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Components

Reference Manual > Components
  • Animation Components
    • Animation
    • Animation Clip
  • Asset Components
    • Audio Clip
    • Cubemap Texture
    • Flare
    • Font
    • Material
    • Meshes
    • Movie Texture
    • Render Texture
    • Text Asset
    • Texture 2D
  • Audio Components
    • Audio Listener
    • Audio Source
  • Physics Components
    • Box Collider
    • Capsule Collider
    • Character Controller
    • Character Joint
    • Configurable Joint
    • Constant Force
    • Fixed Joint
    • Hinge Joint
    • Mesh Collider
    • Physic Material
    • Rigidbody
    • Sphere Collider
    • Spring Joint
    • Wheel Collider
  • The GameObject
    • GameObject
  • Image Effect Scripts
    • Blur image effect
    • Color Correction image effect
    • Contrast Stretch image effect
    • Edge Detection image effect
    • Glow image effect
    • Grayscale image effect
    • Motion Blur image effect
    • Noise image effect
    • Sepia Tone image effect
    • Twirl image effect
    • Vortex image effect
  • Settings Managers
    • Audio Manager
    • Input Manager
    • Network Manager
    • Physics Manager
    • Player Settings
    • Quality Settings
    • Render Settings
    • Tag Manager
    • Time Manager
  • Mesh Components
    • Mesh Filter
    • Mesh Renderer
    • Skinned Mesh Renderer
    • Text Mesh
  • Network Group
    • Network View
  • Particle Components
    • Ellipsoid Particle Emitter
    • Line Renderer
    • Mesh Particle Emitter
    • Particle Animator
    • Particle Renderer
    • Trail Renderer
    • Particle Collider
  • Rendering Components
    • Camera
    • Flare Layer
    • GUI Layer
    • GUI Text
    • GUI Texture
    • Halo
    • Halo Layer
    • Lens Flare
    • Light
    • Projector
    • Skybox
  • Transform Component
    • Transform
  • UnityGUI Group
    • GUI Skin
    • GUI Style
  • Wizards
    • Ragdoll Wizard
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