Meet the Unity Community at GDC 2016

Create & Connect with the 5 million strong Unity Community

Unity will once again have a big presence at the annual game development extravaganza, and we can’t wait to share our latest updates and connect you with the Unity community. To help you prepare for a jam-packed week, we’ve listed the Unity events and sessions at GDC on this site.

Location: Moscone Center, South Hall, #1402

10:00AM–6:00PM (Wed, Thu)

10:00AM–3:00PM (Fri)

Dev Day Location: Moscone West, Room 2014

10:00AM–5:00PM

Unity Presentations at GDC

Monday

Tuesday Dev Day

Wednesday

Thursday

Friday

Unity Special Event

We’ll kick-start our GDC on Tuesday March 15 at 9:00AM PST with a special live event from San Francisco.

We’ll be sharing new updates, showing inspirational demos and inviting special guests on stage – and you’re most welcome to join! More details on the event will follow on our social media channels, so please stay tuned!

Made with Unity

Get inspired by the astounding creations of Unity developers around the world!

Check out our Made with Unity showcase at the Unity Booth.

Beacon

Monothetic

Budget Cuts

Neat Corporation

Burly Men at Sea

Brain&Brain

Iron Marines

Ironhide Game Studio

Firewatch

Campo Santo

Little Acre

Pewter Games Studios

Master of Orion

NGD Studios/WG Labs/Wargaming.net

Narcosis

Honor Code

Oxenfree

Night School Studio

P.A.M.E.L.A.

NVYVE

I am Setsuna

Tokyo RPG Factory and Square Enix

Snowboarding The Fourth Phase

Roadhouse

Tactera

E McNiel

The Gift

SEGA/Marza Animation Planet

Umbrella Corps

Capcom

Wayward Sky

Uber Entertainment

Talks at Unity Booth

Stop by our booth and learn from fellow Unity developers! We’ll be hosting sessions at our booth on
March 16–17 from 10am–6pmand on March 18 from 10am–2:45pm.

Wednesday

Wednesday, March 16

10:15am - 10:45am

VR: Things Not to Do When Creating Virtual Reality Experiences

Josh Naylor, Technical Evangelist

Unity

Wednesday, March 16

10:45am - 11:15am

Hands On with Unity Analytics, IAP, and Ads

Jay Santos, Evangelist

Unity

Wednesday, March 16

11:15am - 11:45am

Building Unity Games to Run on Over 200 Million Devices

Adam Tuliper, Senior Technical Evangelist

Microsoft

Wednesday, March 16

11:45am - 12:15pm

Hand's On with the Audio Mixer

Andy Touch, Technical Evangelist

Unity

Wednesday, March 16

12:45pm - 1:15pm

Bring your single player to multiplayer

Mark Schoennagel, Evangelist

Unity

Wednesday, March 16

1:15pm - 1:45pm

Profiling your Unity game with Intel® GPA.

Brandon Blair, Product Owner

Intel

Wednesday, March 16

1:45pm - 2:15pm

Real-time asset creation with MODO + MARI + Unity

Greg Brown, MODO + MARI Creative Specialist

The Foundry

Wednesday, March 16

2:15pm - 2:45pm

Ads Best Practices

Mickey Maher, Senior Business Director

Unity

Wednesday, March 16

2:45pm - 3:15pm

Using Unity, But New to PlayStation®?

Bruno Matzdorf, Sr. Account Executive, SCEA Developer Relations

Sony

Wednesday, March 16

3:15pm - 3:45pm

Feature Preview: Collaborate

Arisa Scott, Collaborate Technical Project Manager

Unity

Wednesday, March 16

3:45pm - 4:15pm

Publishing Games and Unity for New Nintendo 3DS

Irena Cranston, Software Engineer, Kirk Scott, Manager, Publisher and Developer Relations

Nintendo

Wednesday, March 16

4:15pm - 4:45pm

Feature Deep Dive: Cloud Build

Patrick Curry, Cloud Build Director

Unity

Wednesday, March 16

4:45pm - 5:15pm

Unity Live Prize Drawing

Wednesday, March 16

5:15pm - 6:00pm

Video Game Challenge - Arena Gods

Thursday

Thursday, March 17

10:15am - 10:45am

Ads Best Practices

Mickey Maher, Senior Business Director

Unity

Thursday, March 17

10:45am - 11:15am

Using Mobile Performance and Profiling Tools with Unity

Kevin Hawkins, Developer Tools Lead/Principal Engineer

Qualcomm

Thursday, March 17

11:15am - 11:45am

Beginner's Guide to Writing Your Own Unity Shaders!

