The Blacksmith is a real-time rendered short film inspired by Old Norse mythology. We developed it to try out the rendering capabilities of Unity 5, the newest version of the Unity game engine. It shows the advanced graphics features that come out of the box. Since the engine is extremely extensible, we could also implement a number of custom solutions.
playThe Standard Shader in Unity 5 is easy to use and extremely flexible at the same time. Therefore, we were able to iterate quickly on material quality.
Global Illumination algorithms achieve a realistic look by including both the light which comes directly from a light source and the light reflected by the surfaces in the scene. Making this film, we used the new real-time global illumination system to change the lighting setup quickly from one shot to the next.
Custom-developed Post Effects enhance the look and feel of the movie.
The Sequencer is a part of the Director set of storytelling tools which we’re developing for release later in the 5.x product. (It is not included in 5.0.). It allows sequencing, mixing, previewing and playback of audio, video, animation clips, C# code and other sequences.
We wanted to try out the Standard Shader in a scene with human characters and a wide variety of materials.
Building on our experience with the Viking Village, this project is set in the world of Nordic mythology.