Camera.OnPreRenderfunction OnPreRender () : voidDescriptionOnPreRender is called before a camera starts rendering the scene. This message is sent to all scripts attached to the camera. Note that if you change camera's viewing parameters (e.g. fieldOfView) here, they will only take effect the next frame. Do that in OnPreCull instead.
JavaScript
// This script lets you enable/disable fog per camera. using UnityEngine; import UnityEngine |
