Arrays

Checked with version: 4

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Difficulty: Beginner

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Date: 24 Jul 2015

Using arrays to collect variables together into a more manageable form.

Arrays

Beginner Scripting

Arrays

Code snippet

using UnityEngine;
using System.Collections;

public class Arrays : MonoBehaviour
{
    public GameObject[] players;

    void Start ()
    {
        players = GameObject.FindGameObjectsWithTag("Player");
        
        for(int i = 0; i < players.Length; i++)
        {
            Debug.Log("Player Number "+i+" is named "+players[i].name);
        }
    }
}
#pragma strict

public var players : GameObject[];

function Start ()
{
    players = GameObject.FindGameObjectsWithTag("Player");
    
    for(var i : int = 0; i < players.Length; i++)
    {
        Debug.Log("Player Number "+i+" is named "+players[i].name);
    }
}
import UnityEngine
import System.Collections


public class Arrays(MonoBehaviour):

    public players as (GameObject)

    
    private def Start():
        players = GameObject.FindGameObjectsWithTag('Player')
        for i in range(0, players.Length):
        
            Debug.Log(((('Player Number ' + i) + ' is named ') + players[i].name))
Instantiate
Invoke

Related documentation

  • Array (Script Reference)

Scripting

Beginner Gameplay Scripting

  1. Scripts as Behaviour Components
  2. Variables and Functions
  3. Conventions and Syntax
  4. C# vs JS syntax
  5. IF Statements
  6. Loops
  7. Scope and Access Modifiers
  8. Awake and Start
  9. Update and FixedUpdate
  10. Vector Maths
  11. Enabling and Disabling Components
  12. Activating GameObjects
  13. Translate and Rotate
  14. Look At
  15. Linear Interpolation
  16. Destroy
  17. GetButton and GetKey
  18. GetAxis
  19. OnMouseDown
  20. GetComponent
  21. Delta Time
  22. Data Types
  23. Classes
  24. Instantiate
  25. Arrays
  26. Invoke
  27. Enumerations
  28. Switch Statements

Intermediate Gameplay Scripting

  1. Properties
  2. Ternary Operator
  3. Statics
  4. Method Overloading
  5. Generics
  6. Inheritance
  7. Polymorphism
  8. Member Hiding
  9. Overriding
  10. Interfaces
  11. Extension Methods
  12. Namespaces
  13. Lists and Dictionaries
  14. Coroutines
  15. Quaternions
  16. Delegates
  17. Attributes
  18. Events

Editor Scripting

  1. Building a Custom Inspector
  2. The DrawDefaultInspector Function
  3. Adding Buttons to a Custom Inspector

Community Posts

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