AssetDatabase.AddObjectToAssetstatic function AddObjectToAsset (objectToAdd : Object, assetPath : String) : voidDescriptionAdds objectToAdd to an existing asset at path. Please note that you should only add assets to '.asset' assets, imported models or texture assets for example will lose their data. All paths are relative to the project folder. Like: "Assets/MyTextures/hello.png" @MenuItem("GameObject/Create Material") static function AddObjectToAsset (objectToAdd : Object, assetObject : Object) : voidDescriptionAdds objectToAdd to an existing asset identified by assetObject. Please note that you should only add assets to '.asset' files, imported models or texture assets for example will lose their data when reimporting or quitting Unity. @MenuItem("GameObject/Create Material") |
