Camera.allCamerasstatic var allCameras : Camera[]DescriptionReturns all enabled cameras in the scene.
JavaScripts
using UnityEngine;
using System.Collections; public class example : MonoBehaviour { public int count = Camera.allCameras.Length; void Awake() { print("We've got " + count + " cameras"); } } import UnityEngine
import System.Collections class example(MonoBehaviour): public count as int = Camera.allCameras.Length def Awake(): print((('We\'ve got ' + count) + ' cameras')) |
