AudioSource.spreadvar spread : floatDescriptionSets the spread angle a 3d stereo or multichannel sound in speaker space. 0 = all sound channels are located at the same speaker location and is 'mono'. 360 = all subchannels are located at the opposite speaker location to the speaker location that it should be according to 3D position. Default = 0.
JavaScript
// when any AudioSource goes trough this transform, it will set it as 'mono' using UnityEngine; import UnityEngine |
