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Reference Manual > Built-in Shader Guide > Transparent Cutout Shader Family   

Transparent Cutout Shader Family

The Transparent Cutout shaders are used for objects that have fully opaque and fully transparent parts (no partial transparency). Things like chain fences, trees, grass, etc.

Transparent Cutout Vertex-Lit

Assets needed:

  • One Base texture with alpha channel for Transparency Map

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Transparent Cutout Diffuse

Assets needed:

  • One Base texture with alpha channel for Transparency Map

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Transparent Cutout Specular

Assets needed:

  • One Base texture with alpha channel for combined Transparency Map/Specular Map

Note: One limitation of this shader is that the Base texture's alpha channel doubles as a Specular Map for the Specular shaders in this family.

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Transparent Cutout Bumped

Assets needed:

  • One Base texture with alpha channel for Transparency Map
  • One Bumpmap normal map, no alpha channel required

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Transparent Cutout Bumped Specular

Assets needed:

  • One Base texture with alpha channel for combined Transparency Map/Specular Map
  • One Bumpmap normal map, no alpha channel required

Note: One limitation of this shader is that the Base texture's alpha channel doubles as a Specular Map for the Specular shaders in this family.

» More details