AudioClip.lengthvar length : floatDescriptionThe length of the audio clip in seconds (Read Only)
JavaScripts
using UnityEngine;
using System.Collections; public class example : MonoBehaviour { IEnumerator Awake() { audio.Play(); yield return new WaitForSeconds(audio.clip.length); } } import UnityEngine
import System.Collections class example(MonoBehaviour): def Awake() as IEnumerator: audio.Play() yield WaitForSeconds(audio.clip.length) |
