AssetBundle
Class, inherits from Object
AssetBundles let you stream additional assets via the WWW class and instantiate them at runtime. AssetBundles are created via BuildPipeline.BuildAssetBundle.
See Also: WWW.assetBundle, Loading Resources at Runtime. function Start () { var www = new WWW ( "http://myserver/myBundle.unity3d"); yield www; Instantiate(www.assetBundle.mainAsset); }
Variables
| mainAsset |
Main asset that was supplied when building the asset bundle (Read Only).
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Functions
| Load |
Loads object with name from the bundle.
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| LoadAll |
Loads all objects contained in the asset bundle that inherit from type.
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| Unload |
Unloads all assets in the bundle.
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Inherited members
Inherited Variables
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name |
The name of the object.
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hideFlags |
Should the object be hidden, saved with the scene or modifyable by the user?
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Inherited Functions
Inherited Class Functions
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operator bool |
Does the object exist?
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Instantiate |
Clones the object original and returns the clone.
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Destroy |
Removes a gameobject, component or asset.
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DestroyImmediate |
Destroys the object obj immediately. It is strongly recommended to use Destroy instead.
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FindObjectsOfType |
Returns a list of all active loaded objects of Type type.
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FindObjectOfType |
Returns the first active loaded object of Type type.
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operator == |
Compares if two objects refer to the same
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operator != |
Compares if two objects refer to a different object
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DontDestroyOnLoad |
Makes the object target not be destroyed automatically when loading a new scene.
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