If you want to get updates when important things happen in Unity-land, register yourself in the sidebar on the right.
If you want to really get down with all developments then sign up for the forums. That is also a great place to get know the team behind Unity, and to throw your opinion in the mix.
November 28 2006 Unity 1.6 ReleasedUnity 1.6 has just been released as an update to the 3D web-and-standalone game development tool. With this release Unity brings increased power, better usability, and more integration possibilities. The Unity Web Player browser plugin can now fully interact with DHTML web pages that it's embedded in. Unity supports Internet Explorer, Safari, Firefox, Mozilla, Netscape and Camino on Mac OS X and Windows.
Also added: New collaboration tools. Support for Windows Vista. Searchable docs. Video tutorials (online or on your iPod). Pitch and doppler audio FX. Loader screens in the web browser. Drop-in support for .NET libraries. The ability to paint textures.
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November 22 2006 "3DU" Game Competition
We're hosting a game development competition with iDevGames. The competition signup is open until December 18, and the game must be finished on December 22. You can win a Unity Pro and Unity Indie licenses, plus high-end graphics cards from ATI.
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November 15 2006 Freeverse Releases Unity Game
Freeverse just released Unity-based Big Bang Reaction, one of the games in their long-awaited Big Bang Brain Games collection. For the first 48 hours, starting November 15, it is free! Congratulations to (Unity addicted) game studio, Graveck Interactive, that developed the game in partnership with Freeverse. We're addicted.
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September 27 2006 Unity 1.5.1 Released
Unity 1.5.1 has been released. Unity now has full Unicode support, massive support for old hardware and broken graphics drivers, and many new examples, including the wonderful new wavy-grass rendering and 3D platformer scripts.
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August 9 2006 Unity an Apple Design Awards runner-up
Unity has just been awarded a runner-up Apple Design Award for "Best Use of Mac OS X Graphics" at Apple's World Wide Developer Conference. This is the first time that a game development tool has reached the level of quality and ease of use required to win this prestigious award.
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June 16 2006 Unity 1.5 Unleashed
Unity 1.5 has been unleashed. Amazing new features and speedups. And a cross-platform web player.
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March 29 2006 Unity 1.2.2 Released
Standalone and web games generated by Unity 1.2.2 are Universal Binaries, and therefore compatible with Intel Macs. Windows support has also been improved to the level of Mac support: Windows games now have a screen selector and a cleaner folder structure. As always with minor updates, Unity 1.2.2 is a free upgrade for our existing customers.
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January 25 2006 seriousgames.dk hiring Unity devs
Our sister company seriousgames.dk is currently looking for a fulltime dev to work on the video game Global Conflicts: Middle East. Your main tasks will be to implement code for tactical character control, strategic AI & other features with the technical lead.
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January 17 2006 Unity 1.2.1 ReleasedThis is primarily a compatibility and stability release that adds support for USB Overdrive mice, improves stability of games running on Windows, adds support for some old graphics cards, and fixes a few rare bugs. Naturally a free upgrade for all Unity 1.x customers. Enjoy... |
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December 21 2005 Unity 1.2 ReleasedMore features, more stable, more extensible, Unity now delivers better cross-platform game development than ever. Unity 1.2 is brimfull with cool new stuff. Read about the 10 strong new features (and the smaller ones too, and the many bug-fixes). |
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December 21 2005 Nordic Game Jam In JanuaryFor all you who missed the little impromptu game-jam in November: we're doing a much bigger game-jam January 27-29. It kicks-off with a four hour Unity course, then people team up and start kickin'. The event is set up in collaboration with IT-University of Copenhagen, the International Game Developers Association, and local DigiNet. Macs generously sponsored by Apple, but bring your own if you can. Sign up... |
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December 19 2005 Unity for the HolidaysWant to give Unity as a present this Christmas? Need a boxed edition? Where there's love there's a way, so we are happy to provide you with these simple instructions on how make a beautiful gift of Unity. See how... |
