Application.levelCountstatic var levelCount : intDescriptionThe total number of levels available (Read Only).
JavaScripts
using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void Awake() { Application.LoadLevel(Random.Range(0, Application.levelCount - 1)); } } import UnityEngine
import System.Collections class example(MonoBehaviour): def Awake(): Application.LoadLevel(Random.Range(0, (Application.levelCount - 1))) |
