static function BuildPlayer (levels : string[], locationPathName : String, target : BuildTarget, options : BuildOptions) : String
Parameters
| Name | Description |
| levels |
The scenes to be included in the build. If empty, the currently open scene will be built. Paths are relative to the project folder (Assets/MyLevels/MyScene.unity).
|
| locationPathName |
The path where the application will be built. Must include any necessary file extensions, like .exe, .app, .unity3d or .wdgt.
|
| target |
The BuildTarget to build.
|
| options |
Additional BuildOptions, like whether to run the built player.
|
Returns
String - an error message if an error occurred.
Description
Builds a player (Unity Pro only).
Use this function to programatically create a build of your project.
Note that any references to GameObjects acquired in the editor script before the BuildPlayer call will be invalid after it and will need to be reacquired.
@MenuItem ("Build/BuildWebplayer")
static function MyBuild(){
var levels : String[] = ["Assets/Scene1.unity", "Assets/Scene2.unity"];
BuildPipeline.BuildPlayer( levels, "WebPlayerBuild",
BuildTarget.WebPlayer, BuildOptions.None);
}