Application.Quitstatic function Quit () : voidDescriptionQuits the player application. Quit is ignored in the editor or the web player. IMPORTANT: This function has no effect on iPhone. Termination of application under iPhone OS should be left at the user discretion. Consult Apple's Technical Q&A qa1561 page for further details: http://developer.apple.com/iphone/library/qa/qa2008/qa1561.html
JavaScripts
// Quits the player when the user hits escape
function Update () { if (Input.GetKey ("escape")) { Application.Quit(); } } using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void Update() { if (Input.GetKey("escape")) Application.Quit(); } } import UnityEngine
import System.Collections class example(MonoBehaviour): def Update(): if Input.GetKey('escape'): Application.Quit() |
