AudioSource.PlayClipAtPointstatic function PlayClipAtPoint (clip : AudioClip, position : Vector3, volume : float = 1.0F) : voidDescriptionPlays the clip at position. Automatically cleans up the audio source after it has finished playing.
JavaScripts
// Plays the clip at position
var clip : AudioClip; AudioSource.PlayClipAtPoint(clip, Vector3 (5, 1, 2)); using UnityEngine;
using System.Collections; public class example : MonoBehaviour { public AudioClip clip; void Awake() { AudioSource.PlayClipAtPoint(clip, new Vector3(5, 1, 2)); } } import UnityEngine
import System.Collections class example(MonoBehaviour): public clip as AudioClip def Awake(): AudioSource.PlayClipAtPoint(clip, Vector3(5, 1, 2)) If you want further control over playback, you can use the following code instead.
JavaScripts
var theClip : AudioClip;
PlayAudioClip(theClip, transform.position, 1); function PlayAudioClip (clip : AudioClip, position : Vector3, volume : float) { var go = new GameObject ("One shot audio"); go.transform.position = position; var source : AudioSource = go.AddComponent (AudioSource); source.clip = clip; source.volume = volume; source.Play (); Destroy (go, clip.length); return source; } using UnityEngine;
using System.Collections; public class example : MonoBehaviour { public AudioClip theClip; AudioSource PlayAudioClip(AudioClip clip, Vector3 position, float volume) { GameObject go = new GameObject("One shot audio"); go.transform.position = position; AudioSource source = go.AddComponent<AudioSource>(); source.clip = clip; source.volume = volume; source.Play(); Destroy(go, clip.length); return source; } void Awake() { PlayAudioClip(theClip, transform.position, 1); } } import UnityEngine
import System.Collections class example(MonoBehaviour): public theClip as AudioClip def PlayAudioClip(clip as AudioClip, position as Vector3, volume as single) as AudioSource: go as GameObject = GameObject('One shot audio') go.transform.position = position source as AudioSource = go.AddComponent[of AudioSource]() source.clip = clip source.volume = volume source.Play() Destroy(go, clip.length) return source def Awake(): PlayAudioClip(theClip, transform.position, 1) |
