Application.systemLanguagestatic var systemLanguage : SystemLanguageDescriptionThe language the user's operating system is running in. You can use this to automatically pick a localization for your content based on the user's system language.
JavaScripts
// Prints to a guiText the actual language that the system is using.
guiText.text = Application.systemLanguage.ToString(); using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void Awake() { guiText.text = Application.systemLanguage.ToString(); } } import UnityEngine
import System.Collections class example(MonoBehaviour): def Awake(): guiText.text = Application.systemLanguage.ToString() |
