Unity News

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If you want to really get down with all developments then sign up for the forums. That is also a great place to get know the team behind Unity, and to throw your opinion in the mix. Unity Forums



June 2 2008 Unity to Support Wii Console as Authorized Middleware Provider

SAN FRANCISCO, CA - June 2, 2008 -- Unity Technologies, a leading 3D game development tool provider, today announced it is supporting the Nintendo Wii console as an authorized middleware provider. The Unity game engine is the cutting-edge choice for creating visually-rich, 3D games for the desktop, Web, and leading mobile devices and video game consoles.

Unity provides the fastest iteration time, which is crucial when a developer wants to make best use of the Wii console's innovative controllers. Developers can create rich, visually engaging 3D content through a process that is simpler and more seamless than any other tool set available -- regardless of the platform. Read More

March 31 2008 Unity is Coming to the iPhone

SAN FRANCISCO, CA - Mar. 31, 2008 - Unity Technologies, a 3D game development tool provider for creating console-quality games for the desktop and Web, today announced that the company will support game development for the popular iPhone platform.

The Unity engine is the core technology that facilitates visually rich, engaging 3D game play, whether it's on a traditional desktop, or on the Web at major gaming sites like shockwave.com, or now on the world's leading mobile device - the iPhone. Read More

February 15 2008 Unity Mingle

On Wednesday February 20, the first night of the GDC Expo, we'll repeat last year's Unity Mingle event. This is another chance to meet up with myself, David, Joachim and Allan, talk a little shop and get to know other Unity users. We welcome Unity users, and any others who are interested in Unity. The venue is Kate O'Brien's, just a couple of blocks away from Moscone Center. First drinks are on us.

Please RSVP to Tom so we can reserver tables ahead.

Time: Starting at 6.30pm, Febrary 20
Venue: Kate O'Brien's in San Francisco (Google Map)

February 15 2008 Unity @ GDC'08

We're taking a huge step forwards in terms of adoption. Unity got a rave review in the January 2008 edition of Game Developer Magazine, and lots of great games are being released these days. So we will of course be present at the Game Developers Conference, Moscone Center in San Francisco, February 18-22 at booth #5650, located in the North Hall next to the concession stand.

We will be demoing high-end features and workflows in Unity 2.0, as well as a wide variety of games and other content built on Unity. Come by our both and get hands on demos and discussions with our leading engineering and business people. See you there!

Event Info: www.gdconf.com
Time: The Expo is open Wednesday and Thursday 9am - 6pm, Friday 9am - 3pm.
Venue: Moscone Center in San Francisco, booth #5650 in North Hall (Google Map)

January 30 2008 Unity 2.0.2 Released

Just counting in optimizations and bugfixes, Unity 2.0.2 is a huge release. But we added a few features and improvements too, mainly focusing on improving on the new features that were introduced in Unity 2.0.

We also would like to introduce a Unity Resources area with 30 distinct resources! Read the huge new 3D platformer tutorial, watch Unite conference videos, try out several example projects, and loads more.

What's new in Unity 2.0.2 Download the Unity 2.0.2 trial Buy Unity 2.0 Unity Resources

January 1 2008 Game Developer Magazine Review

Unity just got an amazing review in Game Developer Magazine. Or three: a game artist, a game programmer, and a game designer wrote three separate reviews of Unity. The botton line was a unanimously great review, with quoatables such as "if you are developing a game for simultaneous release on Mac, PC, and the web, then Unity should be at the top of your list". Game Developer Magazine website...

November 5 2007 Unity 2.0.1 Released

Unity 2.0.1 has just been released as a free update to the Unity game development tool. This update addresses a few problems introduced by the recent release of Apple's new Mac OS X 10.5 "Leopard" operating system. Additionally the release contains some necessary documentation updates that enhance the documentation for both pre-existing and new features introduced with the initial Unity 2.0 release.

