| GenerateUniqueAssetPath |
Creates a new unique path for an asset.
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| StartAssetEditing |
Begin Asset importing. This lets you group several asset imports together into one larger import.
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| StopAssetEditing |
Stop Asset importing. This lets you group several asset imports together into one larger import.
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| ValidateMoveAsset |
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| MoveAsset |
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| MoveAssetToTrash |
Moves the asset at path to the trash
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| DeleteAsset |
Deletes the asset at path
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| ImportAsset |
Imports the asset at path
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| CopyAsset |
Duplicates the asset at path and stores it at newPath
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| CreateAsset |
Creates a new asset at path. You must ensure that the path uses a supported extension ('.mat' for materials, '.cubemap' for cubemaps, '.GUISkin' for skins, '.anim' for animations and '.asset' for arbitrary other assets.)
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| AddObjectToAsset |
Adds objectToAdd to an existing asset at path.
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| GetAssetPath |
Returns the path name relative to the project folder where the asset is stored
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| LoadAssetAtPath |
Returns the asset at the given path if it inherits from type.
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| LoadMainAssetAtPath |
Returns the main asset at assetPath.
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| Refresh |
Imports any assets that have changed their content modification data or have been added/removed from the project folder.
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| OpenAsset |
Opens the asset target in an external editor, texture application or modelling tool depending on what type of asset it is.
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| AssetPathToGUID |
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| GUIDToAssetPath |
Translate a GUID to it's current asset path
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| GetCachedIcon |
Retrieves an icon for the asset at the given asset path.
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