Unity 6.1 User Manual
Documentation versions

Unity 6.1 User Manual

Unity 6.1 (6000.1) is the latest supported release of the Unity Engine. It combines the latest technologies and tools to deliver high-quality, high-performance experiences for all supported platforms.

Highlights of Unity 6

These are some main highlights of the Unity 6 family of releases.

Boost rendering performance

Elevate your scenesA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary
with scalable, captivating visuals using the latest advances in rendering, lighting, and visual effects.

Multiplayer game creation

Simplify multiplayer game creation with Unity’s multiplayer packages and services.

Expand multiplatform reach

Build better experiences for mobile platforms, including a newly optimized runtime for mobile browsers, and get the latest multiplatform advances for all supported platforms.

Unlock possibilities with Runtime AI

Unlock new possibilities with Runtime AI powered by Sentis, and create dynamic experiences across all Unity-supported platforms.

Achieve more engaging visuals

Create more engaging visuals with the latest updates to Lighting, Graphics performance and profiling, Shader Graph, and Visual Effect Graph.

Enhance productivity and functionality

Improve productivity and functionality across your entire Unity development environment with better profiling options, ProBuilder, Cinemachine, and UI Toolkit.

Featured content

Featured content of the Unity User Manual.

Animation

Animation in the Unity Editor, including the avatarAn interface for retargeting animation from one rig to another. More info
See in Glossary
system, animation clipsAnimation data that can be used for animated characters or simple animations. It is a simple “unit” piece of motion, such as (one specific instance of) “Idle”, “Walk” or “Run”. More info
See in Glossary
, and state machinesThe set of states in an Animator Controller that a character or animated GameObject can be in, along with a set of transitions between those states and a variable to remember the current state. The states available will depend on the type of gameplay, but typical states include things like idling, walking, running and jumping. More info
See in Glossary
.

Audio

Audio in the Unity Editor, including clips, sources, listeners, importing and sound settings.

2D game development

Unity Editor’s 2D-specific features including gameplay, spritesA 2D graphic objects. If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development. More info
See in Glossary
, and physics.

Lighting

Set up realistic or stylized lighting to apply for a range of art styles.

Multiplayer

Multiplayer game development with Unity’s multiplayer packages and services.

Physics

Simulation of 3D motion, mass, gravity and collisionsA collision occurs when the physics engine detects that the colliders of two GameObjects make contact or overlap, when at least one has a Rigidbody component and is in motion. More info
See in Glossary
.

Platform development

Information about the platforms that you can build your application for.

Rendering

Choose a render pipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary
and add your own rendering and post-processingA process that improves product visuals by applying filters and effects before the image appears on screen. You can use post-processing effects to simulate physical camera and film properties, for example Bloom and Depth of Field. More info post processing, postprocessing, postprocess
See in Glossary
.

Scripting

Program your games by using scripting in the Unity Editor.

UI

User interface toolkits available in the Unity Editor.

Unity services

Unity services such as Monetization and Cloud Services, Ads, Cloud Build, and Multiplayer.

Visual effects

Add and customize particle, lens flareA component that simulates the effect of lights refracting inside a camera lens. Use a Lens Flare to represent very bright lights or add atmosphere to your scene. More info
See in Glossary
, and full-screen effects.

XR

Develop augmented, mixed, and virtual realityVirtual Reality (VR) immerses users in an artificial 3D world of realistic images and sounds, using a headset and motion tracking. More info
See in Glossary
experiences with the Unity Editor.


Additional resources

  • E-Book: Advanced best practice guides - Best practice guides created by Unity experts.
  • Community: Unity Discussions - A community-driven forum where you can find answers, announcements, and discussion topics.
  • Resources: Unity Learn Tutorials - Free step-by-step tutorials and courses on using Unity, written by Unity staff.
  • Resources: Unity Support Help Center - A collection of answers to frequently asked questions posed to Unity’s Support teams.
  • Resources: Asset Store help - Answers to frequently asked questions on Asset Store content sharing.

Did you find this page useful? Please give it a rating:

Unity 6.1 User Manual
Documentation versions