Application.LoadLevelstatic function LoadLevel (index : int) : voidDescriptionLoads the level. This function loads level by its index. You can see the indices of all levels using the the File->Build Settings... menu in Unity. Before you can load a level you have to add it to the list of levels used in the game. Use File->Build Settings... in Unity and add the levels you need to the level list there. When loading a new level all game objects that have been loaded before are destroyed. If you want to let an object survive when loading a new level, use Object.DontDestroyOnLoad. static function LoadLevel (name : string) : voidDescriptionLoads the level by its name. Before you can load a level you have to add it to the list of levels used in the game. Use File->Build Settings... in Unity and add the levels you need to the level list there. MonoBehaviour.OnLevelWasLoaded is called on all active game object's after the level has been loaded. When loading a new level all game objects that have been loaded before are destroyed. If you want to let an object survive when loading a new level, use Object.DontDestroyOnLoad. |
