Camera.cameraToWorldMatrixvar cameraToWorldMatrix : Matrix4x4DescriptionMatrix that transforms from camera space to world space (Read Only). Use this to calculate where in the world a specific camera space point is. Note that camera space matches OpenGL convention: camera's forward is the negative Z axis. This is different from Unity's convention, where forward is the positive Z axis.
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// Draw a yellow sphere in scene view at distance using UnityEngine; import UnityEngine |
