deadline Games as senior platform developer doing rendering, core and console development and also being in charge of performance and optimizations. Kim has been part of several AAA titles including Total Overdose, Chili Con Carnage and Watchmen. The latest engine related work was with Playdead working on LIMBO.
Kimberly Bailey
Executive Assistant to the CEO, San Francisco
Kimberly joined Unity in November of 2009 and brings over 15 years of experience supporting high-level executives. She supports our CEO, David Helgason and manages the San Francisco office.
Kimi Wang
Marketing Coordinator, China
Kimi Wang joined Unity as the China Marketing/ PR Coordinate. Before joining Unity in 2012, she spent 5 years in the online game industry. Kimi has a master degree in marketing of the University of St Andrews and has a lot of experience within most aspects of sales and marketing. She enjoys piano, traveling, and spending time with family , friends and her pet.
Kjartan Ólafsson
Project Manager - Online Marketing, Copenhagen
Before joining Unity, Kjartan managed digital marketing strategies for LEGO, which more often than not happened to include Unity-based games for browsers and mobile devices. He is highly passionate about agile project management and digital marketing, and can often be found buried in post-it notes or staring intently at web traffic data. Kjartan holds a M.Sc. degree in Media Technology and Games from the IT-University of Copenhagen. When not working, he enjoys spending time with his wife and friends, cycling, travelling, and nurturing his lifelong obsessions with games, electronic music, sci-fi/horror movies and shiny gadgets.
Kristján B. Hálfdánarson
Web designer, Copenhagen
Kristjan has been working with digital design for little more than a decade mainly photo editing and user interface design. For the past few years he has been spending more and more time working with web solutions and user experience. When he's not at 500% zoom in Photoshop or playing with CSS code, you'll find him with his family looking for new adventures to participate in.
Kuba Cupisz
Graphics Programmer, Copenhagen
Started his masters degree in Poland by going to Denmark. Stayed there. Was taking graphics courses until they run out. Graduated DADIU 3 times. Gets pure pleasure from figuring out stuff. Some people say he has a twisted way of seeing the world, but that's just how the pentaprism in his camera works. Confusing people as to who is the older of The Cupisz Brothers.
Lars Molgaard Nielsen
IT Support Technician, Copenhagen
Lars joined Unity in the spring of 2011, coming from the IT department of the University of Copenhagen with experience in IT management and support. He has a Computer Science degree and has dabbled with graphical design. If left unsupervised, Lars is prone to playing computer-, roleplaying- and board games.
Lars Runov
VP Marketing, Copenhagen
Lars brings a 16 years of business experience with primary focus on digital platforms, Marketing, Business operations and Business development. He has driven a long range of business change processes in large organisations with the purpose of strengthening digital business performance and has managed large online marketing and sales organisations. Lars has strong experience within most aspects of sales and marketing.Lars holds an MBA of International Business Management from CBS, Copenhagen and a M.A. in Development Economics from University of Kent, UK. In his spare time Lars enjoys spending time with family and friends, running, playing and watching soccer and reading books.
Lárus Ólafsson
Network Programmer, Copenhagen
Lárus specializes in multiplayer networking, encompassing everything from NAT punchthrough to MMO scalability. He finished his Master's Thesis implementing and describing Unity's multiplayer components.
Lasse Järvensivu
Technical Support Engineer, Brighton
Lasse has been programming for as long as he can remember and is passionate about clean coding practices and software architecture. He has been contributing to Unity Answers since it started, taking pride in helping fellow users. These days Lasse is working at Unity Support continuing to passionately help Unity users. Lasse is enjoying his new UK lifestyle while trying to survive crossing the street as cars drive on the wrong side of the road.
Lasse Makholm
Back-End Developer, Copenhagen
A Unix person to the core, Lasse loves typing cryptic commands in terminal windows. After a misspent youth rollerskating and coding assembler on the Amiga, he stumbled onto a job making development tools for Nokia. A decade later, he jumped at the chance to write code for Unity. When he's not hacking on the Asset Store, Lasse spends a lot of time trying to figure out how to apply a text-based, sarcastic Unix philosophy to family life with a wife and two daughters.
Leon Liu
Sales Directore, China
Jun or Leon as he is called join Unity China as the Channel sales director in May 2012.He has 12+ years of experience working in ICT (IT+Communication) industry. At Unity he looks after the channel account services and works on the relevant sale business in China. Prior to joining Unity, he worked for IDC for nearly three years where he was a senior account manager and looked after some leading MNC clients. Leon holds a bachelor degree of Electric Automation from Harbin Institute of Technology. He likes playing badminton and basketball. Leon is a father of 2.5 year old boy and his favorite time is to take his son out to the park on the weekends together with his wife.
Leonardo Carneiro
Front-End Developer, Copenhagen
Leo started his career as a designer and during the past 7 years transitioned between backend development, front-end develpment and interactive media. Now he enjoys the Unity life, working on different exciting projects along with briliant people. When not hacking away, he will be listening to music, 'playing' guitar, gaming, hanging around, or any combination of those.
Levi Bard
Developer, Copenhagen
Levi has been fascinated by software development since, as a child, he discovered he could edit the source code of a BASIC game for the Commodore PET. When not sitting in front of a computer, Levi can be found indulging his recently-acquired obsession, offroad unicycling.
Liang Zhao
Software Developer, Copenhagen
Liang has been interested in game development ever since he learned Pascal. As an undergraduate student, he enjoyed making games like Tetris with Turbo Pascal, 2D snooker with Turbo C and 3D snooker with DX8.1. After getting his Master degree in Computer Graphics, Liang held several graphics and game related positions: 3D graphics engineer in Autodesk, game engine engineer in Shanda Games and performance analysis engineer for Mali GPU in ARM. For fun, he enjoys travelling with bike, either in mountainous areas or around islands.
