AnimationState.timevar time : floatDescriptionThe current time of the animation If the time is larger than length it will be wrapped according to wrapMode. The value can be larger than the animations length. In this case playback mode will remap the time before sampling. This value usually goes from 0 to infinity
JavaScripts
// Rewind the walk animation
animation["Walk"].time = 0.0; using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void Awake() { animation["Walk"].time = 0.0F; } } import UnityEngine
import System.Collections class example(MonoBehaviour): def Awake(): animation['Walk'].time = 0.0F |
