Animation.PlayQueuedfunction PlayQueued (animation : String, queue : QueueMode = QueueMode.CompleteOthers, mode : PlayMode = PlayMode.StopSameLayer) : AnimationStateDescriptionPlays an animation after previous animations has finished playing. For example you might play a specific sequeue of animations after each other. The animation state duplicates itself before playing thus you can fade between the same animation. This can be used to overlay two same animations. For example you might have a sword swing animation. The player slashes two times quickly after each other. You could rewind the animation and play from the beginning but then you will get a jump in the animation.
The following queue modes are available: After the animation has finished playing it will automatically clean itself up. Using the duplicated animation state after it has finished will result in an exception.
JavaScripts
function Update () {
if (Input.GetButtonDown("Fire1")) animation.PlayQueued("shoot", QueueMode.PlayNow); } using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void Update() { if (Input.GetButtonDown("Fire1")) animation.PlayQueued("shoot", QueueMode.PlayNow); } } import UnityEngine
import System.Collections class example(MonoBehaviour): def Update(): if Input.GetButtonDown('Fire1'): animation.PlayQueued('shoot', QueueMode.PlayNow) |