Loreta Balciunaite
Office Coordinator, Vilnius
Loreta is based in LT and she holds a degree in Mathematics and Informatics. The last few years, she has worked as group leader in telemarketing company. She is very effective and always contributes with her positive attitude. At Unity she uses her work experience to ensure a high quality in her work. She loves modern dance, travel, tennis and skiing.
Lucas Meijer
Senior Software Developer, Amsterdam
The last ten years before joining Unity, Lucas was a freelance game programmer, making sure the tech behind many game productions was in good shape, and artists had a smooth workflow into their game engine. He worked on titles for Lego, Paramount, Cartoon Network, Lego, Adobe and many others. When relaxing, he's usually playing Ultimate Frisbee, or thinking about sushi. Or both.
Madelaine Fouts
Account Executive, San Francisco
Maddy is an Account Executive on the Inside Sales Team based in San Francisco, CA. She's a Northern California girl through in through; grew up in Davis, attended UC Davis (go Ags!) and then moved to SF in 2009. She has a background in Sales and Technical Recruiting specifically in the game space. Maddy is currently a graduate student at Santa Clara University where she is pursuing her MBA. In her spare time she enjoys escaping to Tahoe, exploring San Francisco and putting some mileage on her road bike.
Mads Nyholm
Editor Programmer, Copenhagen
Prior to Unity Mads has been working as a tool and game programmer. He has 8 years of experience in the gaming industry, latest as lead game programmer on Watchmen and before that on the strategy/RPG games Gangland and Escape from Paradise City. Latest he has developed a GI lightmapper tool called Lyslab.
Makoto Itoh
Field Engineer, Tokyo
Makoto was born in Japan and got his first computer when he was 10 - a MSX. Since 1998 he has developed games in a Japanese game development company, including some driving games. He love efficiency improvement of routine using continuous integration and unit testing. In fact he loves anything that has to do with improvements. In addition, Makoto is good at swimming, enjoys bowling and loves to spend time with his wife and his daughter
Mantas Puida
Mono Developer, Vilnius
Mantas currently tames monkeys (Spanish: Mono) to live in peace with platforms like the iPhone, but he can write code for almost everything that shows signs of intelligence. Usually one can recognize Mantas as the guy carrying the big camera, and on rare occasions even taking pictures with it.
Marco Alvarado
Developer Relations Engineer,
Since the age of 15, Marco has developed a great passion for games that has driven him to write libraries and tools in various programming languages. With a background in Electronics Engineering, he loves inventing, designing and building devices. Several companies in Latin America, USA and Europe, have required him to solve their needs of 3D, multimedia and networking technologies. One of his latest projects was building a multiplatform engine, when he found Unity and realized it has all the great things he dreamed to integrate. Currently he has the privilege of supporting other developers to unleash the power of Unity, and researches game mechanics assisted modeling and implementation in his spare time.
Marcus Lim
Asia Corporate Counsel, Singapore
Marcus has years of experience working in the technology / interactive entertainment industry, having previously held the role of Senior Attorney, Asia at Electronic Arts. Before his stint at EA, Marcus was in-house legal counsel at another US multinational company, the payment industry leader, Visa. Marcus was born in Singapore, and obtained his law degree from the National University of Singapore. On weekends, he can be found glued to the television, watching and supporting his favourite football team, Manchester United. He also occasionally indulges his passion for travel, food and cars.
Maria Marcano
Software Develoer, Copenhagen
Maria started programming in high school and then continued computer engineering in university. She worked some years with various types of applications and building a software development company, while also enjoying some of the Caribbean beaches in her home country. She then moved to work for Nearsoft, one of the most democratic workplaces (WorldBlue list) and top 10 Great Place to work in Mexico. In there she helped companies in Silicon Valley in the adoption of agile practices, developed applications, automated builds, deployments and tests. She’s now working with the continuous integration platform used to develop the Unity software. She enjoys writing technical blog posts, life, traveling, family and friends. She lives in Copenhagen with her husband and son.
Marina Oester
Office Coordinator, Copenhagen
Marina joined Unity as an Office Coordinator in January 2011. She is based in the Copenhagen office in Denmark. Her wish is to keep her colleagues' everyday life smooth and happy, so they can spend their time doing what they are best at. Marina has a former career in casinos and other jobs as an Office Coordinator. When not working, she gets her energy from spending time with friends, family and networking.
Mark Harkness
Technical Support Engineer, Brighton
From the frozen north, Mark came south in the bleak winter of 2010 seeking refuge from the blizzards. We still aren't sure how he got into the office, and it is still under investigation, but we are glad to have him on board providing support both internally and externally for all our users. Mark is an avid gamer and musician and spends a most of his spare time pursuing both of these interests.
Mark T. Morrison
Regional Sales Director, San Francisco
Mark was born in Seattle. He lived in Asia as a child, graduating from Pitzer College, and remaining in California thereafter. Mark joined Unity after working for major video game publishers and developers for almost ten years. Prior to that, Mark worked in the music business starting various record labels as well as a music publishing company. Mark's a massive consumer of interactive media. This helps fuel his passion for working in the related media space. With an advanced skill set in licensing and business development, Mark's Unity focus is new business development and sales.
Martin B Nielsen
Systems Administrator, Copenhagen
Martin started out his computing career with a C64 and was first drawn in by the games. Eventually he found the joys of programming which led to a BSc in Computer Science. He was working as a software developer when he discovered linux and found a new passion; networking, servers & system administration. After that Martin worked as a systems administrator for different hosting companies combining his skills from software development with system administration. When not working Martin enjoys time with his family, biking, reading and just learning new things.
