AudioSource.loopvar loop : booleanDescriptionIs the audio clip looping? If you disable looping on a playing AudioSource the sound will stop after the end of the current loop.
JavaScripts
// Stop looping the sound
audio.loop = false; using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void Awake() { audio.loop = false; } } import UnityEngine
import System.Collections class example(MonoBehaviour): def Awake(): audio.loop = false |
