Application.LoadLevelstatic function LoadLevel (index : int) : voidstatic function LoadLevel (name : String) : voidDescriptionLoads the level by its name or index. Before you can load a level you have to add it to the list of levels used in the game. Use File->Build Settings... in Unity and add the levels you need to the level list there. MonoBehaviour.OnLevelWasLoaded is called on all active game object's after the level has been loaded.
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// Load the level named "HighScore". using UnityEngine; import UnityEngine |
