AnimationState.enabledvar enabled : booleanDescriptionEnables / disables the animation. For the animation to take any effect the weight also needs to be set to a value higher than zero. If the animation is disabled, time will be paused until the animation is enabled again.
JavaScripts
// Enable the walk cycle
animation["Walk"].enabled = true; animation["Walk"].weight = 1.0; using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void Awake() { animation["Walk"].enabled = true; animation["Walk"].weight = 1.0F; } } import UnityEngine
import System.Collections class example(MonoBehaviour): def Awake(): animation['Walk'].enabled = true animation['Walk'].weight = 1.0F |
