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The Blacksmith

The Blacksmith is a real-time rendered short film inspired by Old Norse mythology. We developed it to try out the rendering capabilities of Unity 5, the newest version of the Unity game engine. It shows the advanced graphics features that come out of the box. Since the engine is extremely extensible, we could also implement a number of custom solutions.

play

Physically Based Shading

The Standard Shader in Unity 5 is easy to use and extremely flexible at the same time. Therefore, we were able to iterate quickly on material quality.

High Quality Lighting and Post-Effects

Global Illumination algorithms achieve a realistic look by including both the light which comes directly from a light source and the light reflected by the surfaces in the scene. Making this film, we used the new real-time global illumination system to change the lighting setup quickly from one shot to the next.

Custom-developed Post Effects enhance the look and feel of the movie.

Director Sequencer tool

The Sequencer is a part of the Director set of storytelling tools which we’re developing for release later in the 5.x product. (It is not included in 5.0.). It allows sequencing, mixing, previewing and playback of audio, video, animation clips, C# code and other sequences.

Making of

We wanted to try out the Standard Shader in a scene with human characters and a wide variety of materials.

Building on our experience with the Viking Village, this project is set in the world of Nordic mythology.

Credits

Unity Technologies - The Blacksmith production team

  • Veselin Efremov Writer / Director / Art Director
  • Damien Simper Animation Director
  • Torbjorn Laedre Tech Lead and Graphics Programming
  • Silvia Rasheva Producer

Additional art

  • Georgi Simeonov, Sergey Samuilov Concept Art
  • Jonas Törnqvist, Sergey Samuilov Character Art
  • Mihail Moskov Editing and Color Grading
  • Nikolay Toshev Creative Consultant
  • Imagination Studios Motion Capture
  • Stuntgruppen Choreography and Performance
  • Imagination Studios Additional animation
  • Bläck Studios Rigging and Simulation
  • Plamen Tamnev, Sergey Samuilov, Martin Huisman Environment Art
  • Jonas Levin Additional Environment Art
  • Dimitar Marinski Concept Art - Environment
  • 5th Degree Pre-visualisation
  • Ilmarinen’s Lament”, Composed and Performed by Theo Hakola Song
  • Music Marks Sound Design and Additional Music:

Unity Technologies - Additional programming

  • Dominykas Kiauleikis
  • Robert Cupisz
  • Dominic Laflamme
  • Catherine Proulx
  • Andre Gauthier
  • Pierre-Paul Giroux
  • Renaldas Zioma

Copyright © Unity Technologies 2015

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