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AnimationState.enabled  

var enabled : boolean

Description

Enables / disables the animation.

For the animation to take any effect the weight also needs to be set to a value higher than zero. If the animation is disabled, time will be paused until the animation is enabled again.

JavaScripts
// Enable the walk cycle
animation["Walk"].enabled = true;
animation["Walk"].weight = 1.0;

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Awake() {
animation["Walk"].enabled = true;
animation["Walk"].weight = 1.0F;
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def Awake():
animation['Walk'].enabled = true
animation['Walk'].weight = 1.0F