AssetPostprocessor.OnAssignMaterialModelfunction OnAssignMaterialModel ( : , renderer : Renderer) : MaterialDescriptionFeeds a source material The returned material will be assigned to the renderer. If you return null, Unity will use its default material finding / generation method to assign a material. The sourceMaterial is generated directly from the model before importing and will be destroyed immediately after OnAssignMaterial. class MyMeshPostprocessor extends AssetPostprocessor {
function OnAssignMaterialModel (material : Material, renderer : Renderer) : Material { var materialPath = "Assets/" + material.name + ".mat"; // Find if there is a material at the material path // Turn this off to always regeneration materials if (AssetDatabase.LoadAssetAtPath(materialPath)) return AssetDatabase.LoadAssetAtPath(materialPath); // Create a new material asset using the specular shader // but otherwise the default values from the model material.shader = Shader.Find("Specular"); AssetDatabase.CreateAsset(material, "Assets/" + material.name + ".mat"); return material; } } |
