" When I explain to my classmates that every single Maya file + animation they have ever made can be turned into some aspect of an interactive game, there's gonna be some loud cheering and late nights. "
Aaron Cross, art student
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CTO Joachim Ante taking the pain so you don't have to

Vision: Making It Painless

We create quality technology that allows creative individuals and groups to experiment, learn, and create novel interactive content.

We're dedicated to providing a coherent and clear user experience. Without the hassle or complexities traditionally associated with game development.

What makes us great is our constant focus on the clear interplay of features and functionality – from your perspective.

So we promise :)

If in doubt, ask away.