With Unity 2.0 developers can now take advantage of great new features like the Terrain Rendering Engine, DirectX 9 Renderer for Windows, Built-in Networked Multiplayer Support, Web Player Streaming and Improved Web Player Compression. Developers can also start using a new companion product, the Unity Asset Server, which allows teams of developers to easily stay in synch and provide project source control capabilities. Of course all of that is just the tip of the iceberg, there is much more to be found in Unity 2.0.

Unity 2.0 is an incredible release, give it a look and discover just how incredible it is for yourself! What's new in Unity 2.0 Download the Unity 2.0 trial Buy Unity 2.0

October 30 2007 Epic Tower Defense on shockwave.com

Yet another Unity-authored game has just gone live on shockwave.com! Deadly hordes of Orcs are invading and you must stop them. Build defense towers to keep them at bay and foil their nefarious plans! Contains 5 fast-paced ways to play, 5 types of towers, and 4 different spells.

Some may also recognize Jon Frisby, who's the developer of Epic Tower Defense, as the guy that Garage Games got to do a talk about Torque at Apple's World Wider Developer Conference last summer! Since then he shelved Torque, picked up Unity and now has a released title all in a little over 4 months! Kudos Jon!

Play it Forum discussion Developer website

October 10 2007 Unity 2.0 Released

Unity Technologies is extremely proud to announce the release of Unity 2.0, the largest and most exciting update to Unity and the Unity Web Player that has ever been released. This major update includes more than 50 new features and a variety of other product updates. Everything about Unity 2.0 is designed to make your games look better on more platforms, run faster, and easier to make.

With Unity 2.0 developers can now take advantage of great new features like the Terrain Rendering Engine, DirectX 9 Renderer for Windows, Built-in Networked Multiplayer Support, Web Player Streaming and Improved Web Player Compression. Developers can also start using a new companion product, the Unity Asset Server, which allows teams of developers to easily stay in synch and provide project source control capabilities. Of course all of that is just the tip of the iceberg, there is much more to be found in Unity 2.0.

Unity 2.0 is an incredible release, give it a look and discover just how incredible it is for yourself! What's new in Unity 2.0 Download the Unity 2.0 trial Buy Unity 2.0

October 10 2007 Unite 2007 Launches

The first Unity user conference, launches today as Unite 2007. After a keynote by Unity's founding fathers, the conference delves right into a variety of medium and advanced topics, followed by copious hands-on time with Unity's engineers.

The small conference is attended by representatives from Shockwave.com, UltimateArcade.com, Freeverse, and a number of other small and large companies.

Event Info: unity3d.com/unite
Time: October 10-12, 2007
Place: San Francisco, California USA

August 9 2007 Unite 2007 Early Bird Rebate Expires

The Unite 2007 conference coming into shape. We've finalized the agenda and everyone is looking forwards to going. We decided to extend the early bird rebate of 25% through the weekend of August 10-12. The rebate expires at midnight PST (that is, GMT+8). Get you ticket at US$300 before then and save US$100!

Registration: unity3d.com/store-unite.html
Event Info: unity3d.com/unite
Agenda: unity3d.com/unite/agenda/index.html
Time: October 10-12, 2007
Place: San Francisco, California USA

July 27 2007 Top DOG Game Development Contest

Today OTEE has announced a game development competition for all developers using Unity. The contest is focused on the development of online games and challenges you, the developer, to prove that you are the Top DOG (Developer of Online Games). Five finalists will be showcased at the Unite 2007 conference and the grand prize winner will receive a free copy of Unity 2.0 Pro and $2000 in cold hard cash! Top DOG Contest Information

July 12 2007 Freeverse releases Tiki Magic Mini Golf

Today Freeverse released Tiki Magic Mini Golf, a title developed by New York based Mondo Robot. This is a beautiful example of a Unity game production: it was made by a very small team at Mondo Robot, to high production values, and published by a great publisher. Congratulations guys! Try & buy the game Developer website

July 6 2007 Unity 2.0 Coming This Summer

The team behind Unity has been hard at work for over two years, and is now proud to announce the upcoming release of Unity 2.0, and to showcase a small selection of the 50 amazing new features. The new features all make your games look better on more platforms, run faster, and easier to make.

