AudioSource.pitchvar pitch : floatDescriptionThe pitch of the audio source.
JavaScripts
// Decreases the pitch in the given seconds
var startingPitch = 4; var timeToDecrease = 5; function Start() { audio.pitch = startingPitch; } function Update() { if(audio.pitch > 0) audio.pitch -= ((Time.deltaTime * startingPitch) / timeToDecrease); } using UnityEngine;
using System.Collections; public class example : MonoBehaviour { public int startingPitch = 4; public int timeToDecrease = 5; void Start() { audio.pitch = startingPitch; } void Update() { if (audio.pitch > 0) audio.pitch -= Time.deltaTime * startingPitch / timeToDecrease; } } import UnityEngine
import System.Collections class example(MonoBehaviour): public startingPitch as int = 4 public timeToDecrease as int = 5 def Start(): audio.pitch = startingPitch def Update(): if audio.pitch > 0: audio.pitch -= ((Time.deltaTime * startingPitch) / timeToDecrease) |
