Unity Manual

Unity Manual

Welcome to Unity.

Unity is made to empower users to create the best interactive entertainment or multimedia experience that they can. This manual is designed to help you learn how to use Unity, from basic to advanced techniques. It can be read from start to finish or used as a reference.

The manual is divided into three sections. The first section, User Guide, is an introduction to Unity's interface, asset workflow, and the basics of building a game. If you are new to Unity, it is recommended that you start learning by reading the Unity Basics subsection.

The second section, FAQ, is a collection of frequently asked questions about performing common tasks that require a few steps.

The third section, Advanced, addresses topics such as game optimization, shaders, file sizes, and deployment.

When you're done reading, be sure to take a look at the Reference Manual and the Scripting Reference for further help while constructing your games.

If you find that any question you have is not answered in this manual please ask in the forum. You'll definitely find your answer there.

Happy reading,
The Unity team

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