AudioSource.clipvar clip : AudioClipDescriptionThe default AudioClip to play
JavaScripts
var otherClip: AudioClip;
// Play default sound audio.Play(); // Wait for the audio to have finished yield WaitForSeconds (audio.clip.length); // Assign the other clip and play it audio.clip = otherClip; audio.Play(); using UnityEngine;
using System.Collections; public class example : MonoBehaviour { public AudioClip otherClip; IEnumerator Awake() { audio.Play(); yield return new WaitForSeconds(audio.clip.length); audio.clip = otherClip; audio.Play(); } } import UnityEngine
import System.Collections class example(MonoBehaviour): public otherClip as AudioClip def Awake() as IEnumerator: audio.Play() yield WaitForSeconds(audio.clip.length) audio.clip = otherClip audio.Play() |
