Animation.Samplefunction Sample () : voidDescriptionSamples animations at the current state. This is useful when you explicitly want to set up some animation state, and sample it once.
JavaScripts
// Set up some state;
animation["MyClip"].time = 2.0; animation["MyClip"].enabled = true; // Sample animations now. animation.Sample(); animation["MyClip"].enabled = false; using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void Awake() { animation["MyClip"].time = 2.0F; animation["MyClip"].enabled = true; animation.Sample(); animation["MyClip"].enabled = false; } } import UnityEngine
import System.Collections class example(MonoBehaviour): def Awake(): animation['MyClip'].time = 2.0F animation['MyClip'].enabled = true animation.Sample() animation['MyClip'].enabled = false |