Martin Eberhardt
Web Developer, Copenhagen
Martin has been working with web development since his start in public school and at the age of 10, HTML was his second native language. In his teens the interest of web development moved from less frontend development to more backend development where he followed the road of PHP a few years, until he finally found his “home” with Ruby on Rails. Technology and media, especially on and in the web, has always been his foremost passion which he could combine through his education as multimedia integrator in Roskilde, where he also lives happily. When not creating new exciting features in the backend of Unity’s Online Store or other web projects, he’s enjoying friends, family, food and tinkering with electronics.
Martin Gjaldbæk
Software Developer, Copenhagen
Martin is passionate about making kick-ass products. He holds a master's degree in software engineering, and he combines this technical background with a keen eye for usability and business. He previously developed an award-winning sports app for iOS with millions of users, but recently switched industries to join the Unity editor team. Among his many interests are travelling, playing guitar and singing. He's known as the guy that has an opinion (and very likely a random piece of trivia) on just about any topic you can think of.
Martin Stjernholk Vium
Web Developer, Copenhagen
Martin has several years of experience as a lead developer in the affiliate marketing business, scaling and maintaining high trafficinternet solutions. He enjoys the finer things in life, such as clean code and gravy. Martin spends his spare time following open source, playing games and watching reality television.
Marvin Kharrazi
Account Executive, San Francisco
Marvin is a native Californian who a has served on the Unity Sales Team as an Account Executive since 2011. Serving the South Eastern United States and all of Latin America for Unity, he brings previous Unity sales experience from authorized online trainer and reseller, Noesis Interactive and other online-delivered technology training companies. Marvin's heritage is notable in its rarity; he is a descendent of Iranian-Jewish ancestry. Along with assisting people in following their hearts and passions, as he does with Unity, he enjoys innovative raw foods, backgammon, disc golf, video games, spending time in nature and with his family and friends, laughter therapy and stand up comedy.
Matt Fini
Key Account Manager, San Francisco
Matt brings a mixed bag of experience to Unity's business development team as Key Account Manager. His main role is to cultivate existing client relationships and (hopefully) catch any support issues before they arise so the developers can focus on the fun stuff. Originally from New Jersey, he looks forward to growing within the industry he loves the most. When Matt isn't working, he's either playing games, practicing the piano, or learning to become a better cook
Melvyn May
Software Developer,
Melvyn May started programming when he was around 10 years old using a Commodore PET and quickly moved on to using home computers like the ZX-Spectrum, Commodore 64 and Vic 20. He joined Unity from GarageGames as the original developer of the Torque 2D game engine product. Prior to that he worked for a UK company developing 3D X-Ray inspection/visualization software for the industrial, medical and security sectors where he led a team of developers working on low-level embedded systems for automation but mainly higher-level system design and implementation for 3D visualization for tomographic medical/industrial systems as well as stereographic security products. When he's not busy programming or with his family you'll find him out mountain biking, a true obsession for him!
Michael Krarup Nielsen
Senior Systems Integrator, Copenhagen
Starting his professional career as a not overly successful garage programmer, Michael then had a brief encounter with satellite image archiving and retrieval and later a not-so-brief with the online oil and gas pipeline monitoring business. Then he became a engineering tools guy in the mobile phones industry, developing and supporting a variety of tools and systems. Michael joined Unity to work with integration and replication of data between the different support systems.
Michael Lyashenko
Senior Software Developer, Toronto
After working in the game development industry for a couple of years, Michael decided to take a break and go indie, with the goal of working on a game of his own. The UI system for that game, called NGUI (which was supposed to be a side project), turned out to be incredibly popular and inadvertently caused the game itself to be put on hold. Never being content with the work-arounds he had to make in the development of a C# solution, Michael is now working on the upcoming UI system for Unity 4.X.
Mikko Strandborg,
Graphics Programmer, Finland
Mikko started programming with ZX Spectrum at the age of 8, and has been fascinated with games and graphics programming ever since. He has spent the majority of his professional career in mobile 3D graphics-related areas, specializing in GPU performance optimization and OS platform abstraction.
Mircea Marghidanu
Senior XBOX360/PS3 SW Developer, San Francisco
Mircea Marghidanu has been (ab)using CPU/GPU architectures since his youth, and is now porting Unity onto XBOX360 and PS3. He came to Unity from IO Interactive where he spent 6 years making anti-heros shine on PS2/PS3 and PC (Hitman 3,4 and Kane & Lynch : Dead Men). In his spare time (while he's compiling), Mircea likes to play the guitar. <strong>Favorite quote:</strong> <em>If you can't make it good, make it big! If you can't make it big, make it shiny!</em>
Morrissey Williams
Account Executive, Brighton
Morrissey comes from a background of hospitality management and telecoms. He has always had a passion for gaming since the age of 2, and his first love will always be the original Super Mario. Morrissey has a drive to succeed and has now put all his efforts into bringing Unity to even more developers around the globe. In his spare time he enjoys playing the drums, skating, graphic design, drinking expensive rum and searching the internet for new and exciting technology.
Na'Tosha Bard
Build & Infrastructure Developer, Copenhagen
Na'Tosha was born and raised in the U.S. and received her Bachelor of Science in Computer Science from Texas Tech University. After collecting a wide range of experience in everything from multi-platform desktop application development to embedded Linux development and many things in between, she is now working at Unity on the internal tools and systems used to manage and build the Unity software. She lives in Copenhagen with her husband (and fellow Unity developer) Levi, and their two cats Ruby and Perl. When not programming, she spends most of her time training for long-distance running races, unicycling, or watching way more movies than she should.
