AnimationClip Class, inherits from Object  

Scripting > Runtime Classes > AnimationClip

Stores keyframe based animations.

AnimationClip is used by Animation to play back animations.

Variables
length

The length in seconds the animation takes to play back.

frameRate

The frame rate at which keyframes are sampled

Constructors
AnimationClip

Creates a new animation clip

Functions
SetCurve

Assigns the curve to animate a specific property. If curve is null the curve will be removed. If a curve already exists for that property, it will be replaced.

ClearCurves

Clears all curves from the clip

AddEvent

Adds an animation event to the AnimationClip

Inherited members
Inherited Variables
name

The name of the object.

hideFlags

Should the object be hidden, saved with the scene or modifyable by the user?

Inherited Functions
GetInstanceID

Returns the instance id of the object.

Inherited Class Functions
operator bool

Does the object exist?

Instantiate

Clones the object original and returns the clone.

Destroy

Removes a gameobject, component or asset.

DestroyImmediate

Destroys the object obj immediately. It is strongly recommended to use Destroy instead.

FindObjectsOfType

Returns a list of all active loaded objects of Type type.

FindObjectOfType

Returns the first active loaded object of Type type.

operator ==

Compares if two objects refer to the same

operator !=

Compares if two objects refer to a different object

DontDestroyOnLoad

Makes the object target not be destroyed automatically when loading a new scene.