AnimationState.normalizedSpeedvar normalizedSpeed : floatDescriptionThe normalized playback speed. This is most commonly used to synchronize playback speed when blending between two animations. In most cases it is easier and better to use animation.SyncLayer instead.
JavaScripts
// Sync run and walk speed
animation["Run"].normalizedSpeed = animation["Walk"].speed; using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void Awake() { animation["Run"].normalizedSpeed = animation["Walk"].speed; } } import UnityEngine
import System.Collections class example(MonoBehaviour): def Awake(): animation['Run'].normalizedSpeed = animation['Walk'].speed |