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December 19 2005 Pakimono made the OMG finalsPakimono made it as one in the OMG Cup finalists. By the way, out of 6 finalists, 2 games were made with Unity. That's 33%. The winners will be announced at MacWorld SF in January! |
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December 15 2005 Unity 1.2 Coming SoonDue this Christmas, Unity 1.2 will add a lot of powder to the game-developer's arsenal, while still delivering solidly on the basic premise: making game development easy and efficient. Unity 1.2 will be a free upgrade to all existing customers. |
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December 15 2005 The "Pakimono" Strikes Again!The result of the "Amazing Win The OMG Action Even" is out. It's nothing short of crazy: Run around naked in the city of Copenhagen. Jump into Japanese tourists' photographs of the famous Little Mermaid. Try to strike a wild pose mid-air! Download it for free, then go vote on it in the OMG contest! |
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November 7 2005 Now Hiring...We are looking for a great software developer to join the team. Initially you'll work with the Internet Explorer plug-in and the Windows runtime. Later you'll work on cutting-edge game technology that interest you. That could include occlusion culling, lighting models, porting to consoles, porting the editor to Windows, character animation, AI, .... |
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November 1 2005 The Amazing "Win the OMG" Action Event at OTEE HQAre there a handful of people who want to team up for a weekend of game-creation? We'll host a game-jam on the weekend of November 18-20, where we'll help teams that want to make entries for the OMG Cup 2005 game competition. We provide boarding (and Unity licenses if need be) but you may have to bring your own Mac. Click here for more info or to sign up. |
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October 19 2005 New Payment GatewayToday we finally can now offer a better payment solution: WorldPay. It's faster, smoother, more scalable than PayPal. WorldPay is part of The Royal Bank of Scotland Group and extremely professional. Our sincerest apologies to all the people who had trouble with PayPal (for the time being we continue to offer PayPal to those who may prefer that.) |
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September 26 2005 Unity 1.1.1 ReleasedUnity 1.1.1 improves performance and broadens compatibility with low-end graphics hardware and 3D modelling tools. Hundreds of features are now completely documented, and a tutorial on how to get started with scripting was added. See the version history for details. |
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September 7 2005 "Unity Dashboard Widget Challenge": And the winners are...The vote ended and the jury has been out for a couple of days. We're proud to announce the winners of the Unity Dashboard Widget Challenge. ... and the winners are. |
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August 29 2005 "Unity Dashboard Widget Challenge" Voting EnsuesWow. 13 teams and individuals created 13 dazzling 3D Widget games in only 16 days. Come on in and try them out, then vote for you favorite... the stakes are high, the creators are holding their breat. May the best Widgeteer win! |
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August 23 2005 Unity 1.1 Released! Windows Deployment, Big Game Workflow, C/C++ SDK ExtensibilityAfter a period in beta, today we are unleashing Unity 1.1 sporting Windows deployment support and a lot more. Unity now has 4 deployement targets: Windows, Mac, Mac Web and Mac Dashboard Widget. Guess which one is coming next (hint: not Windows Widget). Read more on our deployment page. |
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August 13 2005 GooBall 1.0.1 is finally out!Yay! After a beta cycle OverTheEdge and Ambrosia just released GooBall 1.0.1 for the Mac. This version adds the ability to redefine the controls, fixes a few glitches, and importanly resolves problems with Tiger-compatibility. Get gooey at http://ambrosiasw.com/games/gooball/. It's an incredible game (we made it, so duh!) and made with Unity. |
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August 8 2005 The Unity Dashboard Widget ChallengeIt's on.... the most high-tech Dashboard Widget making competition in the universe. The competition runs for 14 16 days from today and the deadline for submissions is August 22 August 24 2005. We have some real fancy prizes to give out so if you don't have it already, download Unity and get started. |
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July 25 2005 PC standalone publishing getting thereToday we proudly announce that we're very close to supporting PC-deployment in Unity. It's not there yet, but it will be released as a feature-preview/beta version soon. If you want to follow our progress check out the Unity Beta forum where a public beta will be announced soon. |
