
Big Brainz is a game development studio which focuses on educational games. They're currently in the process of switching their production to use Unity.
Who are you?My name is Ben Harrison and I'm the founder of Big Brainz. After 10 years working on AAA video games, we decided to use all that high-end technology and gameplay to reinvent the children's educational video game industry. And Big Brainz was born.

So far our first game, Timez Attack, has over 60,000 users in 38 countries, but to continue to grow the franchise we needed a more versatile, efficient engine. We started porting our entire game over to the Unity engine in spring 2006.
What's the plan for Timez Attack?We're currently porting the most advanced multiplication tables video game ever made, then we're going to make it even more advanced before moving on to other subjects.
Which other applications do you use in the production?Maya, Photoshop, Vegas, Forge.
What was the best part of the Unity experience?Maya integration and mindset. We have a lot of guys who've spent years and years becoming experts with Maya. Unity builds on that toolset and mindset by making integration simple and by creating an engine that's artist-friendly. This mindset lets us spend our time making the game rather than pounding on technical challenges all the time. When you need to use a feature that's built into Unity it works beautifully.