Note: Any Unity 1.x purchase made after May 16th is automatically eligible for free upgrade. Feature highlights

July 6 2007 Global Conflicts: Palestine Released

After a two year development period, Serious Games Interactive has released Global Conflicts: Palestine to the international market. Go right ahead and download a demo of this high production value Unity-made serious game.

June 29 2007 Article: Casual Games as a Business

Unity is uniquely suited for use as a casual game development tool. This article will discuss ways in which Unity developers can capitalize on that and find success as casual game developers. Read the article

June 4 2007 Unite 2007

With the rapid growth of both Unity and the Unity Community the time has come for folks to come together as one for the first ever Unity developer conference, Unite 2007. It will be a three day technical conference that will offer attendees a chance to learn more about Unity and the Unity Web Player, to expand their horizons and explore what's possible. Developers, artists, producers or anyone else interested in using Unity to develop top-quality games and entertainment content are invited to attend.

Event Info: unity3d.com/unite
Time: October 10-12, 2007
Place: San Francisco, California USA

May 18 2007 MegaPixel on Shockwave.com!

Shockwave.com just launched MegaPixel, a Unity Web Player based game developed by everyone's favorite 15-year old, Forest "Yoggy" Johnson of Yogware. Shockwave.com is one of the largest online gaming sites in the world.

As of the third day the game is out, MegaPixel has climbed up to be the most played game on Shockwave.com, and several people are installing the Unity Web Player every second! Play it Forum discussion

May 8 2007 Unity @ Nordic Game '07

We will be exhibiting at Nordic Game in Malmö, Sweden on May 15-16. Come meet us there, see a demo of Unity, and find out what we can do for you in the web space, on the Nintendo Wii, in the serious games space, in the visualization space, in the MMO space, ...

CEO David Helgason will be attending with a colleague or two from the core team.

Event Info: www.nordicgame.com/
Time: The conference runs Tuesday and Wednesday 9am - 6pm
Venue: Malmömässan, St. Varvsgatan 15, SE-202 80 Malmö

May 1 2007 Unity 1.6.2 Released

Unity 1.6.2 has just been released as a free update to the 3D web-and-standalone game development tool. This release fixes a recent problem with the Mac OS X 10.4.9 update. Additionally a number of driver bugs have been worked around, and the Unity Web Player is even more stable than before.

Unity games can now stream compressed audio from the web, and lock the mouse, allowing for a better interactive web game experience. Unity supports full integration and interaction with Internet Explorer, Safari, Firefox, Mozilla, Netscape and Camino on Windows and Mac OS X (on both Intel and PPC-based Macs).

Remember: Unity provides the only cross-platform browser plugin which is able to do modern 3D graphics. Now this content can load faster, is more engaging, and more stable :) Read the release notes... Download...

March 13 2007 Unity To Enable Nintendo Wii Games

San Francisco – March 13, 2007 – We're extremely proud to announce that later this year, Unity will support creating games for the amazing Nintendo Wii game console.

By marrying a flexible game creation tool with a console that opens up many new modes of gaming, this will empower game developers like never before. Unity invites experimentation and playful game construction and allows you to create functioning game prototypes in mere hours. From there on it provides solid tools for a team to scale up the production until the gold master.

"This is the product combo of our dreams," says CEO David Helgason. "Ever since it was announced we've longed to give game developers access to the sheer creative fun of the Nintendo Wii."

We'll be making more announcements shortly about the business and technical details of the Nintendo Wii license. Get in touch with sales@otee.dk for more information on entering the early adopter program.

February 22 2007 Unity Mingle

On Tuesday March 6, the day before the GDC Expo opens, we'll have a Unity Mingle event a few blocks away from GDC's venue. This is another chance to meet up with myself and David, talk a little shop and get to know each other a bit more. We welcome Unity users, and any others who are interested in Unity. We'll bring our laptops!

Please RSVP to Tom or David, so we can reserver tables ahead.

