Application.LoadLevelstatic function LoadLevel (index : int) : voidstatic function LoadLevel (name : String) : voidDescriptionLoads the level by its name or index. Before you can load a level you have to add it to the list of levels used in the game. Use File->Build Settings... in Unity and add the levels you need to the level list there. MonoBehaviour.OnLevelWasLoaded is called on all active game object's after the level has been loaded.
JavaScripts
using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void Awake() { Application.LoadLevel("HighScore"); } } import UnityEngine
import System.Collections class example(MonoBehaviour): def Awake(): Application.LoadLevel('HighScore') |
