AnimationState.normalizedTimevar normalizedTime : floatDescriptionThe normalized time of the animation. A value of 1 is the end of the animation. A value of 0.5 is the middle of the animation.
JavaScripts
// Fast forward to the middle of the animation
animation["Walk"].normalizedTime = 0.5; using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void Awake() { animation["Walk"].normalizedTime = 0.5F; } } import UnityEngine
import System.Collections class example(MonoBehaviour): def Awake(): animation['Walk'].normalizedTime = 0.5F |