Time: Starting at 6.30pm, March 6
Venue: Kate O'Brien's in San Francisco (Google Map)

February 22 2007 Unity @ GDC'07

Unity will have a stand at GDC this year, and will be announcing a number of things-to-come. Come by and talk to us at the stand, where you'll also be able to check out Unity and hear about some exciting future features! Both CEO David Helgason and Product Evangelist Tom Higgins will be attending.

Event Info: www.gdconf.com/
Time: The Expo is open Wednesday and Thursday 9am - 6pm, Friday 9am - 3pm.
Venue: Nordic Game Pavillion (area 5320), Moscone Center in San Francisco (Google Map)

February 5 2007 Hiring Nintendo Wii Developer

We're looking for a developer with experience in low-level programming on Nintendo Wii, GameCube, or any other game console. You'll work out of our office in Copenhagen, Denmark, porting the Unity runtime to run on the amazing Nintendo Wii. Read the job post...

February 1 2007 Freeverse Releases Unity Game Suite!

Freeverse finally went ahead and release Big Bang Brain Games. It's a suite of six (!) different Unity games. The suite was developed by Graveck Interactive. Congratulations guys! Try & buy

January 30 2007 Unity 1.6.1 Released

Unity 1.6.1 has just been released as a free update to the 3D web-and-standalone game development tool. This update allows developers to greatly improve the gaming experience in the browser.

Unity games can now stream compressed audio from the web, and lock the mouse, allowing for a better interactive web game experience. Unity supports full integration and interaction with Internet Explorer, Safari, Firefox, Mozilla, Netscape and Camino on Windows and Mac OS X (on both Intel and PPC-based Macs).

Remember: Unity provides the only cross-platform browser plugin which is able to do modern 3D graphics. Now this content can load faster and be more engaging :) Read the release notes... Download...

January 30 2007 Big Gallery Update

We just did a massive gallery update, adding a lot of the new projects that are being developed with Unity. There's links to several demos and videos, and generally a lot to go digging for. Enjoy! Gallery Demos

January 16 2007 Serious Games on CNN (updated)

The serious game Global Conflicts: Palestine developed with Unity by Serious Games Interactive is being covered on CNN Friday January 26th, on a program called International Correspondents at 11 AM PDT (that is 2 PM EDT or 20:00 CET). This is one to look out for as it'll show some exclusive footage from this Unity-made game.

Updated: The feature has been delayed for one week. It'll be shown on January 26th, still same time, same channel.

January 10 2007 "3DU" Game Competition Results

The winners of the 2006 3DU Game Development Contest has been announced. With only 30 days to create a new game and with cool prizes which included Unity Pro and ATI Radeon X1900xt graphics for the winner. A whopping 27 developers submitted their creations. The contest was sponsored by OTEE.

    1st Place: MegaPixel by Forest Johnson
    Description: Abstract first person shooter made entirely with one texture. Play through several challenging levels of falling red enemies and bosses while collecting powerups and upgrades for six different weapons.

    2nd Place: A Tack! by Matt Diamond
    Description: Arcade shooter. Defend your sheet of paper from the scribbles of your mutinous writing utensils.

    3rd Place: I Hate Clowns by Adam Mechtley & Matthew Wegner
    Description: A fun physics game where you throw metal pies at ragdoll clowns. Take it, clowns. Please follow the links below to learn more information.

December 21 2006 Unity Rebate for the Holidays

To celebrate our new office in San Francisco, our new Product Evangelist Tom Higgins, and of course the Holidays, we are offering everyone a 20% rebate off any Unity Indie and Unity Pro license purchase or upgrade this Holiday season. To get the rebate on a new purchase, go ahead and use this Rebate Coupon on our online store: UNITYXMAS06. The coupon is valid until January 15th 2007.

December 11 2006 OTEE office in San Francisco

We have the pleasure to announce that a) we're opening an office in San Francisco, and b) that it'll be run by Tom Higgins, who until recently was Product Manager of Macromedia Director!

