AudioSource.timeSamplesvar timeSamples : intDescriptionPlayback position in PCM samples. Use this to read current playback time or to seek to a new playback time in samples, if you want more precise timing than what time variable allows. See Also: time variable.
JavaScripts
// Prints the elapsed time in samples the audio
// source has been playing. // Press "Return" to start the song and see how the // time sample gets restarted.. function Update() { if(Input.GetKeyDown(KeyCode.Return)) { audio.Stop(); audio.Play(); } Debug.Log(audio.timeSamples); } using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void Update() { if (Input.GetKeyDown(KeyCode.Return)) { audio.Stop(); audio.Play(); } Debug.Log(audio.timeSamples); } } import UnityEngine
import System.Collections class example(MonoBehaviour): def Update(): if Input.GetKeyDown(KeyCode.Return): audio.Stop() audio.Play() Debug.Log(audio.timeSamples) |