Navin Kumar Chaudhary
Oracle Database Specialist, Copenhagen
Navin grew up in Nepal, studied and professionally expertized in India. During total 12+ years of experiences in IT, Navin has got an excellent problem solving skills and swiftly identifies the root of data operation & logical problems; and he develops an effective solution. Navin, at Unity, is responsible for providing solutions related to Oracle database development including Oracle Apex. Apart from work, he likes to be with his family at all his spare times.
Nevin Eronde
Software Test Engineer, Copenhagen
Nevin comes to Unity from a background as a freelance audio designer producing audio for various games and platforms. What she brings to Unity is her experience and knowledge of games development from a Unity user perspective and QA testing at NDS Denmark that developed demos for future interactive TV applications. In her spare time she likes to do sound hacking and teach teenage girls to make computer game
Ngozi Watts
Regional Sales Director, San Francisco
Ngozi brings a breadth of experience in Engineering, Law, Finance and Business Development from companies like Duracell, Abbott Labs and WMS Gaming. Ngozi is fond of saying that he use to do “drug deals” as an Abbott attorney and then moved to licensing technology for “gambling deals” for video slot machines. At his core, Ngozi loves the “art of the deal!” In his spare time, he coaches his kids' sports teams, teaches negotiations at the Univ. of Chicago, loves indie/foreign films and pursues all things LATIN… taught himself Spanish, loves Salsa & immerses himself yearly in the language and culture. Ngozi is based in Chicago and covers the Eastern US.
Nicola Evans
Campaign Manager, Copenhagen
Nicola forms part of Unity's marketing team in the Copenhagen office and brings with her a wealth of experience gained in direct marketing and e-commerce. Before moving to Copenhagen in late October 2012, Nicola lived in London for several years. She originally hails from Essex in the south east of England and is half English and half Filipino. Despite her professional background in marketing, Nicola is a classically trained musician and holds a Bachelor in music from Goldsmiths College, London. She plays violin, piano and flute, but does not 'do' singing. Other than this, Nicola also enjoys cooking, cycling and traveling.
Oleg Pridiuk
Technical Evangelist, Eastern Europe, Vilnius
Oleg has been breaking mobiles in Unity since Unity iPhone 1.0.1 and grew up to a default goto person for everything mobile. He is using his technical skills along with an irresistible charm and charisma to advocate Easter Europe of Unity and vice versa.
Olly Nicholson
Technical Artist, Brighton
Olly comes preinstalled with 12 years experience in the games industry after loading a degree in Interactive Arts at the Met in Manchester. With a number of AAA titles including Split-Second and the MotoGP series in his domain, he developed a broad skill set, put to use most successfully as Technical Artist with Disney's Black Rock Studios. With a over a terabyte of memory in industry standard and internal art tools, for both production and training, Olly brings his data, pretty pixels and problem solving algorithms to the support team based in Brighton. With a penchant for analogue pursuits in architecture, photography and basketball, Olly likes to spend as much of his spare time as electrostatic conditions allow, on the silicon beach.
Oren Tversky
VP Busienss Develoipment, San Francisco
With a background in the mobile and gaming industries, Oren Tversky is VP Business Development for Unity Technologies’ Union business unit, spearheading Unity Technologies' content syndication efforts. Union is a business unit of Unity Technologies dedicated to distributing high quality 3D games on mobile phones, tablets, set-top boxes,connected TVs and other emerging platforms. Prior to Unity Technologies, he served as Head of Business Development at mobile operating system vendor Symbian, where he launched and led Symbian’s Korean business. Prior to receiving his MBA from UC Berkeley, he worked in the video games industry for The 3DO Company. He is an advisor to several start-ups and active in the entrepreneurial community in the Bay Area.
Paulius Liekis
Core Programmer, Kaunas
Paulius joined his old friends at Unity after working for some years in game development and finance industry. He loves developing 3d math and high-performance multithreaded software. On a free time he is playing with graphics/design, reading neuro-science books and training his personal neural networks to master BMX tricks.
Pernille Hansen
Offie Assistant, Copenhagen
Pernille joined Unity as an Office Coordinator in September 2012. She takes care of various decaying tasks in and around the Danish office in Copenhagen. Her main tasks is to help everyone with everything, including getting her colleagues' everyday life to be as smooth as possible.With a background in shipping, logistics, office and administrative challenges she takes the day with efficiency and a smile. When not working, she gets her energy from spending time with her family, a good laugh with friends, house and working in the garden.
Pete Moss
Field Engineer, Seattle
Pete Moss joined Unity in Seattle as a Field Engineer in the Simulation/Visualization division. With several degrees in music and tech art, his background isn't that of a normal engineer. He has intense interests in simulation, human computer interaction, digital signal processing, computer vision, and physics. Pete believes in long beards and fast motorcycles. And he is still sad he never had the chance to be an astronaut.
Peter Kuhn
Senior Software Developer, Boston
Peter became fascinated by computers and programming at a very young age and has always been interested in how games work. He studied Software Engineering at Rochester Institute of Technology before working at EA and Activision on games such as James Bond, Transformers and Guitar Hero. Peter comes to Unity through an acquisition of Darkwind Media's runtime porting team where he ported Unity to several new platforms for Union. Peter has a passion for all areas of game tech and a pragmatic mindset for writing software and problem solving. Although programming is always on his mind, Pete also enjoys mountain biking, bowling, and frisbee golfing.