Tom joined the OTEE team a few days ago, and is spending most of December at OTEE HQ. His blog is to be found at http://unity3d.com/blogs/tom/, as well as contact info about how to reach him. His job title at OTEE is Product Evangelist, but his role will not just be evangelizing: he'll work on tutorial material, he'll present at conferences, and be another friendly voice in our forum.

We hope that this will bring Unity to a new level, and that it'll make it easier to stay in touch with the US developer communities. Please give Tom a warm welcome!

November 28 2006 Unity 1.6 Released

Unity 1.6 has just been released as an update to the 3D web-and-standalone game development tool. With this release Unity brings increased power, better usability, and more integration possibilities.

The Unity Web Player browser plugin can now fully interact with DHTML web pages that it's embedded in. Unity supports Internet Explorer, Safari, Firefox, Mozilla, Netscape and Camino on Mac OS X and Windows.

Also added: New collaboration tools. Support for Windows Vista. Searchable docs. Video tutorials (online or on your iPod). Pitch and doppler audio FX. Loader screens in the web browser. Drop-in support for .NET libraries. The ability to paint textures. Read the release notes... Download...

November 22 2006 "3DU" Game Competition

We're hosting a game development competition with iDevGames. The competition signup is open until December 18, and the game must be finished on December 22. You can win a Unity Pro and Unity Indie licenses, plus high-end graphics cards from ATI. Info and sign-up

November 15 2006 Freeverse Releases Unity Game

Freeverse just released Unity-based Big Bang Reaction, one of the games in their long-awaited Big Bang Brain Games collection. For the first 48 hours, starting November 15, it is free! Congratulations to (Unity addicted) game studio, Graveck Interactive, that developed the game in partnership with Freeverse. We're addicted. Download it here

September 27 2006 Unity 1.5.1 Released

Unity 1.5.1 has been released. Unity now has full Unicode support, massive support for old hardware and broken graphics drivers, and many new examples, including the wonderful new wavy-grass rendering and 3D platformer scripts. Read the release notes...

August 9 2006 Unity an Apple Design Awards runner-up

Unity has just been awarded a runner-up Apple Design Award for "Best Use of Mac OS X Graphics" at Apple's World Wide Developer Conference. This is the first time that a game development tool has reached the level of quality and ease of use required to win this prestigious award. The Apple Design Awards website...

June 16 2006 Unity 1.5 Unleashed

Unity 1.5 has been unleashed. Amazing new features and speedups. And a cross-platform web player. Read the release notes...

March 29 2006 Unity 1.2.2 Released

Standalone and web games generated by Unity 1.2.2 are Universal Binaries, and therefore compatible with Intel Macs. Windows support has also been improved to the level of Mac support: Windows games now have a screen selector and a cleaner folder structure. As always with minor updates, Unity 1.2.2 is a free upgrade for our existing customers. Read the release notes for the full story...

January 25 2006 seriousgames.dk hiring Unity devs

Our sister company seriousgames.dk is currently looking for a fulltime dev to work on the video game Global Conflicts: Middle East. Your main tasks will be to implement code for tactical character control, strategic AI & other features with the technical lead. Read the job post...

January 17 2006 Unity 1.2.1 Released

This is primarily a compatibility and stability release that adds support for USB Overdrive mice, improves stability of games running on Windows, adds support for some old graphics cards, and fixes a few rare bugs. Naturally a free upgrade for all Unity 1.x customers. Enjoy...

December 21 2005 Unity 1.2 Released

More features, more stable, more extensible, Unity now delivers better cross-platform game development than ever. Unity 1.2 is brimfull with cool new stuff. Read about the 10 strong new features (and the smaller ones too, and the many bug-fixes).

December 21 2005 Nordic Game Jam In January

For all you who missed the little impromptu game-jam in November: we're doing a much bigger game-jam January 27-29. It kicks-off with a four hour Unity course, then people team up and start kickin'. The event is set up in collaboration with IT-University of Copenhagen, the International Game Developers Association, and local DigiNet. Macs generously sponsored by Apple, but bring your own if you can. Sign up...

