Application.isLoadingLevelstatic var isLoadingLevel : booleanDescriptionIs some level being loaded? (Read Only) LoadLevel and LoadLevelAdditive don't happen immediately - a new level is loaded after the current game frame finishes. isLoadingLevel returns true if a level load was requested this frame already. See Also: LoadLevel, LoadLevelAdditive.
JavaScripts
print(Application.isLoadingLevel);
using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void Awake() { print(Application.isLoadingLevel); } } import UnityEngine
import System.Collections class example(MonoBehaviour): def Awake(): print(Application.isLoadingLevel) |