Peter Schmitz
Business Analyst , Copenhagen
Peter (compiled in 1975) is originally from the south of Holland, where people are like hobbits; they love good food and drinks. The majority of his IT career, he worked with or close to data, as a database administrator and business intelligence developer. Being a gamer most of his life, he jumped at the opportunity of joining Unity as a Business Analyst. In his spare time, Peter enjoys spending time with his family, sipping a nice glass of Scottish Whisky, eating good food (preferably Italian), reading books, enjoying comedy, fishing, martial arts and playing games.
Petri Nordlund
Development Director, Finland
Petri has designed 2D and 3D GPU hardware, algorithms and software for 16 years at Bitboys, ATI, AMD and most recently at Qualcomm. Over the years, in addition to working with graphics technolgy, he has worked on various other roles, including sales, marketing and various levels of management. In his spare time, Petri enjoys woodworking.
Pierre Paul Giroux
Software Developer, Québec
Pierre-Paul is a software developer at Unity Canada. He is currently working on animation tools and runtime that will revolutionize the way that games are made. In 2009, Pierre-Paul founded Mecanim, a small company that would develop advanced animation technology that drew interest from many high profile industry players. Unity acquired Mecanim in 2011. Pierre-Paul also worked at Behaviour Interactive, where he worked on the central technology team, and at Autodesk, where he was part of the FBX team then the HumanIK team. In his other life, Pierre-Paul pretends still to be young and plays music in an Indie rock band.
Randy Spong
Field Engineer, San Francisco
Randy brings a decade of deep and varied experience in video game development to the Unity developer relations team. After shipping several massively multiplayer titles at Turbine Games, Randy found that selling and supporting game engine middleware allowed him to combine his passion for code with his long-repressed social skills. Randy spends his spare time cooking and mountain biking to burn off all those delicious calories.
Rasmus Møller Selsmark
QA Lead, Berlin
Starting programming on a ZX81 as eight years old, Rasmus has always had a passion for technology and a fascination of the possibilities using computers. Now several years later, he’s still equally passionate about computers and the fact that he can work daily with his favorite hobby. Rasmus professional career within software development has been focused on developing and delivering standard software, and since 2002 with a strong focus on quality assurance, being QA and QA Lead in various Danish companies. His spare time is spent on being chairman at his children’s school and taking a mountain bike ride when time permits.
Rebekah Tay
Office Manager, Singapore
Rebekah joined the Unity Singapore office as the Office Manager and assists Henrik Neilsen at the same time. She is passionate about doing her best and hopes that her contribution can help the Singapore Office to operate smoothly. Rebekah also enjoys reading, shopping, and traveling.
Renaldas Zioma
iPhone Developer, Stockholm
Renaldas' passion is getting code screaming fast on interesting devices, such as the PSP, the PS3, and now the iPhone. His previous job was coding on Battlefield in Stockholm, and he's now relocated to Copenhagen.
Ricardo Arango
Team Lead for Premium Support and Testing, Brighton
Ricardo was born in Colombia and received his bachelor's degree in Computers and Video Games in England. Following that he received a second bachelor's degree in Computer Science in Colombia and finally a master's degree in Denmark. He brings his academic background, his passion for computers, programming, games and his problems solving skills to work with the testers and developers to make Unity the best engine possible. He also enjoys playing the guitar, traveling, living abroad and of course, playing games.
Richard Sykes
Software Engineer - Xbox 360, Brighton
With over a decade of professional console games programming from Crazy Taxi to Chime. Richard joins Unity as a troubleshooter and advisor, specialised in console and iOS development. In his spare time he loves spending time with his family, learning and all things Japanese.
Rickard Andersson
Client Side Web Developer, Copenhagen
Rickard was born in southern Sweden and is now living in Copenhagen with his girlfriend and son. Rickard has a bachelor degree in multimedia design and has a lot of experience designing and developing websites. He joined Unity 2011 after some years in the consulting business. Rickard loves sports, and golf in particular.
Rob Fairchild
Support Specialist, Brighton
Rob is based in the UK, working as a Unity Support Ninja. Currently specializing in Licensing & Admin and Asset Store Support, Rob hopes to broaden his horizons with the help of his wise colleagues. Being the youngest Ninja in the company, he has a lot to live up to!
Robert Cupisz
Graphics Programmer, Copenhagen
Robert's passion for computer graphics and games has driven his entire education. You can most likely find him juggling triangles, lights and rays, while he's striving to make Unity graphics even yummier for all those eye-candy lovers out there. Hoping no one doubts he's the older of The Cupisz Brothers.
Robert Lanciault
Software Developer, Québec
Robert Lanciault studied software engineering at Ecole Polytechnique de Montreal. In 1994, while completing is bachelor’s degree, Robert met Kaydara’s founders and started to work on the animation technology that would become a core part of Motion Builder. Kaydara’s acquisition by Alias in 2004 and then by Autodesk in 2006, made Robert moved toward game industry developing HumanIK middleware. In 2009, Robert decided that it was time to realize the growing ideas he had in mind and founded Mecanim. Unity acquired Mecanim two years later. At Unity, Robert pursues is quest in democratizing 3D Character Animation for Gaming Industry.
Rod Lopez
Software Developer, Stockholm
Rod is passionate (being a Spaniard, go figure) about elegant design and the possibilities of technology. He has been leading and hands-on in teams that do hard technology but with constant focus on high level vision. His mantra is that there is good talent around to solve problems, but it is key to figure out which problems to solve. During the last fifteen years or so he has been involved in quite a few large video-game productions, including Severance/Blade of Darkness, Battlefield Vietnam, Battlefield 2, FarCry 2, Shaun White Snowboarding and the new Prince Of Persia. In 2009 he took a detour from gaming and joined Immersion Medical as lead of graphic tech for R&D, to use video-game graphic technology to push the bleeding edge of surgical simulation. He joined Unity in 2013, claiming that "It is way too great to be anywhere else!