December 19 2005 Unity for the Holidays

Want to give Unity as a present this Christmas? Need a boxed edition? Where there's love there's a way, so we are happy to provide you with these simple instructions on how make a beautiful gift of Unity. See how...

December 19 2005 Pakimono made the OMG finals

Pakimono made it as one in the OMG Cup finalists. By the way, out of 6 finalists, 2 games were made with Unity. That's 33%. The winners will be announced at MacWorld SF in January!

December 15 2005 Unity 1.2 Coming Soon

Due this Christmas, Unity 1.2 will add a lot of powder to the game-developer's arsenal, while still delivering solidly on the basic premise: making game development easy and efficient. Unity 1.2 will be a free upgrade to all existing customers.

December 15 2005 The "Pakimono" Strikes Again!

The result of the "Amazing Win The OMG Action Even" is out. It's nothing short of crazy: Run around naked in the city of Copenhagen. Jump into Japanese tourists' photographs of the famous Little Mermaid. Try to strike a wild pose mid-air! Download it for free, then go vote on it in the OMG contest!

November 7 2005 Now Hiring...

We are looking for a great software developer to join the team. Initially you'll work with the Internet Explorer plug-in and the Windows runtime. Later you'll work on cutting-edge game technology that interest you. That could include occlusion culling, lighting models, porting to consoles, porting the editor to Windows, character animation, AI, ....

November 1 2005 The Amazing "Win the OMG" Action Event at OTEE HQ

Are there a handful of people who want to team up for a weekend of game-creation? We'll host a game-jam on the weekend of November 18-20, where we'll help teams that want to make entries for the OMG Cup 2005 game competition. We provide boarding (and Unity licenses if need be) but you may have to bring your own Mac. Click here for more info or to sign up.

October 19 2005 New Payment Gateway

Today we finally can now offer a better payment solution: WorldPay. It's faster, smoother, more scalable than PayPal. WorldPay is part of The Royal Bank of Scotland Group and extremely professional. Our sincerest apologies to all the people who had trouble with PayPal (for the time being we continue to offer PayPal to those who may prefer that.)

September 26 2005 Unity 1.1.1 Released

Unity 1.1.1 improves performance and broadens compatibility with low-end graphics hardware and 3D modelling tools. Hundreds of features are now completely documented, and a tutorial on how to get started with scripting was added. See the version history for details.

September 7 2005 "Unity Dashboard Widget Challenge": And the winners are...

The vote ended and the jury has been out for a couple of days. We're proud to announce the winners of the Unity Dashboard Widget Challenge. ... and the winners are.

August 29 2005 "Unity Dashboard Widget Challenge" Voting Ensues

Wow. 13 teams and individuals created 13 dazzling 3D Widget games in only 16 days. Come on in and try them out, then vote for you favorite... the stakes are high, the creators are holding their breat. May the best Widgeteer win!

August 23 2005 Unity 1.1 Released! Windows Deployment, Big Game Workflow, C/C++ SDK Extensibility

After a period in beta, today we are unleashing Unity 1.1 sporting Windows deployment support and a lot more. Unity now has 4 deployement targets: Windows, Mac, Mac Web and Mac Dashboard Widget. Guess which one is coming next (hint: not Windows Widget). Read more on our deployment page.

August 13 2005 GooBall 1.0.1 is finally out!

Yay! After a beta cycle OverTheEdge and Ambrosia just released GooBall 1.0.1 for the Mac. This version adds the ability to redefine the controls, fixes a few glitches, and importanly resolves problems with Tiger-compatibility. Get gooey at http://ambrosiasw.com/games/gooball/. It's an incredible game (we made it, so duh!) and made with Unity.

August 8 2005 The Unity Dashboard Widget Challenge

It's on.... the most high-tech Dashboard Widget making competition in the universe. The competition runs for 14 16 days from today and the deadline for submissions is August 22 August 24 2005. We have some real fancy prizes to give out so if you don't have it already, download Unity and get started.

July 25 2005 PC standalone publishing getting there

Today we proudly announce that we're very close to supporting PC-deployment in Unity. It's not there yet, but it will be released as a feature-preview/beta version soon. If you want to follow our progress check out the Unity Beta forum where a public beta will be announced soon.

