A Numbers Game

Bossa Studios makes learning fun with Twelve a Dozen, and helps change the face of “edutainment” software in the process.

Published: November 13. 2014

“We approached Twelve a Dozen from the point of view of teaching math in a very intuitive, relatable way,” says Bossa Studios producer Herb Liu. “We thought, ‘If math is really important in the real world, why can’t we get that across in a simplified way?’” Imre Jele, the studio’s co-founder, credits Flatland: A Romance of Many Dimensions as an initial source of inspira...

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Super Duper

Grand Cru’s Supernauts uses Everyplay to bring user-generated content sharing to the next level

Finnish developer Grand Cru’s Supernauts, now available for iPad, iPhone and iPod Touch, combines a town-building simulation with the kind of world-building, sandbox gameplay that made Minecraft su... Read interview

Jungle Brothers

Going bananas with Disco Pixel’s manic music game

“I was in Puerto Rico at a wedding,” recalls Disco Pixel founder Trevor Stricker, describing the roots of his studio’s first iOS title, Jungle Rumble: Freedom, Happiness, and Bananas. “The dance fl... Read interview

No-Shooting Gallery

Cloudhead Games’ tackles virtual reality with The Gallery: Six Elements

Riding a wave of interest in its evolving medium, Cloudhead Games’ upcoming The Gallery: Six Elements reached its $65,000 Kickstarter funding goal well before its April 17, 2013 deadline. The proje... Read interview

Slaying the Course

Owlchemy Labs’ Dyscourse takes a newfangled approach to the point-and-click adventure game

The origin of Dyscourse happened in a cabin full of a bunch of indie developers. “We had been playing a lot of the party game Werewolf, so Devin [Reimer] and Carrie [Witt] and myself were thinking ... Read interview

Go Time

Legendary hitman Agent 47 pulls out all the stops on iOS and Android with Hitman GO

Hitman Go is a game that seemingly appeared from the ether, gaining overwhelmingly positive reviews on an unexpected platform: mobile. Released in May for iOS and Android, Hitman Go puts players in... Read interview

Darkplace

Canadian developer Hinterland Games crafts its vision of first-person survival in The Long Dark

The Long Dark is a first-person survival simulation of a relatively rare breed. It emphasizes exploration over outright combat in a stark, post-disaster setting, and takes a more restrained approac... Read interview

Use Your Gnoggin

Get inside the head(s) of KO-OP’s upcoming puzzler

It’s rare to see a game as visually striking as GNOG. Each of the puzzle game’s levels is a hollow head, each done in a beautiful, uniquely sharp graphic style. You’re never quite sure what to do w... Read interview

Oh, brother!

The Curse of Brotherhood by PressPlay

Want to know more about Max: The Curse of Brotherhood? Read our in-depth interview with Rune Dittmer, studio director at Press Play in Copenhagen. Watch the video

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