AudioSource.PlayOneShotfunction PlayOneShot (clip : AudioClip, volumeScale : float = 1.0F) : voidDescriptionPlays an AudioClip. Scales the AudioSource volume by volumeScale.
JavaScripts
// Play impact audio clip when colliding with something
var impact : AudioClip; function OnCollisionEnter () { audio.PlayOneShot(impact); } using UnityEngine;
using System.Collections; public class example : MonoBehaviour { public AudioClip impact; void OnCollisionEnter() { audio.PlayOneShot(impact); } } import UnityEngine
import System.Collections class example(MonoBehaviour): public impact as AudioClip def OnCollisionEnter(): audio.PlayOneShot(impact) |