Rune Skovbo Johansen
Creative Programmer, Copenhagen
Specializing in animation, interaction, and procedural stuff, Rune is passionate about creating solutions that make advanced and cool technology simple to use. He comes to Unity with a creative and cross-disciplinary approach to software development grounded in a Master's degree in Multimedia & Game Programming and an interest since childhood in graphics, animation, and coding.
Ruslan Grigoryev
Software Test Engineer, Vilnius
Ruslan was born at the crossroad of the three borders - Russia, Byelorussia and Latvia. He spent his happy childhood and youth in the USSR. Then he graduated with MS in computer science in Saint-Petersburg Transport University. As a normal way of tester samurai he has started and continued in several game dev. companies, such as ToolsMedia, LG Electronics, Creat Studios, Reaxion, etc. Also he participated in testing of web-application, high-loaded adv. clusters and even in startup of proactive software security system. All this time Ruslan was never indifferent to the mobile platforms. He has joined Unity to use all his expirience and all passion to help make Unity world-leading and cutting edge mobile tech. Along with that Ruslan loves to dig into anthropology, enjoys traveling and playing on bass guitar.
Ryane Burke
Sales Administrator, San Francisco
Ryane joined Unity in 2012 as the administrative extraordinaire for the Business Development and Sales Team. She holds a BS in Accounting and previously worked in financial services. Originally from San Diego, she made the move to San Francisco and loves living and working in the city. In her leisure time she enjoys adventures, cooking, running, watching movies and sharing some laughs with friends.
Sakari Pitkänen
Software Developer in Test, Finland
Prior to joining Unity Sakari has worked on developing mobile graphics hardware and worked with scientists doing particle physics. He's driven to squeeze the last bit of performance out of any hardware. Sakari has been a gamer since C64 times. Some of his time is now also spent on reading and travelling.
Sara Cannon
Account Executive, San Francisco
Sara Cannon is an Account Executive working from the lovely San Francisco office. She came to San Francisco from the Steel City of Pittsburgh, PA, and is a rabid Steelers and Penguins fan. She loves reality TV, crime drama, sewing, cooking and her pets: Ming, a fat cat and Birdie, a very high-energy dog. Because of her background working with Game and Animation students, helping universities integrate Unity into their curriculum and seeing what young minds can do with Unity is the favorite part of her job. She feels very fortunate to live in such a cool city (especially the food) and work at such a wonderful company (especially the people)!
Scott Flynn
Lead Developer, Boston
Scott started programming when he was 14 and has been hooked ever since. As a co-founder of Darkwind Media in 2007, Scott co-developed a game engine called Luster 3D while consulting for the development of several other game engines and various mobile game titles. After three years of working with Unity as a consultant Scott joined the team fulltime in 2013. When not working, Scott spends his time with his family relaxing, playing strategy games or random programming projects.
Sergio Gomez
Developer Relations Engineer,
Sergio, has been working in advergaming and simulation industries since 2008. He knows Unity since its 2.5 Version. Since then, He has used Unity in every project in his job and has learned to make the most of the tool. He joined Unity as a Developer Relations Engineer and now he is helping developers build the most wonderful games using Unity. In his spare time he enjoys playing table tennis and spending time with his family.
Shanti Zachariah
Copywriter, Copenhagen
Shanti is from Canada but has lived in Denmark since 2000. She has a BA in Journalism from Ryerson University in Toronto. Since moving to Denmark she has worked as a marketing and communications writer in software and medical engineering companies, with a few years off to have her babies. At Unity, she currently writes copy for the Web, customer email campaigns, and newsletters. In her spare time, she enjoys sleeping and eating.
Silvia Rasheva
Producer, Copenhagen
Silvia brings to the Stockholm-based Demo team her 7 years of experience producing 3D animation and vfx for tv commercials. Her responsibility is the production of our demos, through which we explore, demonstrate and enhance Unity's potential for creating great visual content. She is interested in storytelling in all its forms - verbal, visual or interactive, traditional or modern. In her playlist you'll find folklore from all over Europe, medieval ballads, and the occasional death metal masterpiece.
Silviu Ionescu
QA Student Worker, Copenhagen
Silviu was born in Bucharest Romania and always been passionate about video games. After spending 2 years working in the QA department at Electronic Arts Romania, he moved to Copenhagen to study Multimedia Design. He's been with Unity for more than 1 year now and he thinks Unity is a great engine that allows people to do wonderful things with it and he's happy to show his support in the QA department. His passions include gaming, gadgets, music, playing guitar and swimming.
Sonny Myette
Software Developer, Québec
Sonny Myette studied computer science at Universite de Skerbrooke. In 2001, Sonny was hired by Kaydara and started to work on the character animation technology in Motion Builder. Kaydara’s acquisition by Alias in 2004 and then by Autodesk in 2006, made Sonny moved toward game industry developing HumanIK middleware. In 2009, Sonny decided that it was time to realize the growing ideas he had in mind and founded Mecanim with Robert Lanciault and Pierre-paul Giroux. Unity acquired Mecanim two years later. At Unity, Sonny pursues is quest in democratizing 3D Character Animation for Gaming Industry.
Steen Lund
Software Developer, Copenhagen
Steen has been fond of games ever since his got his first C64 and started programming demos when he got his first Amiga 500. During he studies at DTU he worked at a small company writing games for TV and children. After DTU he joined Deadline Games where he worked on the Watchmen games. Before joining Unity he worked on the XBox360 port of LIMBO.