Andy Touch, EMEA Technical Evangelist

Unity

Thursday, March 17

11:45am - 12:15pm

Feature Preview: All-New Nav Mesh Workflow

Andy Touch, EMEA Technical Evangelist

Unity

Thursday, March 17

12:45pm - 1:15pm

Bring your single player to multiplayer

Mark Schoennagel, Evangelist

Unity

Thursday, March 17

1:15pm - 1:45pm

Optimization for Consumer VR

David Borel, Engineering Manager, Engine Integrations

Oculus

Thursday, March 17

1:45pm - 2:15pm

Feature Preview: Collaborate

Arisa Scott, Collaborate Technical Project Manager

Unity

Thursday, March 17

2:15pm - 2:45pm

VR: Things Not to Do When Creating Virtual Reality Experiences

Josh Naylor, Technical Evangelist

Unity

Thursday, March 17

2:45pm - 3:15pm

Hands On With Unity Analytics, IAP, and Ads

Jay Santos, Evangelist

Unity

Thursday, March 17

3:15pm - 3:45pm

The Power of Eye Tracking in Games

Martin Dechant (Tobii) & Tristan Moore (Broken Window Studios)

Tobii

Thursday, March 17

3:45pm - 4:15pm

Behind the Light Maps - PowerVR Ray Tracing for Interactive GI

Jens Fursund, Software Architect, Imagination Technologies

Imagination Technologies

Thursday, March 17

4:15pm - 4:45pm

Heatmaps & Beyond!

Marc Tanenbaum, Analytics Engineer

Unity

Thursday, March 17

4:45pm - 5:15pm

Unity Live Prize Drawing

Thursday, March 17

5:15pm - 6:00pm

Video Game Challenge- Stickbold!

Friday

Friday, March 18

10:15am - 10:45am

Feature Deep Dive: Cloud Build

Patrick Curry, Cloud Build Director

Unity

Friday, March 18

10:45am - 11:15am

Feature Preview: Collaborate

Arisa Scott, Collaborate Technical Project Manager

Unity

Friday, March 18

11:15am - 11:45am

Umbra for Unity Tech Preview

Otso Mäkinen, CEO

Umbra

Friday, March 18

11:45am - 12:15pm

Bring your single player to multiplayer

Mark Schoennagel, Evangelist

Unity

Friday, March 18

12:15pm - 12:45pm

#unitytips: How to Build 'Architectural Presence' in Room Scale VR

Carl Callewaert, Evangelist

Unity

Friday, March 18

12:45pm - 1:15pm

Unity Live Prize Drawing: Presented by

Friday, March 18

1:15pm - 1:45pm

Heatmaps & Beyond!

Marc Tanenbaum, Analytics Engineer

Unity

Friday, March 18

1:45pm - 2:15pm

Ads Best Practices

Mickey Maher, Senior Business Director

Unity

Friday, March 18

2:15pm - 2:45pm

Video Game Challenge- Stickbold!

Get Unity Certified @ GDC 2016

Be among the first in the world to become a Unity Certified Developer at GDC 2016 for a special discount of 50% off the regular price!

Certification Exam Sessions

Registration

To register, visit certification.unity.com/gdc and use code ucert50gdc

Location

EC San Francisco
Divisadero Room, 18th Floor
100 Montgomery Street
San Francisco, CA 94104

Details

The exam is 100 questions with a time limit of 90 minutes.

Please bring a wifi-enabled laptop and a photo ID. A power cord is also strongly advised.

For more information, including what's covered on the exam, please visit:

certification.unity.com

Ads & Analytics Happy Hour

We invite you to join the Unity Ads and Analytics crew at Local Edition Bar for a special networking Happy Hour on Tuesday March 15 from 4:00PM–9:00PM.

Have a drink, get the inside scoop and meet wonderful people!

We hope to see you there, so to RSVP, contact your Ads or Analytics account manager!

LATAM Happy Hour

You’re welcome to join the Unity LATAM evangelists and our special guests at the Unity Technologies San Francisco office on Wednesday March 16 from 6:00PM–8:00PM.

It’s a chance to hang out, have a few beers, and learn best practices in developing your game.

RSVP now in order not to miss all the fun!

Unity Party

What is GDC without a proper Unity party?! Meet, network and exchange ideas with developers and others in the industry.

If you're a member of the press and need information or help, please contact
Marcos Sanchez - marcos@unity3d.com.

Partner Area:

Asset Store Publishers:

Got it

We use cookies to ensure that we give you the best experience on our website. Click here for more information.