Camera.ResetProjectionMatrixfunction ResetProjectionMatrix () : voidDescriptionMake the projection reflect normal camera's parameters. Call this to end the effect of setting projectionMatrix.
JavaScripts
camera.ResetProjectionMatrix();
using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void Awake() { camera.ResetProjectionMatrix(); } } import UnityEngine
import System.Collections class example(MonoBehaviour): def Awake(): camera.ResetProjectionMatrix() |