Stefan Schubert
Software Test Engineer, Berlin
Stefan was born in Dresden/Germany and works at Unity as a QA guy. After a view years working in EVE-Online's QA department at CCP Games in Iceland helping release eight expansions he moved to Malta. At the other end of Europe he worked as QA Team Lead for an yet unannounced game. It turns out Stefan isn't made for really hot temperatures so he took the chance to work on great tech with Unity and also enjoying the milder climate of central Europe again. In his free time he like to backstab his friends at various board games, work through an endless list of unplayed Steam titles or just read a book in the sun.
Steffen Toksvig
VP of Engineering, Copenhagen
Steffen has extensive experience in games and application development as well as in management on different levels. He has worked 6 years for the AAA developer IO Interactive as a Tools Developer, Lead Programmer, CTO and member of the board of directors. During this period, he worked on the Hitman series, Kane & Lynch and Freedom Fighters.
Tatsuhiko Yamamura
Field Engineer, Tokyo
Tatsuhiko is a Field Engineer. He grew up in Kanagawa, and moved to Tokyo in April of 2008.He has a background in Business Development in the IT & Engineering Fields. he made some app of iPhone/Android with unity a year ago. he write blog about unity daily. his blog help many developer of unity in japan. He love "Game Jam", he join in many Jams. In off time, he maybe see a movie of Anime or play video game.
Tec Liu
Field Engineer, Shanghai
Tec has rich experiences in computer graphics and online game industry in China. After receiving his Ph.D. degree in computer graphics in 2004, he has worked for several firms in relative fields: he was once involved in the full design cycle of a DirectX10.0-compatible GPU as a 3D graphics architect in S3 Graphics; he was also involved in the design and implementation of a unified 3D graphics engine for most Autodesk flagship products(3DS Max, Maya, Inventor, Revit, etc) as a software development manager; his recent working experience includes design of game engines and technical supervision on MMO and mobile game projects for Shanda Games.
Terry Hendrix II
Software Develoer, San Francisco
Terry Hendrix started out developing mods and porting game engines to Linux during college while working on his own game engine and 3d modeler. With encouragement from friends at Loki Software he decided to make a living out of his hobby. Terry ended up at Obsidian Entertainment giving movement to the creatures and characters of Neverwinter Nights 2. He then took time to focus on his Open Source projects before signing on as the PS3 Platform Lead at Zombie Inc shipping several titles in a short amount of time with his own cross engine framework.
Thomas Klindt
Online Marketing Director, Copenhagen
Thomas has managed and driven large commercial websites for more than a decade, with key focus on usability and customer experience. Before joining Unity in 2012, he spent 5 years in the online gambling industry.Thomas holds a Master of Science in Business Administration and Computer Science. He lives north of Copenhagen with his family, where he wrestles for the iPad with his son and daughter. Thomas enjoys cycling and is obsessed with coffee roasting and bread baking.
Thomas Kristiansen
Senior Software Developer, Copenhagen
Thomas is an experienced developer on Unix based servers. In the past he has been the technical lead and architect of both high profile marketing websites and heavy in-house development applications. As a developer the primary expertise is Perl programming and databases, and prefers - if possible - to work with open source software. Being a life long avid gamer, what better place to be and still be able to do what he does best.
Thomas Petersen
QA Manager, Copenhagen
Thomas used 13 years being a developer, tester and manager on development teams making enterprise software products. Starting as a developer and architect,he finally realized that testing is where the best and most creative people are having most fun and impact, and has since spent his time building QA teams and tools for many products. His spare time is filled with 3 sons, FPS and RPG games and trying to understand the world economy.
Thomas Ronnie Bentzen
Financial controller, Copenhagen
Thomas was born in Seoul in South Korea and was adopted by a Danish Family. Thomas has lived all his childhood in a small island in Denmark called Lolland. During education of his diploma (cand.merc.aud) Thomas has lived in Aarhus, Aalborg and Copenhagen until he finally settled in Copenhagen. Thomas has been an auditor almost for whole his current working career, where he has been auditing financial statements, processes amongst other things as well. Thomas interest in financial and business processes has increased significantly during the latest couple of years, where he has audited processes for some of the largest Financial Institutions as well. Thomas has been recruited as per 2 February 2013 to help and optimize the financial- and business processes in a way that matches Unity needs. Thomas hobby’s are without his work, computer gaming, watching films, visit friends, fitness and run.
Tim Cooper
Software Developer, Copenhagen
Tim grew up in Australia and is now living and working in Copenhagen. He started playing games at a young age and one day he decided to figure out how they were made so he started programming. He has worked in the world of game development for a few years on titles such as Bioshock, Bioshock2, and XCOM. In his spare time Tim enjoys playing interesting and innovative games, weightlifting, and listening to punk music.
Todd Rutherford
UX Designer, San Francisco
Todd recently moved to San Francisco after a 7 year stint in Los Angeles, working in a variety of interactive jobs. Originally from the dot com world with over 12 years of design experience, he has worked on a broad range of web properties as an interactive art director, application designer, mobile design and UI/UX designer for companies like Buzzmedia, Break.com, Myspace, Microsoft, and Honda to name a few. After creating a successful iOS game with a friend, he knew the games industry was where he belonged. Todd now works on the Union team designing interfaces and experiences, creating presentational media, and building demos in Unity itself.
Tomas Dirvanauskas
Wii Programmer, Vilnius
Tomas started programming at the age of 7 when he got his first computer – a good old Sinclair ZX Spectrum. Later he realized this is what he wanted to do in life and he got his first job in game development after graduating from school. He's currently exploring the magic of Unity Wii.
Tomas Jakubauskas
Xbox Wizard, Vilnius
Tomas joins Unity from Codemasters where he has worked on Operation Flashpoint. He is a jack-of-all-trades programmer and now has a new purpose: port Unity to Xbox360 and make it better. When Tomas is not busy making games (or tech), he is probably playing them.
