AssetDatabase.GetAssetPathstatic function GetAssetPath (assetObject : Object) : stringstatic function GetAssetPath (instanceID : int) : stringDescriptionReturns the path name relative to the project folder where the asset is stored All paths are relative to the project folder. Like: "Assets/MyTextures/hello.png" @MenuItem("GameObject/Create Material")
static function CreateMaterial () { // Create a simple material asset var material = new Material (Shader.Find("Specular")); AssetDatabase.CreateAsset(material, "Assets/MyMaterial.mat"); // Print the path of the created asset Debug.Log(AssetDatabase.GetAssetPath(material)); } |