July 20 2005 Softpedia awards Unity "Softpedia Pick" status

The software encyclopedia Softpedia recently awarded Unity "Softpedia Pick" status, giving it 5 out of 5 stars. Does that sound cool? Apparently only a few percent of featured apps get that, so it must be good. We are proud anyhow, and whatever helps spread the word is good. They also awarded us a "100% Clean" badge (clean of spyware, adware, viruses), but we already knew that ;)

July 16 2005 Unity beginners tutorial published

David Janik-Jones who is an artist, Unity user, and one of the guys behind WidgetMonkeys.com has released a great introductory tutorial for Unity. This tutorial walks the reader through creating a small game. Also its sidebars are packed with productivity tips and other useful knowledge.

July 15 2005 Unity 1.0.4 available now

Version 1.0.4 is a hot-fix update that makes installation of Widgets created with Unity more stable. It contains no other changes, so unless you are distributing Widgets it's necessary to upgrade. If you already shipped Widgets built with Unity 1.0.3, please rebuild them with 1.0.4.

July 15 2005 Welcome WidgetMonekeys.com

We welcome the first 3rd party Unity developer company onto the scene: Check out their lovable WidgetMonkey at their WidgetMonkeys.com website. It's currently number 25 (out of 800) on Apple's Top 50 of downloaded Widgets, with 7000 downloads. The team behind WidgetMonkey plans several other cute 3D widgets soon.

July 14 2005 Parsons School of Design to use Unity

The first educational institution to announce using Unity in their teaching is the Design & Technology department at Parsons School of Design. Famous game designer and co-author of Rules Of Play Katie Salen will use Unity for a two-semester course this winther.

July 13 2005 Unity 1.0.3 is out

Lots of small stability improvements. Check out the version history for highlights. Unity is now stable enough that we will focus on new features for version 1.1.

July 6 2005 Unity 1.0.2 is out

Yet another great one. Contains additions to the scripting documentation and many small fixes. Check out the version history for highlights.

June 30 2005 Unity 1.0.1 is out

We just released Unity 1.0.1. It contains interface and documentation improvements, more examples and several HOW-TO documents. Also a series of bugfixes for bugs reported by our users. Thanks guys.

June 6 2005 Unity on stage at WWDC

Unity was featured in the very first session of Apple's World Wide Developer Conference. Scott Forstall, Apple's Vice President of Platform Experience demonstrated Unity to an excited audience. The demo he used will soon be available for downloading.

May 29 2005 OverTheEdge presenting at Apple's WWDC

We'll have two game development sessions about Unity on June 10th. See you there!

April 21 2005 InsideMacGames gives GooBall rave review

This review gives GooBall a rating of 8.5 putting it alongside Command & Conquer Generals and Jedi Knight II. We love GooBall too!

March 17 2005 GooBall is out for the Mac !!!

Roll, stick, slide, jump through 60 levels of intense beauty. Get it from Ambrosia Software.

March 4 2005 OTEE licenses the Agaeia PhysX Physics Engine

Ageia PhysX™ Physics Engine is the most advanced physics engine available on the market. We are proud to have a license for it now, so that users of Unity will be able to reap the many benefits from using it for their games.

January 10 2005 GooBall at MacWorld San Francisco

Our coming-soon game GooBall was presented at MacWorld... they loved it, especially on the big screen where poeple really could appreciate the pretty colors.

November 15 2004 Publishing deal with Ambrosia!

Yay! We have signed a publishing deal with Ambrosia Software for GooBall on the Mac.

October 24 2004 Feature on GooBall on Inside Mac Games

InsideMacGames, the foremost Mac gaming site, is running a feature on GooBall. They love it!

August 3 2004 Interview in iDevGames

iDevGames is running an interview with OverTheEdge founder Nicholas Francis about Unity and GooBall.

March 10 2004 OverTheEdge represented at GDC '04

We went there with a demo of GooBall getting good response!