Application.CanStreamedLevelBeLoadedstatic function CanStreamedLevelBeLoaded (levelIndex : int) : booleanDescriptionCan the streamed level be loaded? See Also: GetStreamProgressForLevel function.
JavaScripts
// Check if level at index 1 can be loaded.
// If it can be loaded then load it. function Update() { if (Application.CanStreamedLevelBeLoaded(1)) { Application.LoadLevel(1); } } using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void Update() { if (Application.CanStreamedLevelBeLoaded(1)) Application.LoadLevel(1); } } import UnityEngine
import System.Collections class example(MonoBehaviour): def Update(): if Application.CanStreamedLevelBeLoaded(1): Application.LoadLevel(1) static function CanStreamedLevelBeLoaded (levelName : String) : booleanDescriptionCan the streamed level be loaded? See Also: GetStreamProgressForLevel function.
JavaScripts
// Check if "Level1" can be loaded, if it can be loaded then load it.
function Update() { if (Application.CanStreamedLevelBeLoaded("Level1")) { Application.LoadLevel("Level1"); } } using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void Update() { if (Application.CanStreamedLevelBeLoaded("Level1")) Application.LoadLevel("Level1"); } } import UnityEngine
import System.Collections class example(MonoBehaviour): def Update(): if Application.CanStreamedLevelBeLoaded('Level1'): Application.LoadLevel('Level1') |
