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Unity Manual > FAQ > How do I import objects from my 3D app? > Importing Objects From Blender   

Importing Objects From Blender

Unity natively imports Blender files. This works under the hood by using the Blender FBX exporter, which was added to Blender in version 2.45. For this reason, you must update to Blender 2.45 at the minimum.

To get started, save your .blend file in your project's Assets folder. When you switch back into Unity, the file is imported automatically and will show up in the Project View.

To see your model in Unity, drag it from the Project View into the Scene View.

If you modify your .blend file, Unity will automatically update whenever you save.

Unity currently imports

  1. All nodes with position, rotation and scale. Pivot points and Names are also imported.
  2. Meshes with vertices, polygons, triangles, UVs, and normals.
  3. Bones
  4. Skinned Meshes
  5. Animations

Requirements

  • You need to have at least Blender version 2.45 installed.
  • Textures and diffuse color are not assigned automatically. Manually assign them by dragging the texture onto the mesh in the Scene View in Unity.