Tomek Paszek
SDET/Toolsmith, Copenhagen
Tomek grew up in Szczecin in western Poland. He made his way through Poznań where he graduated in Computer Science, straight to Copenhagen. After spending some time working on business solutions software he took a wise choice to join the best company in the world to create the smartest software. In Unity he's responsible for hacking testing tools and automation frameworks. Tomek enjoys rooftops, biking, yerba mate, video games and his work.
Tony Garcia
Executive VP of Business Development, San Francisco
Tony Garcia is a seasoned 26 year industry veteran having held senior positions for such companies as Electronic Arts, LucasFilm Games, and Microsoft. In 1991, Tony founded the games division at Microsoft and grew it over a period of six years to establish the company as a major player in the videogame space. In 1998 Tony was the General Manager for Electronic Arts Seattle where he oversaw the development of such leading franchises as Need for Speed, FIFA Soccer, and Motor City Online. Tony has also been responsible for a string of successful startups and won a diverse set of industry awards for many of the products that he has been involved with.
Torben Jeppesen
Database Specialist, Copenhagen
Torben wrote his first computer program in 1973 - a checkers player able to think ahead 3 draws. Later, he got involved wirh Commodore 64 and wrote a pascal compiler. Since 1987 he has worked with Oracle databases, and sometimes the size, sometimes the complex functionality has been the challenge. At Unity Technologies, the functionality is the challenge. Torben is responsible for tying the store, marketing, and financial systems databases together, providing the right information at the right time.
Valdemar Bučilko
Wii Hero, Vilnius
Valdemar works on Unity's Nintendo Wii runtime. His background is in game development, and the European demoscene.
Vibe Herlitschek
HR Manager, Copenhagen
Vibe brings extensive experience from large, international companies transforming the strategy into relevant and motivating HR activities as well as providing advice within all aspects of HR. In supplement to the business experience Vibe holds a HR diploma and she is a certified executive coach. Her passion is people and development on organizational, manager and employee level. When not working she gets energy from spending time with her family, outdoor activities, a good laugh with friends & reading a large number of books
Vilmantas Balasevičius
Development Manager, Vilnius
Vilmantas is based in Lithuania and started his programming adventure with the Sinclair ZX Spectrum in early teenage years. Later on, he worked as a C++ programmer on Windows/Solaris/Linux platforms with real time industrial robotics/web application server/game development projects. For the last six years, Vilmantas has worked as a development manager. His passion is making complex things simple in software development. On his free time Vilmantas enjoys spending his time with a family, traveling and solving mathematical problems early in the morning.
Wayne Johnson
Audio Programmer, Copenhagen
Wayne has been passionate about game development since his early teen years where he began writing assembly games and other hacks for his Texas Instruments calculator. Growing up in Australia, Wayne has worked on everything from machine simulation software to audio middleware development and now works in the Copenhagen office in the audio team.He brings years of experience developing the FMOD audio engine and works to make Unity sound as good as it looks.For fun he enjoys exploring underground caves and underwater environments, generally at the same time.
Wil Yang
Korea, Country Manager, Seoul
Wil's professional background is focused on internet industry research, finance and sales. Prior to joining Unity, he was a financial consultant for PwC and specialized in M&A, financing, business development, sales, termination and setting up new entities in the Asia region. Wil is familiar with most legal and financial procedures and has a keen interest in consumer internet trends and gaming. Wil lives in Seoul, Korea with his wife and three children.
Will Goldstone
Content Manager, Brighton
Will is a specialist in teach interactive disciplines and has been toying with Unity since version 1, and has written two books on the topic. Will loves all things pixellated and polygonal and creates the video and educational content you see on our site. In his spare time he is attached to a guitar or frisbee.
Xin Zhang
Developer Relations Engineer, Shanghai
Xin has strong academic background in computer graphics and received his Ph.D degree in 2011. His research field was perception-based rendering and digital geometry. Prior to joining Unity, he was a senior engineer in Shanda Games and participated in several 3D mobile games using Unity3D. In his spare time, Xin loves sports, especially swimming.
Yelena Rubinshteyn
Senior Corporate Counsel, San Francisco
Yelena brings over 8 years of experience as a corporate and licensing attorney for both startups and large public companies in the technology industry. Yelena was born in Minsk, Belarus, and is a San Francisco transplant. She received her bachelor’s degree from UC Berkeley and her law degree from University of California, Hastings College of the Law. In her spare time, Yelena loves traveling, art, and designing/developing iPhone apps with her husband.
Zbignev Monkevic
Junior Test Engineer, Vilnius
Zbignev had a great passion for games since childhood and it was his longlife dream to be a part of the game industry. Right now he is studying for his bachelor's degree in Software Engineering. In his spare time he enjoys reading fantasy, gaming and playing basketball.
Zhenping Guo
Technical Account Manager, San Francisco
He joined Unity at beginning of 2011 to provide support to Unity customers in Asia, especially in great China area. Before joining Unity, he was a Senior Software Engineer and Technical Account Manager to help Emergent's customers in Asia. Since finished master of applied science degree, he has been working on 3D software and game engine for 20 years. Prior to joining Emergent Game Technologies he worked on 3D animation tool at SoftImage, Maya at Alias/Wavefront, EI Universe at Electric Image. At RockStar, he joined teams to develop game Spy Hunter 2, Midnight Club 2, Red Dead Revolver, and at Collective, Star Wars Episode III: Revenge of the Sith, Marc Ecko's Getting Up: Contents Under Pressure, The Da Vinci Code, Dirty Harry.