Application.isEditorstatic var isEditor : booleanDescriptionAre we running inside the Unity editor? (Read Only) Returns true if the game is being run from the Unity editor; false if run from any deployment target.
JavaScripts
using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void Awake() { if (Application.isEditor) print("We are running this from inside of the editor!"); } } import UnityEngine
import System.Collections class example(MonoBehaviour): def Awake(): if Application.isEditor: print('We are running this from inside of the editor!') |