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July 20 2005 Softpedia awards Unity "Softpedia Pick" statusThe software encyclopedia Softpedia recently awarded Unity "Softpedia Pick" status, giving it 5 out of 5 stars. Does that sound cool? Apparently only a few percent of featured apps get that, so it must be good. We are proud anyhow, and whatever helps spread the word is good. They also awarded us a "100% Clean" badge (clean of spyware, adware, viruses), but we already knew that ;) |
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July 16 2005 Unity beginners tutorial publishedDavid Janik-Jones who is an artist, Unity user, and one of the guys behind WidgetMonkeys.com has released a great introductory tutorial for Unity. This tutorial walks the reader through creating a small game. Also its sidebars are packed with productivity tips and other useful knowledge. |
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July 15 2005 Unity 1.0.4 available nowVersion 1.0.4 is a hot-fix update that makes installation of Widgets created with Unity more stable. It contains no other changes, so unless you are distributing Widgets it's necessary to upgrade. If you already shipped Widgets built with Unity 1.0.3, please rebuild them with 1.0.4. |
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July 15 2005 Welcome WidgetMonekeys.comWe welcome the first 3rd party Unity developer company onto the scene: Check out their lovable WidgetMonkey at their WidgetMonkeys.com website. It's currently number 25 (out of 800) on Apple's Top 50 of downloaded Widgets, with 7000 downloads. The team behind WidgetMonkey plans several other cute 3D widgets soon. |
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July 14 2005 Parsons School of Design to use UnityThe first educational institution to announce using Unity in their teaching is the Design & Technology department at Parsons School of Design. Famous game designer and co-author of Rules Of Play Katie Salen will use Unity for a two-semester course this winther. |
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July 13 2005 Unity 1.0.3 is outLots of small stability improvements. Check out the version history for highlights. Unity is now stable enough that we will focus on new features for version 1.1. |
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July 6 2005 Unity 1.0.2 is outYet another great one. Contains additions to the scripting documentation and many small fixes. Check out the version history for highlights. |
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June 30 2005 Unity 1.0.1 is outWe just released Unity 1.0.1. It contains interface and documentation improvements, more examples and several HOW-TO documents. Also a series of bugfixes for bugs reported by our users. Thanks guys. |
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June 6 2005 Unity on stage at WWDCUnity was featured in the very first session of Apple's World Wide Developer Conference. Scott Forstall, Apple's Vice President of Platform Experience demonstrated Unity to an excited audience. The demo he used will soon be available for downloading. |
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May 29 2005 OverTheEdge presenting at Apple's WWDCWe'll have two game development sessions about Unity on June 10th. See you there! |
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April 21 2005 InsideMacGames gives GooBall rave reviewThis review gives GooBall a rating of 8.5 putting it alongside Command & Conquer Generals and Jedi Knight II. We love GooBall too! |
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March 17 2005 GooBall is out for the Mac !!!Roll, stick, slide, jump through 60 levels of intense beauty. Get it from Ambrosia Software. |
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March 4 2005 OTEE licenses the Agaeia physX™ Physics EngineAgeia physX™ Physics Engine is the most advanced physics engine available on the market. We are proud to have a license for it now, so that users of Unity will be able to reap the many benefits from using it for their games. |
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January 10 2005 GooBall at MacWorld San FranciscoOur coming-soon game GooBall was presented at MacWorld... they loved it, especially on the big screen where poeple really could appreciate the pretty colors. |
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November 15 2004 Publishing deal with Ambrosia!Yay! We have signed a publishing deal with Ambrosia Software for GooBall on the Mac. |
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October 24 2004 Feature on GooBall on Inside Mac GamesInsideMacGames, the foremost Mac gaming site, is running a feature on GooBall. They love it! |
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August 3 2004 Interview in iDevGamesiDevGames is running an interview with OverTheEdge founder Nicholas Francis about Unity and GooBall. |
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March 10 2004 OverTheEdge represented at GDC '04We went there with a demo of GooBall getting good response! |
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